At his great-grandfather’s funeral, Kevin Baxter meets an old friend, bearing a gift. She called it his great-grandfather’s legacy....
In the world of Delta Factor, everyone knows the first Delta appeared on September 11, 2001, when he saved the World Trade Center from a terrorist attack. There have been thousands of
Expressions since then, but Jacob ‘Polaris’ Richter was unquestionably the first.
A tale of vengeance and woe
Intense, personal stress can trigger expression, turning Baseline into Delta. In many cases, the stress comes from life-threatening danger. But in some...
Part 1 of a Shadowrun novel, I wrote a few months back, that I decided to place up here for public enjoyment, and commentary, after yet another rejection letter for dead tree publication.
This novel is Rated R for graphic violence, adult situations, and general all around Cyberpunk goodness.
GM's and players may find it useful for character concepts/backgrounds and adventure ideas, enjoy, more to follow every week.
In the world of Delta Factor, one young woman fights a never-ending war with a remorseless enemy.
Warning: Sexual assault, violence, and language. Read with caution.
The classic love story, tainted with death.
7 things that make a work of fiction Lovecraftian, even if it doesn't deal at all with the established Mythos
In the world of Delta Factor, not every battle takes place between costumed superhumans, or holds the fate of the world in the balance.
This isn't the comics
In which gender is discussed, mothers are remembered, and sleep is finally found.
The pair enters the wasteland. Goat cheese is eaten. Names are exchanged.
In which a slave is sold to an unpleasant customer.
A man:machine:moment article regarding the tank in the Cosmic Era
Programs, HoloFeeds, and S3 Sims from the Cosmic Era
A short fiction
A story about a young Dwarf, the girl he met and the Goddess he insulted.
Ah, yes. The darkest of nights and the reflection of a casting light. In Shadow lies the powers of stealth and silence, the ultimate tool for a secretive victory.
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.