"Why are these Orcs SO coordinated? Keep Fighting!"
Lets get the Ideas flowing on this: Most of the systems we all use have Hit Points as a means of gauging life/death and "I roll!" I got a 16, did I hit?. What are ways around this and non combat action ideas, Spice Up your Action!
AKA 7 steps to creating a MacGuffin
Mind control abilities have always been avoided or very poorly executed due to their extremely powerful/angering nature so here are some tips on how to use it properly to enhance your game.
The 4 Sentence Tool is a quick way to describe a NPCs personality in greater detail using the 4 sentences: Fascinated by, Seduced by, Offended by and Frightened by.
Knowing more about your NPC's personality and behavioral patterns as a GM, makes it easier for you to interact with the players and create memorable NPCs.
Just in case, and because some others have put these up.
Time manipulation has a special place in the realm of the supernatural. It offers endless possibilities and limitless power, but because of this can easily become game-breaking, create onerous repetition, or cause excessive confusion. This post has taken special care to present chrono-themed special abilities that play well with others and mesh with the role-playing format, all while still presenting a new collection of choices and mechanics to explore.
Google Docs allows multiple people to edit a document simultaneously. How can this be used in gaming?
Transformers RPG: Rules for Driving and Flying, Rules for Skill checks and skill Descriptions
A TRANSFORMERS RPG TO TRY AND CAPTURE THE SPARK OF THE G1 CARTOON SERIES
Extracted from the 30 Mecha Design Flaws submission. Edited and reconfigured as a setting neutral piece for use in military aspected settings and most if not all flaws can be used on any vehicle or large piece of hardware.
And thirdly, the code is more what you'd call "guidelines" than actual rules. - Barbossa to Elizabeth, Pirates of the Caribbean.
The author's quips and comments on making the most of your first submission
A guide for other users to better understand my voting criteria and what my votes mean.
A quick walk through some of what makes Strolen's Citadel.
So you are here. You are brand new or have been browsing for years and you think you are ready to plunge in. DO IT!! Do it NOW!
How to link submissions in Strolen's Citadel.
A few threads that are itching for additions or collaboration to get you started at Strolen's Citadel.
A set of basic things to remember that will aid your description of the places your players are in.
Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...