A quick walk through some of what makes Strolen's Citadel.
So you are here. You are brand new or have been browsing for years and you think you are ready to plunge in. DO IT!! Do it NOW!
How to link submissions in Strolen's Citadel.
A few threads that are itching for additions or collaboration to get you started at Strolen's Citadel.
A set of basic things to remember that will aid your description of the places your players are in.
Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare
When photons bounce off your subs and into my retinas, this is how my headmeats give me numerals.
Transformers RPG: Rules for Driving and Flying, Rules for Skill checks and skill Descriptions
This was the big leap. I think we are ready for play testing.
A TRANSFORMERS RPG TO TRY AND CAPTURE THE SPARK OF THE G1 CARTOON SERIES
Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius.
Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.
In time long past the Citadel was new and innocent. As the years went on much was added to include the ability to vote and comment. Ever since then there has been prosperous periods where the votes and comments were just a tool and the Horde was happy. But subtle battles raged, sides were taken and votes were interpreted as acts of aggression. Much dread and drama followed these battles and authors were lost. So was birthed the Law of the Hammer.
An alternate way to present your campaigns history, (or a weapon/piece of equipments legacy) to your players.
A similar sub to Mourns Voting Practices, simply how I vote on subs/vote in general.
Ok, there is no real place to put this but I think it needs to be said and put up here for everyone to view. This is not for gaming terms, it is not how to view rules or your gamers better. But it is an idea on how to respect your fellow Strolenites.
If you follow this advice you will be able to get the best out of this site that it can offer you and you might make some new friends too.
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.
GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience!
tips on posting Societies (part of the Codex Posting Advice)
In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.
All magic is suddenly gone. No mage can sling sorcery anymore. This upsets all empires and civilizations. It is soon discovered though, trough the combined work of mystics, scholars and dreams, that all the magic has been drawn into a single orb in a vast tower located at one of the poles. Whoever gets there first wins the greatest price in history, access to all the magic in the world. But who owns the tower?