Do not gather and heap up and store for yourselves treasures on earth, where moth and rust and worm consume and destroy, and where thieves break through and steal. Matthew 6:19 KJV
When dealing with nobility and court settings, players can sometimes skip the roleplay aspect and jump straight to behavior such as, "I bow, greet all in the court, and ask the duke for his assistance." While in most scenarios this type of action is sufficient, taking it a step further can enhance gameplay (or maybe even manipulate a plotline).
A collection of healing Herbs.
Luchildsburg? Yeah I remember that place, they had the black ale that tasted so bad.
The proper names and descriptions of a sword’s parts.
A primer for mountaineering and a glossary of mountain climbing related terms.
The lowly Undead cannot be a true replacement for a living well-motivated workforce. But Undead do not tire, they do not have moods (well none worth marking), they do not require pay or lunchbreaks, and can work 24/7, if properly controled. So until activists start to fight for Undead rights, they are an interesting option.
In a fantastic world of magic, it can be assumed magic is in all living creatures to some degree, and a part of it is with concentration usable for magical purposes - humanoids are typically such users.
It is only logical, that for instance animals should have this magic, too.
Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?
Whether close or distant future, something will be similar, and something… is very likely to be different.
The compiled works of MuroMax, the collaborative entity of Murometz and Scrasamax, the Mythmaker and the Mechanic.
Forsooth!! (whatever the hell that means)
Ever since I bought a copy of Jeffrey Kacirk’s Forgotten Words tome, I have become somewhat obsessed with, well…forgotten words. As you read these bizarre, often-silly, and sometimes downright sensible words, phrases and their meanings, you may discover what I did. It seemed that almost every term I came across, instilled some sort of fantasy rpg idea in my head.
I propose a challenge for all word-lovers! Pick any one and do a submission featuring and inspired by said word. Simple enough right? I tried to pick some of the jucier ones.
This can be added to in three ways. Firstly as mentioned, as an entire submission based on one word or phrase. Secondly, more funky archaic terms can be added alphabetically as scrolls, and thirdly, just by using a word or two in future submissions.
If nothing else, these words can be used to pleasantly pepper one’s writing!
Torture…pure and simple.
Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned.
Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals…may I present. "The Official Strolen Citadel Cookbook".
Everyone has their own take on what roleplaying games truly are. This is mine.
Looking for some information that might explain what is going on? How you can get involved? How to play?
This is an article about designing and creating new weapons and armaments that are nonetheless realistic. If you’ve ever wanted to make your own unique medieval weapon for a campaign, this will hopefully come in handy.
"There is something about the outside of a horse…that is good for the inside of a man."
Religions. Sigh. Can’t live with them, can’t live without them. They have been such an intergral part of Human existance, that ignoring them is something you do at your own peril. A lack of religion (even hidden away in the background) can completely destroy the verisimiltude that a world designer desperately works so hard to achieve. So here is brief outline of various kinds of theisms.
But I don’t have that book! Have you heard this before? You want to run this great new game (new setting) but your players are balking partly because they don’t want to buy the game you are so enchanted with “this week”. There is a solution.
The Macabre style of architecture is common in ancestor venerating societies, or societies that have been afflicted by a long term period of loss of life. The style is best noted for its use of a morbid and gruesome, skulls and bones, severed limbs and the like. It also alternately honors the spirits of the dead with stunning works of art, and mocks death through caricature and comedy. Macabre is the common architectural style in Ozea.