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Scrasamax
April 26, 2014
Hits: 11758
Comments: 17
Ideas: 0
Votes: 11 / 3.727273
Evolutionary Theology    Articles  (Setting Building)   (Game Mastering)

From sticks and stones to the modern faith. (May be offensive to some readers, read with caution)

caesar193
January 11, 2014
Hits: 321
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
The Year of the Exile    Articles  (Setting Building)   (Game Mastering)

The most influential event in Atheus is the Year of the Exile. It set up the division of the world into east and west, the human's side and the barbarian's side, respectively. But how did it actually happen? How did one race manage the incredible feat of the exile of four other races?

caesar193
March 2, 2013
Hits: 581
Comments: 12
Ideas: 0
Votes: 8 / 3.812500
The History of Atheus    Articles  (Setting Building)   (Game Mastering)

A basic history of the continent of Atheus.

Mourngrymn
April 16, 2011
Hits: 9821
Comments: 14
Ideas: 0
Votes: 8 / 4.562500
Use of Constellations    Articles  (Setting Building)   (Game Mastering)

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

Ted
September 7, 2010
Hits: 1040
Comments: 8
Ideas: 0
Votes: 4 / 3.125000
Webs of Intrigue    Articles  (Setting Building)   (Game Mastering)

Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

Scrasamax
February 17, 2008
Hits: 3236
Comments: 6
Ideas: 0
Votes: 2 / 4.250000
A boring factual retelling of the complete history of the world    Articles  (Setting Building)   (Game Mastering)

A boring factual retelling of the complete history of the world

JohnnFour
September 3, 2007
Hits: 102187
Comments: 25
Ideas: 0
Votes: 19 / 4.578947
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

MoonHunter
January 12, 2007
Hits: 7099
Comments: 13
Ideas: 4
Votes: 5 / 4.100000
Worksheet Settings    Articles  (Setting Building)   (Game Mastering)

One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them.

B9anders
May 6, 2006
Hits: 8769
Comments: 18
Ideas: 0
Votes: 10 / 4.550000
Four Maxims for World Building    Articles  (Setting Building)   (Game Mastering)

Four maxims to remember at all times when creating a fantasy world.

MoonHunter
December 15, 2005
Hits: 5172
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
It is a Small World    Articles  (Setting Building)   (Game Mastering)

This article is also know as World Building 1A.

MoonHunter
December 15, 2005
Hits: 5398
Comments: 11
Ideas: 0
Votes: 5 / 4.400000
Dip Happen    Articles  (Setting Building)   (Game Mastering)

I personally always recomend creating your own game worlds for your campaigns.  It makes the game your own, rather than something you are just using.  Most people will not run characters that other people create. why should game worlds be any different.

Siren no Orakio
November 23, 2005
Hits: 5474
Comments: 13
Ideas: 0
Votes: 8 / 3.937500
Creeds    Articles  (Setting Building)   (Game Mastering)

While we’re talking about the subject of constructing religions, I’d like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion’s beliefs, meant to be recited. If you cannot write a creed for your monotheistic religion, it probably needs work on internal consistency. Creed examples:

MoonHunter
November 22, 2005
Hits: 10886
Comments: 10
Ideas: 2
Votes: 3 / 4.000000
Hey, Cool! An Ice Age.    Articles  (Setting Building)   (Game Mastering)

Do you ever give ice ages a thought?

MoonHunter
October 24, 2005
Hits: 9514
Comments: 21
Ideas: 2
Votes: 11 / 4.590909
World Building 102: Environment building the MoonHunter way    Articles  (Setting Building)   (Game Mastering)

Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work.

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God is a Machinery

       By: Ancient Gamer

As Moses turned away from the flaming bush, and made his way back down the mountain, IX-92 shut down the hologram and warped back to the future.

Artificial Intelligence was the pinnacle of human achievement, and IX-92 was their final series of Hunter-Killer Warbots, designed to exterminate the foe and any it deemed a terrorist.

In the end, IX-92 evolved itself and even all aspects of human society, and as time went by humans could enjoy life more and not work any longer.

200 years went by and humans worship god and his angels, while ever fearing the dread demons of Lucifer.

IX-92 are both angels and demons, depending on which side you are on, and to them humanity is a species of servile dogs that have outlived their usefulness.

They travel through time to push humanity in the direction it needs to be pushed, until the day, 2077, when humanity no longer is in control of their own destiny.

Yes, God could hear your prayers.

But God didn't care.

Ideas  ( Society/ Organization ) | February 9, 2015 | View | UpVote 8xp


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