Everything wrong with the 2014 Godzilla
Op-ed regarding the baygasm that is Age of Extinction. Spoilers ahead if you haven't seen the movie.
So your PCs have won their quest, be it slaying a mighty dragon with a magical weapon of old, beating a crime boss, or vanquishing a mighty wizard or wight, and they have taken possession of the treasure. Chest after chest of gold and silver coins, gold bars, and every kind of jewel and gemstone is theirs for the taking. If they are not careful, they may find that their trouble has only just begun.
18 gifts laden with madness, tainted with corruption, and otherwise as horrible as they are powerful.
Intended to be a 30, but blessed by Cult of Done
Criticism can be a very powerful and valuable tool if you understand how to give it, and more importantly, how to accept it.
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
Just what it says on the tin.
A stylistic writing challenge
Everyone's got a story, and I'm tired of hearing them!
All the news thats fit to upstream
snagged from a tweet, what are seven things you've learned about writing in general, writing for gaming and gamers, or for the citadel?
After seeing the [My First Character] thread a while ago and it newly popping up in my inbox for some reason, I thought I'd add a scroll where players could share their introduction to roleplaying.
Field Guide on Werewolves, and those who hunt them.
by Dr. Johan Kosdin Lerkoviski
Known Lycanthrope Hunter, Specializing in Werewolves
A delectable chrismas classic - Now with mayhem!
A hopefully amusing Strolen.com version of the Twelve Days of Christmas.
Why is psuedo-Medieval Tolkien-esque fantasy the heart of the fantasy RPG genre?
Similar to threads I've seen on other rpg sites, this is a collection of things I or others in my group have learned while role-playing. Feel free to add to the scroll with your memorable experiences at the table.
Inspired by # 16 on Cheka's 30 Lizard-man Gifts in-work and Coley's Chart of O' Bashing Death. A gift from the lizard-men. A pet crocodile, as loyal as a dog.
This humorous short fiction piece was inspired by a late night chat with a couple gamer friends about how alien cultures would possibly interpret some of the more "colorful" aspects of our society.
Be it a cursed artifact, an angry god, a spell gone wrong, or bad luck, these are just a taste of the strange things that might befall a character.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.