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Scrasamax
August 31, 2013
Hits: 1998
Comments: 8
Ideas: 0
Votes: 4 / 4.875000
Rebirth of the Fleet    Articles  (Setting Building)   (Gaming - Genre)

Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.

Scrasamax
August 7, 2013
Hits: 1184
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
The Battlemech    Articles  (Setting Building)   (Gaming - Genre)

I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.

Scrasamax
March 27, 2013
Hits: 1264
Comments: 12
Ideas: 0
Votes: 4 / 5.000000
Perpetual War and the Cosmic Era    Articles  (Setting Building)   (Gaming - Genre)

Meta Level submission about the nature of conflict in the Cosmic Era.

caesar193
March 2, 2013
Hits: 1480
Comments: 12
Ideas: 0
Votes: 8 / 3.812500
The History of Atheus    Articles  (Setting Building)   (Game Mastering)

A basic history of the continent of Atheus.

Scrasamax
January 29, 2013
Hits: 1476
Comments: 12
Ideas: 1
Votes: 7 / 4.428571
7 Things About Writing for the Cosmic Era    Articles  (Setting Building)   (Gaming - Genre)

A very brief set of guidelines for writing material in or for the Cosmic Era setting

Scrasamax
October 18, 2012
Hits: 1673
Comments: 5
Ideas: 0
No votes
Levels of Engagement    Articles  (Setting Building)   (Gaming - In General)

The Cosmic Era setting operates on a number of different levels of engagement.

Scrasamax
October 13, 2012
Hits: 1508
Comments: 2
Ideas: 0
Votes: 1 / 4.000000
Of Megacorporations    Articles  (Setting Building)   (Gaming - Genre)

Article 34 of the Tycho Conventions details the legality of (mega)corporation and state cooperation. Often known as the Seperation of Corp and State law, Article 34 is one of the most frequently violated and trampled sections of the treaty organization.

caesar193
August 20, 2012
Hits: 1194
Comments: 5
Ideas: 0
Votes: 5 / 2.600000
The Maze and the Labyrinth    Articles  (Setting Building)   (Gaming - In General)

"So's ya want ta know about the maze and the labyrinth? There's a difference, ya know. The maze is more like a, a, puzzle, a puzzle where ya wander and gets lost. An' a labyrinth is more... straight, ai guess, straight with curves, if'n ya gets what I'm sayin'."

-Old Gerald, man in the pub.

Pariah
March 6, 2012
Hits: 1602
Comments: 12
Ideas: 0
Votes: 10 / 4.150000
Common    Articles  (Setting Building)   (Gaming - In General)

One thing holds consistent across the numerous worlds of science fiction and fantasy: everyone speaks the same language. Whether it's Lojban, English, Common, or the High Tongue of the Autumn Empire; there's one language that everyone knows, unless plot demands otherwise.

Scrasamax
October 21, 2011
Hits: 2308
Comments: 3
Ideas: 7
Votes: 2 / 4.500000
Vampire: Renaissance of Darkness    Articles  (Setting Building)   (Gaming - Genre)

A Scrasamax rebuild/rewrite incorporating elements of Vampire the Masquerade, Requiem, and some stuff that I made up or borrowed from popular Vampire culture. Without background knowledge of the Vampire game or system, most of this might not make much if any sense.

Scrasamax
September 10, 2011
Hits: 1390
Comments: 1
Ideas: 0
No votes
ScrasTech Master Archive    Articles  (Setting Building)   (Gaming - Genre)

Base of operations for the expanding revisioning of Cthulutech, and codex for relevant submissions

OmegaDraco
August 29, 2011
Hits: 1362
Comments: 11
Ideas: 0
Votes: 7 / 4.071429
Apportation Research    Articles  (Setting Building)   (Gaming - In General)

 

Confiscated log entries concerning research, particle scanners, micromachines, and computer software on the subject of Teleportation.

Mourngrymn
April 16, 2011
Hits: 12082
Comments: 14
Ideas: 0
Votes: 8 / 4.562500
Use of Constellations    Articles  (Setting Building)   (Game Mastering)

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

Scrasamax
October 23, 2010
Hits: 2570
Comments: 9
Ideas: 0
Votes: 3 / 3.500000
The Resource Wars    Articles  (Setting Building)   (Gaming - Genre)

The beginning of the 21st century was marked by the leading world powers staking their claims to strategic resources. Foremost of the resources was petroleum. Each nation stated that it was willing to go to war to secure these vital resources. This was not an empty claim.

Ted
September 7, 2010
Hits: 1641
Comments: 8
Ideas: 0
Votes: 4 / 3.125000
Webs of Intrigue    Articles  (Setting Building)   (Game Mastering)

Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

ArchPegasus
September 25, 2008
Hits: 3188
Comments: 9
Ideas: 3
Votes: 6 / 3.750000
Magic as a Cause for Technology    Articles  (Setting Building)   (Gaming - In General)

Sticks.. vines.. simple engineering… hut!  Coconut… scry magic..  Radio!!

Scrasamax
February 17, 2008
Hits: 3796
Comments: 6
Ideas: 0
Votes: 2 / 4.250000
A boring factual retelling of the complete history of the world    Articles  (Setting Building)   (Game Mastering)

A boring factual retelling of the complete history of the world

JohnnFour
September 3, 2007
Hits: 133480
Comments: 26
Ideas: 0
Votes: 20 / 4.600000
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

MoonHunter
January 12, 2007
Hits: 8976
Comments: 13
Ideas: 4
Votes: 5 / 4.100000
Worksheet Settings    Articles  (Setting Building)   (Game Mastering)

One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them.

manfred
October 9, 2006
Hits: 7705
Comments: 10
Ideas: 9
Votes: 7 / 4.500000
Afterlife    Articles  (Setting Building)   (Gaming - In General)

What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?

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Random Idea Seed View All Idea Seeds

Charging Magic Swords

       By: MoonHunter

If a fighter has a +1 sword that only gives that plus one if he does an exhausting practice routine in the morning, he's liable to ditch the magic sword and just use an old fashioned chunk of steel. Rather than being wore out and need to rest a couple hours before he gets started just in case he needs that plus one, he could just strap on a blade and ride off without having to deal with all the issues. (From Something Agar said)

Ideas  ( System ) | December 10, 2005 | View | UpVote 2xp


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