"He travels the seas looking for what cant be found. To his love his heart is still bound"
Different aspects of forging your Player Character- Geography and Goals. Enjoyable for Players and Gamemasters alike.
Advice for players on different ways of fleshing out and developing the Player Characters.
We all remember our first loves!...Thats right! I mean our first rpg characters of course. For many of us, it included a ratty piece of paper, a #2 pencil, and six sided die. Didnt need much more than that back then :D.
Got this idea while reminiscing with Scras. Just post your first character, a few lines to a paragraph, thats all I ask. In the words of Fiddler on the Roof, “Those were the days my friends.”
Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.
Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The focus too often is on gold, gems, and magic items when the fun could be enriched by recognizing some awkward, but just as valuable, alternate items. Don’t pass up that ornately carved throne gathering dust in the lair of ogres. Don’t pass up that odd colored flower that your character has never seen. Take it all with you. You never know what you might get for it.
Whistling on the sea is bad luck. It is said to mock the sound of a strong wind and will call it so nature can show the true sound. Whistling is only allowed when becalmed or when shrouded in fog.