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By: Scrasamax

2011-10-21 12:30 AM
Hits: 287
Comments: 2
Ideas: 7

Votes: 1 / 4.000000
Vampire: Renaissance of Darkness Articles  (Setting Building)   (Gaming - Genre)

A Scrasamax rebuild/rewrite incorporating elements of Vampire the Masquerade, Requiem, and some stuff that I made up or borrowed from popular Vampire culture. Without background knowledge of the Vampire game or system, most of this might not make much if any sense.

Codex Codex
By: Scrasamax

2011-09-10 01:54 PM
Hits: 197
Comments: 1
Ideas: 0

No votes
ScrasTech Master Archive Articles  (Setting Building)   (Gaming - Genre)

Base of operations for the expanding revisioning of Cthulutech, and codex for relevant submissions

Codex Codex
By: OmegaDraco

2011-08-29 04:55 PM
Hits: 199
Comments: 9
Ideas: 0

Votes: 5 / 4.000000
Apportation Research Articles  (Setting Building)   (Gaming - In General)

 

Confiscated log entries concerning research, particle scanners, micromachines, and computer software on the subject of Teleportation.

By: Mourngrymn

2011-04-16 12:23 AM
Hits: 6855
Comments: 14
Ideas: 0

Votes: 8 / 4.562500
Use of Constellations Articles  (Setting Building)   (Game Mastering)

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

By: Scrasamax

2010-10-23 01:31 AM
Hits: 575
Comments: 9
Ideas: 0

Votes: 3 / 3.500000
The Resource Wars Articles  (Setting Building)   (Gaming - Genre)

The beginning of the 21st century was marked by the leading world powers staking their claims to strategic resources. Foremost of the resources was petroleum. Each nation stated that it was willing to go to war to secure these vital resources. This was not an empty claim.

By: Infested-jerk

2010-09-06 11:01 PM
Hits: 454
Comments: 8
Ideas: 0

Votes: 4 / 3.125000
Webs of Intrigue Articles  (Setting Building)   (Game Mastering)

Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

By: ArchPegasus

2008-09-25 10:47 PM
Hits: 2299
Comments: 9
Ideas: 3

Votes: 6 / 3.750000
Magic as a Cause for Technology Articles  (Setting Building)   (Gaming - In General)

Sticks.. vines.. simple engineering… hut!  Coconut… scry magic..  Radio!!

By: Scrasamax

2008-02-17 02:04 PM
Hits: 2630
Comments: 6
Ideas: 0

Votes: 2 / 4.250000
A boring factual retelling of the complete history of the world Articles  (Setting Building)   (Game Mastering)

A boring factual retelling of the complete history of the world

By: JohnnFour

2007-09-03 08:22 AM
Hits: 59984
Comments: 23
Ideas: 0

Votes: 17 / 4.529412
5 Room Dungeon Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

Codex Codex
By: MoonHunter

2007-01-12 01:28 PM
Hits: 5802
Comments: 12
Ideas: 4

Votes: 4 / 4.125000
Worksheet Settings Articles  (Setting Building)   (Game Mastering)

One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them.

By: manfred

2006-10-09 04:31 PM
Hits: 5796
Comments: 10
Ideas: 8

Votes: 7 / 4.500000
Afterlife Articles  (Setting Building)   (Gaming - In General)

What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?

By: B9anders

2006-05-06 07:08 AM
Hits: 6322
Comments: 16
Ideas: 0

Votes: 8 / 4.437500
Four Maxims for World Building Articles  (Setting Building)   (Game Mastering)

Four maxims to remember at all times when creating a fantasy world.

Codex Codex
By: Scrasamax

2006-03-29 01:37 PM
Hits: 15390
Comments: 15
Ideas: 0

Votes: 10 / 4.700000
The Old World Articles  (Setting Building)   (Gaming - In General)

Many times the Old World has been mentioned in my works. Submitted for your approval…The Old World.

By: Druid_Wiking

2006-02-14 04:39 PM
Hits: 4401
Comments: 5
Ideas: 0

Votes: 1 / 3.000000
Legal Codes Articles  (Setting Building)   (Gaming - In General)

A guide on creating legal codes for games, history, examples, and why bother?

By: MoonHunter

2005-12-15 06:08 PM
Hits: 4509
Comments: 2
Ideas: 0

Votes: 2 / 4.000000
It is a Small World Articles  (Setting Building)   (Game Mastering)

This article is also know as World Building 1A.

By: MoonHunter

2005-12-15 05:33 PM
Hits: 4790
Comments: 10
Ideas: 0

Votes: 4 / 4.500000
Dip Happen Articles  (Setting Building)   (Game Mastering)

I personally always recomend creating your own game worlds for your campaigns.  It makes the game your own, rather than something you are just using.  Most people will not run characters that other people create. why should game worlds be any different.

By: Siren no Orakio

2005-11-23 12:50 PM
Hits: 4906
Comments: 11
Ideas: 0

Votes: 6 / 3.916667
Creeds Articles  (Setting Building)   (Game Mastering)

While we’re talking about the subject of constructing religions, I’d like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion’s beliefs, meant to be recited. If you cannot write a creed for your monotheistic religion, it probably needs work on internal consistency. Creed examples:

By: MoonHunter

2005-11-22 01:58 AM
Hits: 10006
Comments: 9
Ideas: 2

Votes: 2 / 4.250000
Hey, Cool! An Ice Age. Articles  (Setting Building)   (Game Mastering)

Do you ever give ice ages a thought?

By: MoonHunter

2005-10-24 07:52 PM
Hits: 8144
Comments: 19
Ideas: 2

Votes: 9 / 4.555556
World Building 102: Environment building the MoonHunter way Articles  (Setting Building)   (Game Mastering)

Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work.

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There are more ways than one to encounter a dragon. With a low level group it's obviously not feasible to meet one in its lair and fight it. But standing on a bleak moorland, utterly exposed and vulnerable, it can be a chilling experience to see something flying far far overhead. Something that could just be an eagle, but you never know...
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