A quick walk through some of what makes Strolen's Citadel.
So you are here. You are brand new or have been browsing for years and you think you are ready to plunge in. DO IT!! Do it NOW!
How to link submissions in Strolen's Citadel.
A few threads that are itching for additions or collaboration to get you started at Strolen's Citadel.
A repository of all the quest ideas that have been brainstormed and then lost through the cracks
When photons bounce off your subs and into my retinas, this is how my headmeats give me numerals.
The basics behind the 100 Word Submission
In time long past the Citadel was new and innocent. As the years went on much was added to include the ability to vote and comment. Ever since then there has been prosperous periods where the votes and comments were just a tool and the Horde was happy. But subtle battles raged, sides were taken and votes were interpreted as acts of aggression. Much dread and drama followed these battles and authors were lost. So was birthed the Law of the Hammer.
A similar sub to Mourns Voting Practices, simply how I vote on subs/vote in general.
This should have all the formatting that you are able to use in a post so you can see how it looks and what is available.
Ok, there is no real place to put this but I think it needs to be said and put up here for everyone to view. This is not for gaming terms, it is not how to view rules or your gamers better. But it is an idea on how to respect your fellow Strolenites.
Tips on posting and writing in general
tips on posting Societies (part of the Codex Posting Advice)
The many ways of the Citadel to bind ideas together.
What’s in a Vote?
As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.