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By: Chaosmark

2007-07-21 11:05 AM
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Plot Generation Articles  (Scenario)   (Game Mastering)

You can have a world, you can have players. They might have even made characters that were so beautifully crafted that you cried when reviewing them. But if you don’t have a plot, your game ain’t goin’ nowhere.

By: Chaosmark

2006-06-08 09:52 PM
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Votes: 3 / 3.166667
News from the Real World Articles  (Scenario)   (Game Mastering)

Resurrecting an old thread in a new format, here we bring you News from the Real world, where you can submit news as it translates to your game world.

By: manfred

2005-11-04 03:28 PM
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Votes: 8 / 3.812500
How A Trap Should Really Be Put Into An Adventure Articles  (Scenario)   (Game Mastering)

Traps need to make sense. Somebody must of made it for a specific purpose.

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If mana recovered slowly enough, and mages could pass it on freely between them, the ephemeral force would become a valuable trading commodity on its own.
By: EchoMirage | UpVote