The team is the functional core of a story, and as such, team building is vital to the flow of the story.
A short tale, for when your bard needs a tale of adventure, romance, and tragedy.
A tale of vengeance and woe
Intense, personal stress can trigger expression, turning Baseline into Delta. In many cases, the stress comes from life-threatening danger. But in some...
Part 1 of a Shadowrun novel, I wrote a few months back, that I decided to place up here for public enjoyment, and commentary, after yet another rejection letter for dead tree publication.
This novel is Rated R for graphic violence, adult situations, and general all around Cyberpunk goodness.
GM's and players may find it useful for character concepts/backgrounds and adventure ideas, enjoy, more to follow every week.
In the world of Delta Factor, one young woman fights a never-ending war with a remorseless enemy.
Warning: Sexual assault, violence, and language. Read with caution.
The classic love story, tainted with death.
7 things that make a work of fiction Lovecraftian, even if it doesn't deal at all with the established Mythos
In the world of Delta Factor, not every battle takes place between costumed superhumans, or holds the fate of the world in the balance.
This isn't the comics
A short story which uses Memory Moths in a sci-fi setting. Props to Echomirage for the forum post that inspired the symbiotic Proxy Bug.
In which gender is discussed, mothers are remembered, and sleep is finally found.
The pair enters the wasteland. Goat cheese is eaten. Names are exchanged.
In which a slave is sold to an unpleasant customer.
"Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying." -- Arthur C. Clark
A man:machine:moment article regarding the tank in the Cosmic Era
Programs, HoloFeeds, and S3 Sims from the Cosmic Era
A short fiction
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.