Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius.
Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.
In time long past the Citadel was new and innocent. As the years went on much was added to include the ability to vote and comment. Ever since then there has been prosperous periods where the votes and comments were just a tool and the Horde was happy. But subtle battles raged, sides were taken and votes were interpreted as acts of aggression. Much dread and drama followed these battles and authors were lost. So was birthed the Law of the Hammer.
An alternate way to present your campaigns history, (or a weapon/piece of equipments legacy) to your players.
A similar sub to Mourns Voting Practices, simply how I vote on subs/vote in general.
Ok, there is no real place to put this but I think it needs to be said and put up here for everyone to view. This is not for gaming terms, it is not how to view rules or your gamers better. But it is an idea on how to respect your fellow Strolenites.
If you follow this advice you will be able to get the best out of this site that it can offer you and you might make some new friends too.
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.
GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience!
tips on posting Societies (part of the Codex Posting Advice)
In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.
How to make combat interesting and more than: "Well, I’m going to hit him with my sword."
An evaluation of the limited advancement of technology in standard genre fantasy.
What traditions or habits does your gaming group have?
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.
Advice on how to handle land ownership in fantasy settings.
Another year, another set of tips.
This Christmas game concept is infectious. So lets say some monsters from somewhere else try to destroy Christmas (actually they are destroying humanity, Christmas was just incidentally the day). So of course the Elves will stop them. And what about some other mythics?" This is the rule set I created in about three hours.
The many ways of the Citadel to bind ideas together.
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.
4xp
When photons bounce off your subs and into my retinas, this is how my headmeats give me numerals.