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By: the Wanderer

2006-11-07 04:03 PM
Hits: 4766
Comments: 9
Ideas: 0

Votes: 6 / 4.250000
So you wish to be a Bard.... Articles  (Rules and Advice)   (Players)

Thoughts of the true Bard…

By: Mourngrymn

2006-04-20 12:44 PM
Hits: 5026
Comments: 11
Ideas: 0

Votes: 7 / 3.857143
Voting Practices Articles  (Rules and Advice)   (Gaming - Genre)

Having no real place to put this thought I decided to put it here. This is to be read objectively. This is my opinion and my take on the voting system.

By: Iain

2006-02-22 01:05 PM
Hits: 5818
Comments: 13
Ideas: 0

Votes: 10 / 4.400000
Language Aquisition Articles  (Rules and Advice)   (Gaming - In General)

Languages do not exist as unconnected entities; rather, every language will be related in some way to every other language…

By: Nobody

2006-02-15 01:46 PM
Hits: 4749
Comments: 7
Ideas: 0

Votes: 6 / 4.250000
PC's and Artifacts of Legend Articles  (Rules and Advice)   (Game Mastering)

Ever wanted to add a legendary artifact to your campaign, but you were worried about PC’s getting their hands on it?
Or you put the Legendary item in your game and the PC’s already managed to get it?

What to do, and how to fix it.

By: ScorpionJinx

2006-01-10 12:17 PM
Hits: 8378
Comments: 23
Ideas: 0

Votes: 12 / 4.250000
How to be a better critic! Articles  (Rules and Advice)   (Players)

Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selves out there and hope for the best. Here are some tips on being a better critic.

By: ephemeralstability

2005-12-14 11:10 AM
Hits: 4913
Comments: 7
Ideas: 0

Votes: 3 / 3.333333
Teaching the Rules Articles  (Rules and Advice)   (Game Mastering)

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

By: MoonHunter

2005-12-14 10:23 AM
Hits: 3350
Comments: 7
Ideas: 0

Votes: 3 / 3.666667
Gaming is Like Pizza Articles  (Rules and Advice)   (Game Mastering)

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

By: cmagoun2

2005-12-14 10:00 AM
Hits: 7515
Comments: 7
Ideas: 0

Votes: 6 / 4.416667
Magical Magic Items Articles  (Rules and Advice)   (Game Mastering)

A little advice on magic items reposted from the Runebearer website.

By: EchoMirage

2005-12-07 12:48 PM
Hits: 5483
Comments: 10
Ideas: 3

Votes: 4 / 4.125000
Elemental Affinities Articles  (Rules and Advice)   (Game Mastering)

As a way of defining your character better

By: MoonHunter

2005-11-26 11:49 PM
Hits: 6839
Comments: 6
Ideas: 0

Votes: 6 / 4.333333
Scene Journals Articles  (Rules and Advice)   (Gaming - In General)

Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer.

By: MoonHunter

2005-11-26 02:35 PM
Hits: 7298
Comments: 11
Ideas: 0

Votes: 4 / 4.000000
Mirror Characters Articles  (Rules and Advice)   (Game Mastering)

If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time.  Any old NPC will often not do.  You want someone with a full conceptions and some history.

By: MoonHunter

2005-11-26 12:05 PM
Hits: 6806
Comments: 16
Ideas: 0

Votes: 5 / 4.200000
'The Speed Limit is ' - about Magic Items Articles  (Rules and Advice)   (Game Mastering)

I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just “power ups” of the video game nature. They don’t add anything to the game except requiring bigger and badder bad guys.

By: MoonHunter

2005-11-26 11:11 AM
Hits: 4884
Comments: 18
Ideas: 0

Votes: 8 / 4.187500
Not Just Rolling Dice: A Fight Scene Articles  (Rules and Advice)   (Gaming - In General)

A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.

By: MoonHunter

2005-11-26 11:04 AM
Hits: 5706
Comments: 3
Ideas: 0

Votes: 2 / 3.750000
Roll Playing Fixes Articles  (Rules and Advice)   (Game Mastering)

Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character’s actions? The majority of my players just do this.

ME:“You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.”
THEM:“I say “Hi.”
ME:“That’s it?”
THEM:“Yes. Now, I walk around him and open the door.”
ME:“But, but, he’s an important story character!”
THEM:“F**k the story! I want gold and XP, dammit!”
ME:“I hate you more than you’ll ever know.”

By: MoonHunter

2005-11-26 10:57 AM
Hits: 8723
Comments: 14
Ideas: 0

Votes: 4 / 4.250000
Running Tactical Scenes at Lightning Speeds with Many Players Articles  (Rules and Advice)   (Game Mastering)

Action sequences in movies are fast, furious, and over all to fast.  They are exciting moments that most gamers are looking forward to.  Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group.

By: MoonHunter

2005-11-25 02:16 AM
Hits: 4099
Comments: 11
Ideas: 0

Votes: 6 / 4.333333
The Crawl, Doing It the Cinematic Way Articles  (Rules and Advice)   (Game Mastering)

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

By: MoonHunter

2005-11-22 08:00 PM
Hits: 3233
Comments: 7
Ideas: 0

Votes: 4 / 4.125000
Famous Gaming Laws Axioms and Principles Articles  (Rules and Advice)   (Gaming - In General)

This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add “any old” gamer’s axions, laws, etc.

By: ephemeralstability

2005-11-10 05:52 AM
Hits: 12915
Comments: 14
Ideas: 9

Votes: 7 / 4.857143
Inventing Languages Articles  (Rules and Advice)   (Game Mastering)

Language is an essential part of any culture. Culture wouldn’t exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language “alive”: Latin is a dead language because the culture to which it belonged no longer exists.

By: MoonHunter

2005-11-10 12:04 AM
Hits: 4473
Comments: 10
Ideas: 0

Votes: 7 / 4.214286
Lights, Camera, Action Articles  (Rules and Advice)   (Game Mastering)

What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game.

By: MoonHunter

2005-11-09 05:06 PM
Hits: 15112
Comments: 13
Ideas: 37

Votes: 7 / 4.000000
The Ten Commandments Articles  (Rules and Advice)   (Gaming - In General)

Come down from the mountain with your stone tablets. Give forth your wisdom in the format of 10 statements that pertain to gaming.

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