Articles » Setting Building
By: ArchPegasus

2008-09-25 10:47 PM
Hits: 1984
Comments: 8
Ideas: 3

Votes: 5 / 3.900000
Magic as a Cause for Technology Articles  (Setting Building)   (Gaming - In General)

Sticks.. vines.. simple engineering… hut!  Coconut… scry magic..  Radio!!

By: Scrasamax

2008-02-17 01:04 PM
Hits: 2188
Comments: 4
Ideas: 0

No votes
A boring factual retelling of the complete history of the world Articles  (Setting Building)   (Game Mastering)

A boring factual retelling of the complete history of the world

By: JohnnFour

2007-09-03 08:22 AM
Hits: 49173
Comments: 19
Ideas: 0

Votes: 14 / 4.535714
Codex
5 Room Dungeon Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

By: MoonHunter

2007-01-12 12:28 PM
Hits: 4955
Comments: 12
Ideas: 4

Votes: 4 / 4.125000
Worksheet Settings Articles  (Setting Building)   (Game Mastering)

One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them.

By: manfred

2006-10-09 04:31 PM
Hits: 5352
Comments: 10
Ideas: 8

Votes: 7 / 4.500000
Afterlife Articles  (Setting Building)   (Gaming - In General)

What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?

By: Mourngrymn

2006-07-31 11:55 AM
Hits: 4704
Comments: 7
Ideas: 0

Votes: 3 / 4.333333
Use of Constellations Articles  (Setting Building)   (Game Mastering)

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

By: B9anders

2006-05-06 07:08 AM
Hits: 5543
Comments: 14
Ideas: 0

Votes: 7 / 4.357143
Codex
Four Maxims for World Building Articles  (Setting Building)   (Game Mastering)

Four maxims to remember at all times when creating a fantasy world.

By: Scrasamax

2006-03-29 12:37 PM
Hits: 14678
Comments: 15
Ideas: 0

Votes: 10 / 4.700000
The Old World Articles  (Setting Building)   (Gaming - In General)

Many times the Old World has been mentioned in my works. Submitted for your approval…The Old World.

By: Druid_Wiking

2006-02-14 03:39 PM
Hits: 4058
Comments: 5
Ideas: 0

Votes: 1 / 3.000000
Legal Codes Articles  (Setting Building)   (Gaming - In General)

A guide on creating legal codes for games, history, examples, and why bother?

By: MoonHunter

2005-12-15 05:08 PM
Hits: 4128
Comments: 2
Ideas: 0

Votes: 2 / 4.000000
It is a Small World Articles  (Setting Building)   (Game Mastering)

This article is also know as World Building 1A.

By: MoonHunter

2005-12-15 04:33 PM
Hits: 4418
Comments: 10
Ideas: 0

Votes: 4 / 4.500000
Dip Happen Articles  (Setting Building)   (Game Mastering)

I personally always recomend creating your own game worlds for your campaigns.  It makes the game your own, rather than something you are just using.  Most people will not run characters that other people create. why should game worlds be any different.

By: Siren no Orakio

2005-11-23 11:50 AM
Hits: 4575
Comments: 11
Ideas: 0

Votes: 6 / 3.916667
Creeds Articles  (Setting Building)   (Game Mastering)

While we’re talking about the subject of constructing religions, I’d like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion’s beliefs, meant to be recited. If you cannot write a creed for your monotheistic religion, it probably needs work on internal consistency. Creed examples:

By: MoonHunter

2005-11-22 12:58 AM
Hits: 9451
Comments: 9
Ideas: 2

Votes: 2 / 4.250000
Hey, Cool! An Ice Age. Articles  (Setting Building)   (Game Mastering)

Do you ever give ice ages a thought?

By: MoonHunter

2005-10-24 07:52 PM
Hits: 7091
Comments: 18
Ideas: 2

Votes: 8 / 5.000000
World Building 102: Environment building the MoonHunter way Articles  (Setting Building)   (Game Mastering)

Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work.

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