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Scrasamax
October 18, 2012
Hits: 1307
Comments: 5
Ideas: 0
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Levels of Engagement    Articles  (Setting Building)   (Gaming - In General)

The Cosmic Era setting operates on a number of different levels of engagement.

Scrasamax
October 13, 2012
Hits: 1195
Comments: 2
Ideas: 0
Votes: 1 / 4.000000
Of Megacorporations    Articles  (Setting Building)   (Gaming - Genre)

Article 34 of the Tycho Conventions details the legality of (mega)corporation and state cooperation. Often known as the Seperation of Corp and State law, Article 34 is one of the most frequently violated and trampled sections of the treaty organization.

caesar193
August 20, 2012
Hits: 939
Comments: 5
Ideas: 0
Votes: 5 / 2.600000
The Maze and the Labyrinth    Articles  (Setting Building)   (Gaming - In General)

"So's ya want ta know about the maze and the labyrinth? There's a difference, ya know. The maze is more like a, a, puzzle, a puzzle where ya wander and gets lost. An' a labyrinth is more... straight, ai guess, straight with curves, if'n ya gets what I'm sayin'."

-Old Gerald, man in the pub.

Pariah
March 6, 2012
Hits: 1295
Comments: 12
Ideas: 0
Votes: 10 / 4.150000
Common    Articles  (Setting Building)   (Gaming - In General)

One thing holds consistent across the numerous worlds of science fiction and fantasy: everyone speaks the same language. Whether it's Lojban, English, Common, or the High Tongue of the Autumn Empire; there's one language that everyone knows, unless plot demands otherwise.

Scrasamax
October 21, 2011
Hits: 2016
Comments: 3
Ideas: 7
Votes: 2 / 4.500000
Vampire: Renaissance of Darkness    Articles  (Setting Building)   (Gaming - Genre)

A Scrasamax rebuild/rewrite incorporating elements of Vampire the Masquerade, Requiem, and some stuff that I made up or borrowed from popular Vampire culture. Without background knowledge of the Vampire game or system, most of this might not make much if any sense.

Scrasamax
September 10, 2011
Hits: 1193
Comments: 1
Ideas: 0
No votes
ScrasTech Master Archive    Articles  (Setting Building)   (Gaming - Genre)

Base of operations for the expanding revisioning of Cthulutech, and codex for relevant submissions

OmegaDraco
August 29, 2011
Hits: 1155
Comments: 11
Ideas: 0
Votes: 7 / 4.071429
Apportation Research    Articles  (Setting Building)   (Gaming - In General)

 

Confiscated log entries concerning research, particle scanners, micromachines, and computer software on the subject of Teleportation.

Mourngrymn
April 16, 2011
Hits: 11449
Comments: 14
Ideas: 0
Votes: 8 / 4.562500
Use of Constellations    Articles  (Setting Building)   (Game Mastering)

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

Scrasamax
October 23, 2010
Hits: 2033
Comments: 9
Ideas: 0
Votes: 3 / 3.500000
The Resource Wars    Articles  (Setting Building)   (Gaming - Genre)

The beginning of the 21st century was marked by the leading world powers staking their claims to strategic resources. Foremost of the resources was petroleum. Each nation stated that it was willing to go to war to secure these vital resources. This was not an empty claim.

Ted
September 7, 2010
Hits: 1378
Comments: 8
Ideas: 0
Votes: 4 / 3.125000
Webs of Intrigue    Articles  (Setting Building)   (Game Mastering)

Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

ArchPegasus
September 25, 2008
Hits: 3016
Comments: 9
Ideas: 3
Votes: 6 / 3.750000
Magic as a Cause for Technology    Articles  (Setting Building)   (Gaming - In General)

Sticks.. vines.. simple engineering… hut!  Coconut… scry magic..  Radio!!

Scrasamax
February 17, 2008
Hits: 3555
Comments: 6
Ideas: 0
Votes: 2 / 4.250000
A boring factual retelling of the complete history of the world    Articles  (Setting Building)   (Game Mastering)

A boring factual retelling of the complete history of the world

JohnnFour
September 3, 2007
Hits: 119539
Comments: 26
Ideas: 0
Votes: 20 / 4.600000
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

MoonHunter
January 12, 2007
Hits: 8290
Comments: 13
Ideas: 4
Votes: 5 / 4.100000
Worksheet Settings    Articles  (Setting Building)   (Game Mastering)

One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them.

manfred
October 9, 2006
Hits: 7252
Comments: 10
Ideas: 9
Votes: 7 / 4.500000
Afterlife    Articles  (Setting Building)   (Gaming - In General)

What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?

B9anders
May 6, 2006
Hits: 9672
Comments: 18
Ideas: 0
Votes: 10 / 4.550000
Four Maxims for World Building    Articles  (Setting Building)   (Game Mastering)

Four maxims to remember at all times when creating a fantasy world.

Scrasamax
March 29, 2006
Hits: 18055
Comments: 15
Ideas: 0
Votes: 10 / 4.700000
The Old World    Articles  (Setting Building)   (Gaming - In General)

Many times the Old World has been mentioned in my works. Submitted for your approval…The Old World.

Druid_Wiking
February 14, 2006
Hits: 5435
Comments: 6
Ideas: 0
Votes: 2 / 3.500000
Legal Codes    Articles  (Setting Building)   (Gaming - In General)

A guide on creating legal codes for games, history, examples, and why bother?

MoonHunter
December 15, 2005
Hits: 5820
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
It is a Small World    Articles  (Setting Building)   (Game Mastering)

This article is also know as World Building 1A.

MoonHunter
December 15, 2005
Hits: 5875
Comments: 11
Ideas: 0
Votes: 5 / 4.400000
Dip Happen    Articles  (Setting Building)   (Game Mastering)

I personally always recomend creating your own game worlds for your campaigns.  It makes the game your own, rather than something you are just using.  Most people will not run characters that other people create. why should game worlds be any different.

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Random Idea Seed View All Idea Seeds

Armies of the Night

       By: Wulfhere

The villages around the capital have a strange new disease cropping up. Spread by a fungus (much like ergot poisoning), it causes its victims to be very sensitive to sunlight. Hundreds of peasants are hiding from the sun, only coming out in the darkness to labor in the fields. Unfortunately, rumor makes their behavior sound more sinister and secretive than it really is.

Ideas  ( Plots ) | May 31, 2007 | View | UpVote 1xp


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