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October 3, 2010
Hits: 1616
Comments: 18
Ideas: 4
Votes: 12 / 3.333333
30 Bad Things    Articles  (Humor/ Editorial)   (Game Mastering)

Be it a cursed artifact, an angry god, a spell gone wrong, or bad luck, these are just a taste of the strange things that might befall a character.

August 31, 2010
Hits: 6182
Comments: 11
Ideas: 0
Votes: 7 / 4.642857
Imagi...Imagi...whut?    Articles  (Humor/ Editorial)   (Gaming - In General)

When was the last time you truly used, focused on, for any significant length of time, your imagination; your active, conscious, willful, artistic creativity, to get back in touch with that ability to appreciate the wonder that you yourself can create and bring forth, all from within yourself? Were you ever able to do that? Did you ever do that? Can you still do it? Do you do it when you game, as player or GM? Will you do it? Could this be missing from a lot of the newer, younger RPG'ers of today?

January 21, 2009
Hits: 3650
Comments: 20
Ideas: 13
Votes: 1 / 2.000000
The Tome of Encomiastic Psilomantic Mirabilium    Articles  (Humor/ Editorial)   (Gaming - Genre)

The greatest book ever written! HA-HA!

December 9, 2008
Hits: 2181
Comments: 3
Ideas: 0
Votes: 1 / 3.000000
Christmas Aisle Inspiration    Articles  (Humor/ Editorial)   (Gaming - In General)

Inspiration comes from strange places

September 6, 2008
Hits: 3379
Comments: 8
Ideas: 0
Votes: 7 / 4.214286
Magic Gun Fail    Articles  (Humor/ Editorial)   (Gaming - In General)

Laser Pistol: "Sears $49.99"

Moonhunter ~ commenting on guns versus swords

Michael Jotne Slayer
May 18, 2008
Hits: 3171
Comments: 9
Ideas: 0
Votes: 7 / 4.357143
PC's- Childhood    Articles  (Humor/ Editorial)   (Players)

An article that debates the matters of childhood in fantasy RPG’s in relation to the Player Characters.

May 14, 2008
Hits: 1624
Comments: 4
Ideas: 0
Votes: 2 / 1.000000
A feeling that can't be Forgotten    Articles  (Humor/ Editorial)   (Players)

This feeling grows inside you, this feeling like an eternal flame. Something that makes you want to wake up in the morning, but one that wont let you sleep.

April 13, 2008
Hits: 2952
Comments: 15
Ideas: 0
Votes: 7 / 2.857143
The Game    Articles  (Humor/ Editorial)   (Game Mastering)

You just lost The Game.

January 5, 2008
Hits: 5625
Comments: 18
Ideas: 9
Votes: 12 / 4.166667
Ways a DM Can Stall an Adventure    Articles  (Humor/ Editorial)   (Game Mastering)

Have you ever been in a position where you needed a quick break but your players were too ancy to break as well?

August 23, 2007
Hits: 3094
Comments: 2
Ideas: 4
Votes: 2 / 3.500000
Kung-Fu Training Techniques    Articles  (Humor/ Editorial)   (Gaming - Genre)

"Yes, my kung-fu is strong. You wouldn’t believe how hard it is to learn this style…"

June 6, 2007
Hits: 3141
Comments: 12
Ideas: 0
Votes: 8 / 3.000000
The Great and Terrible Awe-Inspiring Powers of Math?    Articles  (Humor/ Editorial)   (Gaming - In General)

The TRUE origins of Magic, and dont even get me started on Prophecy.

June 1, 2007
Hits: 1659
Comments: 0
Ideas: 0
No votes
Worlds versus Planets    Articles  (Humor/ Editorial)   (Gaming - In General)

So what is the difference between worlds and planets?

March 26, 2007
Hits: 7589
Comments: 22
Ideas: 2
Votes: 13 / 4.115385
Game Cliches    Articles  (Humor/ Editorial)   (Gaming - In General)

...and why they should be avoided like the plague.

June 17, 2006
Hits: 932
Comments: 3
Ideas: 0
Votes: 1 / 2.500000
How do I play? rev7-1-09    Articles  (Humor/ Editorial)   (Gaming - In General)

Have you ever looked at a game in progress and wondered, "i dunno wat this is about."

Allow Moonhunter to posit an answer.

June 12, 2006
Hits: 6391
Comments: 27
Ideas: 0
Votes: 13 / 3.884615
What's in a Vote?    Articles  (Humor/ Editorial)   (Citadel Help)

What’s in a Vote?

Michael Jotne Slayer
June 3, 2006
Hits: 3986
Comments: 7
Ideas: 0
Votes: 6 / 3.833333
Open the door and enter another world.    Articles  (Humor/ Editorial)   (Game Mastering)

A small piece about roleplaying seen trough philosophical glasses. Might inspire something in your way of GMing or might remind you of something you allready knew.

Michael Jotne Slayer
June 3, 2006
Hits: 6863
Comments: 11
Ideas: 0
Votes: 8 / 4.062500
What Makes a Weapon Magic?    Articles  (Humor/ Editorial)   (Game Mastering)

What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question.

March 27, 2006
Hits: 4548
Comments: 5
Ideas: 0
Votes: 5 / 3.800000
What is a homebrew?    Articles  (Humor/ Editorial)   (Gaming - In General)

D’hui said, “What is “homebrew”?

December 14, 2005
Hits: 4569
Comments: 8
Ideas: 2
Votes: 5 / 4.600000
Campaigns are like Plants    Articles  (Humor/ Editorial)   (Game Mastering)

Literally, Campaigns are like plants.  They can only grow if the conditions are right.  The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

December 13, 2005
Hits: 5662
Comments: 12
Ideas: 0
Votes: 5 / 4.400000
PC Death and the Threshold of Acceptance    Articles  (Humor/ Editorial)   (Gaming - In General)

One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this.

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       By: Murometz

Five main ingredients were used to create this noxious, real-world (ridiculously named), chemical compound, featuring sulfur as the main ingredient. The odor was said to be akin to rotting refuse, decomposing carcasses, and fecal matter. "Who-Me?" Was developed during WW II by the OSS to aid the French Resistance against the Germans. The idea being to utterly humiliate and ultimately demoralize the enemy by making them stink of garbage left to rot under a hot sun.

The bizarre experiment did not last long however as "Who-Me?" could not be administered on select targets (controlled), without making everyone in a certain radius, friend, foe, and sprayer alike, stink as well

Ideas  ( Articles ) | July 2, 2015 | View | UpVote 3xp

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