In the art of several ancient kingdoms is was customary to stylize the monsters depicted. Even the most comely of elves would be drawn with too-pointed face and too-slanted eyes, to keep the up-standing human community of the kingdoms from thinking of the elves as being better than themselves.
How does a given species become intelligent? Why does one turn from somewhat smart to actually sentient, and another doesn't? What is the magic formula, if there is one?
This is an editted version of an article I did many years ago covering the basic information about sake.
It is easy to forget in our fast paced globally connected world what the reality of village life would have been like.
Tips on posting and writing in general
tips on posting Systems (part of the Codex Posting Advice)
tips on posting Locations (part of the Codex Posting Advice)
A Codex for tips about posts in the various categories
Diseases. Incomplete and currently abandoned
Ruminations on the role of Magic and Food.
It is pitch black. You are likely to be eaten by a grue.
The races of Kuramen are a strange lot, descending down a long lineage from the First Race; prone to dramatic evolutions and born to a world divided, each does the best it can to survive.
Organs, Offal, and Viscera.
Some guidelines on making workable martial art styles within a game.
Do not gather and heap up and store for yourselves treasures on earth, where moth and rust and worm consume and destroy, and where thieves break through and steal. Matthew 6:19 KJV
Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?
In pretty much every single sci-fi there is one thing common for all the seemingly different faster-than-light drives.
When dealing with nobility and court settings, players can sometimes skip the roleplay aspect and jump straight to behavior such as, "I bow, greet all in the court, and ask the duke for his assistance." While in most scenarios this type of action is sufficient, taking it a step further can enhance gameplay (or maybe even manipulate a plotline).
Sometimes is the true face of a thing forgotten, when you live in comfort, and are not forced to coexist with it.
A collection of healing Herbs.
It is rumoured that a sort of little people living deep in the green woods have magic acorns. If they throw and hit someone with by one of these acorns the victim will experience temporary madness for a small duration of time, making the babbling victim easy to capture of kill.