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August 26, 2015
Hits: 229
Comments: 10
Ideas: 0
Votes: 3 / 4.000000
Response Set    Articles  (Character)   (Gaming - In General)

A set of character responses to situations or questions (or anything else :D), trying to create an outline to understand what type of an answer or response your character (or an NPC for that matter) can give.

November 27, 2014
Hits: 535
Comments: 14
Ideas: 1
Votes: 10 / 4.450000
101 Player Character Quirks    Articles  (Character)   (Players)

Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).

February 20, 2014
Hits: 540
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
Guild Game Group 5    Articles  (Character)   (Players)

Player 5's Pc's

February 20, 2014
Hits: 483
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
Guild Game Group 4    Articles  (Character)   (Players)

Player 4's Pc's

February 11, 2014
Hits: 496
Comments: 1
Ideas: 0
Votes: 1 / 2.000000
Guild Game Group 2    Articles  (Character)   (Players)

Player 2's three pc's for The Guild Game

February 11, 2014
Hits: 554
Comments: 2
Ideas: 0
Votes: 1 / 3.000000
Fexxco & Tristrin    Articles  (Character)   (Players)

Last two PC's to complete one players group of three for The Guild Game.

February 1, 2014
Hits: 563
Comments: 3
Ideas: 0
Votes: 1 / 2.000000
Grug The Exile    Articles  (Character)   (Players)

This orc rides into battle with the same ferocity as the Horseman of War.

January 31, 2014
Hits: 919
Comments: 24
Ideas: 0
Votes: 12 / 4.666667
Organic NPCs (and PCs)    Articles  (Character)   (Gaming - In General)

There are plenty of resources available to help detail characters. I wanted a way to organize and present those details in play naturally.

August 20, 2013
Hits: 725
Comments: 4
Ideas: 0
Votes: 1 / 3.000000
Pra'Eimus, the Grand Archer    Articles  (Character)   (Citadel Help)

" Not all arrows hit their target, and not all bows are designed to make the arrow flew farther, but not all targets can evade, if you do it right... " - Pra'Eimus

March 26, 2013
Hits: 549
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Suhym, Sufyn and Suhyl, the Dragons of Ashantar    Articles  (Character)   (Players)

If the Misshapen have Arfthar, Bura and Xasmir. Then the human have Suhym, Sufyn and Suhyl, the Dragons of Ashantar...

March 23, 2013
Hits: 659
Comments: 13
Ideas: 0
Votes: 4 / 3.375000
Valadaar, Hand of Ashantar    Articles  (Character)   (Players)

A warrior that never tremble, a warrior that always line forward, a warrior that always spearheading the battle. His bravery is unimaginable... It's Valadaar, the Hand of Ashantar...

March 22, 2013
Hits: 570
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
The Athlran    Lifeforms  (Character)   (Citadel Help)

The Creator had created Impthus out of the very essence of light itself. And so do all of his fellow followers. The Athlran glow endlessly, no matter where they are. They have a pair of white wings and their form radiates bright light, as the High Heaven itself.

March 21, 2013
Hits: 534
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
The Demon Princess and Princesses    Lifeforms  (Character)   (Citadel Help)

At the beginning of life, before the Living World was created, the Creator had created only Felenthur and Impthus, that he made them both as brothers. One with the heart of darkness and one with the heart of light. Impthus was given the High Heaven with the Orb of Light. While, Felenthur was given the scorching plains, where soon, he transformed the plains into the Burning Hell as soon as he managed to made a plea to the Creator. A plea which he asked to create an ally for him. Thus, the Demon Princess and Princesses were born into the Burning Hell.

March 20, 2013
Hits: 935
Comments: 33
Ideas: 0
Votes: 11 / 3.454545
But they're only minions...    Articles  (Character)   (Game Mastering)

A quote from my solo campaign that really got me thinking about how players perceive Npcs.
Does your players treat your precious Npcs like nothing but obstacles, exploits and cannon fodder, whether they are gelatinous cubes or humans?

And if so, what can we do to change it?

September 28, 2012
Hits: 1165
Comments: 9
Ideas: 3
Votes: 8 / 3.937500
101 Useless or Trivial Super/Mutant Powers    Articles  (Character)   (Players)

In a world where mutant powers are real, not everyone can be a Storm, Cyclops or Wolverine.  Here's a list of super powers for those who were a little less lucky.  They probably won't want to be sharing them anytime soon.

July 27, 2012
Hits: 927
Comments: 10
Ideas: 1
Votes: 6 / 4.000000
Personalised Armour    Articles  (Character)   (Gaming - In General)

Armour should not just be for protection. It should tell a story, your story!

July 5, 2012
Hits: 968
Comments: 8
Ideas: 0
Votes: 8 / 4.187500
7 Things about NPCs    Articles  (Character)   (Game Mastering)

Seven things I've learned about NPCs

June 4, 2012
Hits: 795
Comments: 4
Ideas: 1
Votes: 1 / 3.500000
Current Characters    Articles  (Character)   (Players)

A collection of everyone's current characters!

April 16, 2011
Hits: 12488
Comments: 21
Ideas: 20
Votes: 7 / 4.500000
My Favorite Characters    Articles  (Character)   (Gaming - In General)

Having remembered our first character’s, how many remember your favorite love? That character that will always travel with you in stories to every game session? The one that taught you how to role-play, or the one that brought the most laughs?

November 1, 2010
Hits: 6099
Comments: 18
Ideas: 0
Votes: 9 / 2.777778
Romantic Love    Articles  (Character)   (Players)

Love and the pursuit of love makes up a huge part of a person’s life, but it is often absent from game-play. Love is also often seen as a player‘s choice, but in drama and mythology love is often something that grips a character and can inspire them or cripple them.  Perhaps love should affect a character’s dice roles and perception of reality. 

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       By: manfred

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.

And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.

Encounter  ( Locations ) | April 28, 2004 | View | UpVote 0xp

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