"I fear, dear Marius, that either you or I have been led astray. The Legends of which you spoke claimed Showgull was a land of great Magick, perhaps even the very Wellspring of the first Magick, with a People whose blood runs with æthereal power. You know how serious I take my work, Marius: is this a jest to you? These are a barbarous People, who know little Writing and fewer Manners. They are hostile to the very Idea learned Magick. That anyone should call this a Nexus of magickal power is risible. No wonder so many Kingdoms have been eager to trade off this Place in their treaties."
- the wizard Abelard Selanius, Esq., letter to his colleague Marius Dubesque
The secret horrors of food in the Cosmic Era
Based on the system gaming research of Petroleum Era technologist Vincent Ocasla, Ocaslan planning maximizes the efficiency of everything from planned settlements to space habitats and arcology plans.
Dwarven runes are (mostly) an alphabetic substitution cipher on the Futhark runes. An oldie but goodie from Tolkien!
Someone complained that orcs, in the campaigns he knew, were just cannon fodder -- there was nothing horrible, or terrifying, about them. This was the answer I gave. It proved a controversial one, and some may think it takes a stronger stomach to contemplate than they appreciate. This is your content warning: if you're easily revolted, I won't mind if you give this one a miss.
I had someone ask me, recently, why I not only allowed such characters in my campaign, but didn't seem to care that anyone wanted to do so. Parts of my response seemed worth sharing.
It is the height of the Victorian Age. London is the shining jewel in the most expansive empire the world has known. It is a good time to be a British citizen. The only problem is, you're a mouse.
Space travel is achieved by exposing Aerstones to mana while ancient threats awaken throughout the galaxy.
Starting at the end, part of a seven section submission series.
Tips on how to utilise resources on and functions of the Citadel to Develop and Maintain World settings
From sticks and stones to the modern faith. (May be offensive to some readers, read with caution)
Many, perhaps most fantasy lands are monarchies, which can be ruled well when the monarch is a clever and able man or woman devoted to his or her people. But what happens when the monarch is ill, or is tyrannically cruel, or a young child, or is otherwise blatantly unfit to rule? How can he or she be dealt with without risking civil war as powerful nobles fight for the crown?
The most influential event in Atheus is the Year of the Exile. It set up the division of the world into east and west, the human's side and the barbarian's side, respectively. But how did it actually happen? How did one race manage the incredible feat of the exile of four other races?
There's money to be made ripping the past out of the ground and turning it back into usable reclaimed materials. It just takes the right equipment and the wrong people.
Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.
I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.
Meta Level submission about the nature of conflict in the Cosmic Era.
A basic history of the continent of Atheus.
A very brief set of guidelines for writing material in or for the Cosmic Era setting
The Rhenn Plains are serene and peaceful, beautiful, and quiet as if nothing had ever had happened to it, hiding away it's violent present and past. During some time ago, the countries needed land to fight on, for they did not want war to come to their home, so they chose the Rhenn Plains, Armies met there and men died on the lands, so the land has been empty always. But now there has been set an outpost and they are beset by the goverments wanting to keep it free, will the soldiers of the barracks prevail, or fall trying?