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EmilioV
July 27, 2012
Hits: 475
Comments: 9
Ideas: 0
Votes: 7 / 4.500000
Evoking Places in a Game    Articles  (Rules and Advice)   (Game Mastering)

A set of basic things to remember that will aid your description of the places your players are in.

JohnnFour
October 27, 2011
Hits: 1441
Comments: 7
Ideas: 0
Votes: 5 / 5.000000
How To Create Great Magic Items In Just Three Minutes    Articles  (Rules and Advice)   (Game Mastering)

Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.

Rosella
July 24, 2011
Hits: 854
Comments: 11
Ideas: 0
Votes: 7 / 3.500000
History Can be Fun    Articles  (Rules and Advice)   (Game Mastering)

An alternate way to present your campaigns history, (or a weapon/piece of equipments legacy) to your players.

Vigiler
May 14, 2009
Hits: 1881
Comments: 14
Ideas: 0
Votes: 8 / 3.625000
You've GOT to play it in character!    Articles  (Rules and Advice)   (Game Mastering)

GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience!

MoonHunter
December 20, 2008
Hits: 1567
Comments: 4
Ideas: 0
Votes: 4 / 2.375000
Roddenberry Writes I    Articles  (Rules and Advice)   (Game Mastering)

In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.

Kuseru Satsujin
March 10, 2008
Hits: 2501
Comments: 11
Ideas: 0
Votes: 6 / 3.916667
Fantasy Land Ownership    Articles  (Rules and Advice)   (Game Mastering)

Advice on how to handle land ownership in fantasy settings.

Nobody
February 15, 2006
Hits: 5079
Comments: 7
Ideas: 0
Votes: 6 / 4.250000
PC's and Artifacts of Legend    Articles  (Rules and Advice)   (Game Mastering)

Ever wanted to add a legendary artifact to your campaign, but you were worried about PC’s getting their hands on it?
Or you put the Legendary item in your game and the PC’s already managed to get it?

What to do, and how to fix it.

ephemeralstability
December 14, 2005
Hits: 5135
Comments: 7
Ideas: 0
Votes: 3 / 3.333333
Teaching the Rules    Articles  (Rules and Advice)   (Game Mastering)

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

MoonHunter
December 14, 2005
Hits: 3581
Comments: 8
Ideas: 0
Votes: 4 / 3.500000
Gaming is Like Pizza    Articles  (Rules and Advice)   (Game Mastering)

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

cmagoun2
December 14, 2005
Hits: 7898
Comments: 8
Ideas: 0
Votes: 7 / 4.428571
Magical Magic Items    Articles  (Rules and Advice)   (Game Mastering)

A little advice on magic items reposted from the Runebearer website.

EchoMirage
December 7, 2005
Hits: 5988
Comments: 13
Ideas: 3
Votes: 6 / 4.166667
Elemental Affinities    Articles  (Rules and Advice)   (Game Mastering)

As a way of defining your character better

MoonHunter
November 26, 2005
Hits: 7889
Comments: 11
Ideas: 0
Votes: 4 / 4.000000
Mirror Characters    Articles  (Rules and Advice)   (Game Mastering)

If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time.  Any old NPC will often not do.  You want someone with a full conceptions and some history.

MoonHunter
November 26, 2005
Hits: 9359
Comments: 16
Ideas: 0
Votes: 5 / 4.200000
'The Speed Limit is ' - about Magic Items    Articles  (Rules and Advice)   (Game Mastering)

I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just “power ups” of the video game nature. They don’t add anything to the game except requiring bigger and badder bad guys.

MoonHunter
November 26, 2005
Hits: 5979
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Roll Playing Fixes    Articles  (Rules and Advice)   (Game Mastering)

Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character’s actions? The majority of my players just do this.

ME:“You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.”
THEM:“I say “Hi.”
ME:“That’s it?”
THEM:“Yes. Now, I walk around him and open the door.”
ME:“But, but, he’s an important story character!”
THEM:“F**k the story! I want gold and XP, dammit!”
ME:“I hate you more than you’ll ever know.”

MoonHunter
November 26, 2005
Hits: 9128
Comments: 15
Ideas: 0
Votes: 4 / 4.250000
Running Tactical Scenes at Lightning Speeds with Many Players    Articles  (Rules and Advice)   (Game Mastering)

Action sequences in movies are fast, furious, and over all to fast.  They are exciting moments that most gamers are looking forward to.  Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group.

MoonHunter
November 25, 2005
Hits: 4541
Comments: 13
Ideas: 0
Votes: 6 / 4.333333
The Crawl, Doing It the Cinematic Way    Articles  (Rules and Advice)   (Game Mastering)

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

ephemeralstability
November 10, 2005
Hits: 13675
Comments: 14
Ideas: 9
Votes: 7 / 4.857143
Inventing Languages    Articles  (Rules and Advice)   (Game Mastering)

Language is an essential part of any culture. Culture wouldn’t exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language “alive”: Latin is a dead language because the culture to which it belonged no longer exists.

MoonHunter
November 9, 2005
Hits: 4985
Comments: 10
Ideas: 0
Votes: 7 / 4.214286
Lights, Camera, Action    Articles  (Rules and Advice)   (Game Mastering)

What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game.

MoonHunter
November 9, 2005
Hits: 10850
Comments: 45
Ideas: 0
Votes: 11 / 4.409091
Swords. Why does it always have to be swords?    Articles  (Rules and Advice)   (Game Mastering)

Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords.

Ancient Gamer
October 27, 2005
Hits: 29999
Comments: 23
Ideas: 13
Votes: 7 / 4.714286
Loot and Rewards    Articles  (Rules and Advice)   (Game Mastering)

Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.

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Random Idea Seed View All Idea Seeds

       By: Scrasamax

A race of halflings has lived so long underground that their skin has taken on the color and texture of cauliflower, they are called the Cauliflower or the Mushroom People for their skin and aversion to light.

Ideas  ( Lifeforms ) | May 4, 2005 | View | UpVote 0xp


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