Strolen\s Citadel content. 
Articles » Setting Building » Game MasteringView Golden | HoH | norm
By: Mourngrymn

2011-04-16 12:23 AM
Hits: 6855
Comments: 14
Ideas: 0

Votes: 8 / 4.562500
Use of Constellations Articles  (Setting Building)   (Game Mastering)

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

By: Infested-jerk

2010-09-06 11:01 PM
Hits: 454
Comments: 8
Ideas: 0

Votes: 4 / 3.125000
Webs of Intrigue Articles  (Setting Building)   (Game Mastering)

Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

By: Scrasamax

2008-02-17 02:04 PM
Hits: 2631
Comments: 6
Ideas: 0

Votes: 2 / 4.250000
A boring factual retelling of the complete history of the world Articles  (Setting Building)   (Game Mastering)

A boring factual retelling of the complete history of the world

By: JohnnFour

2007-09-03 08:22 AM
Hits: 59984
Comments: 23
Ideas: 0

Votes: 17 / 4.529412
5 Room Dungeon Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

Codex Codex
By: MoonHunter

2007-01-12 01:28 PM
Hits: 5802
Comments: 12
Ideas: 4

Votes: 4 / 4.125000
Worksheet Settings Articles  (Setting Building)   (Game Mastering)

One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them.

By: B9anders

2006-05-06 07:08 AM
Hits: 6322
Comments: 16
Ideas: 0

Votes: 8 / 4.437500
Four Maxims for World Building Articles  (Setting Building)   (Game Mastering)

Four maxims to remember at all times when creating a fantasy world.

Codex Codex
By: MoonHunter

2005-12-15 06:08 PM
Hits: 4509
Comments: 2
Ideas: 0

Votes: 2 / 4.000000
It is a Small World Articles  (Setting Building)   (Game Mastering)

This article is also know as World Building 1A.

By: MoonHunter

2005-12-15 05:33 PM
Hits: 4790
Comments: 10
Ideas: 0

Votes: 4 / 4.500000
Dip Happen Articles  (Setting Building)   (Game Mastering)

I personally always recomend creating your own game worlds for your campaigns.  It makes the game your own, rather than something you are just using.  Most people will not run characters that other people create. why should game worlds be any different.

By: Siren no Orakio

2005-11-23 12:50 PM
Hits: 4906
Comments: 11
Ideas: 0

Votes: 6 / 3.916667
Creeds Articles  (Setting Building)   (Game Mastering)

While we’re talking about the subject of constructing religions, I’d like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion’s beliefs, meant to be recited. If you cannot write a creed for your monotheistic religion, it probably needs work on internal consistency. Creed examples:

By: MoonHunter

2005-11-22 01:58 AM
Hits: 10006
Comments: 9
Ideas: 2

Votes: 2 / 4.250000
Hey, Cool! An Ice Age. Articles  (Setting Building)   (Game Mastering)

Do you ever give ice ages a thought?

By: MoonHunter

2005-10-24 07:52 PM
Hits: 8144
Comments: 19
Ideas: 2

Votes: 9 / 4.555556
World Building 102: Environment building the MoonHunter way Articles  (Setting Building)   (Game Mastering)

Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work.

Articles - Show All (249)

Total for selections: (11)
Sort By:



Join Now!!



A world where, instead of aging in years, the people age in knowledge. So, instead of dying once a general age was reached, they die once they achieve a certain amount of knowledge. A man could live forever if he never learned anything, or could die after reading a few choice books. Of course, the knowledge of the land would be regulated, like medical drugs.
By: Drackler | UpVote