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Clemmensen
October 5, 2016
Hits: 243
Comments: 4
Ideas: 0
Votes: 4 / 2.875000
Unique goodiebags for players    Articles  (Character)   (Players)

When starting a new role playing game or when the players reach a major milestone in the story, they can be treated with a “Goodiebag”, which unique to their character.

Clemmensen
August 30, 2016
Hits: 229
Comments: 8
Ideas: 0
Votes: 7 / 4.642857
Options for expanded character backgrounds    Articles  (Character)   (Players)

Below you will find 8 options to make your character more interesting and detailed. Personally I would recommend using all options at the same time, since they are easy to implement and they provide interesting story tools for your character, by creating keywords for him/her/it and rewards you for acting out the personality and background of your character.

These options can be chosen individually, but some of them work better when combined. By including them all you will see, that they compliment each other, since each option covers different aspects of your character.

Linean
August 26, 2015
Hits: 596
Comments: 10
Ideas: 0
Votes: 3 / 4.000000
Response Set    Articles  (Character)   (Gaming - In General)

A set of character responses to situations or questions (or anything else :D), trying to create an outline to understand what type of an answer or response your character (or an NPC for that matter) can give.

SamVDW
November 27, 2014
Hits: 845
Comments: 14
Ideas: 1
Votes: 10 / 4.450000
101 Player Character Quirks    Articles  (Character)   (Players)

Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).

young0ne2
February 20, 2014
Hits: 846
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
Guild Game Group 5    Articles  (Character)   (Players)

Player 5's Pc's

young0ne2
February 20, 2014
Hits: 762
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
Guild Game Group 4    Articles  (Character)   (Players)

Player 4's Pc's

young0ne2
February 11, 2014
Hits: 805
Comments: 1
Ideas: 0
Votes: 1 / 2.000000
Guild Game Group 2    Articles  (Character)   (Players)

Player 2's three pc's for The Guild Game

young0ne2
February 11, 2014
Hits: 834
Comments: 2
Ideas: 0
Votes: 1 / 3.000000
Fexxco & Tristrin    Articles  (Character)   (Players)

Last two PC's to complete one players group of three for The Guild Game.

young0ne2
February 1, 2014
Hits: 906
Comments: 3
Ideas: 0
Votes: 1 / 2.000000
Grug The Exile    Articles  (Character)   (Players)

This orc rides into battle with the same ferocity as the Horseman of War.

Longspeak
January 31, 2014
Hits: 1416
Comments: 24
Ideas: 0
Votes: 12 / 4.666667
Organic NPCs (and PCs)    Articles  (Character)   (Gaming - In General)

There are plenty of resources available to help detail characters. I wanted a way to organize and present those details in play naturally.

Darkornyx
August 20, 2013
Hits: 1053
Comments: 4
Ideas: 0
Votes: 1 / 3.000000
Pra'Eimus, the Grand Archer    Articles  (Character)   (Citadel Help)

" Not all arrows hit their target, and not all bows are designed to make the arrow flew farther, but not all targets can evade, if you do it right... " - Pra'Eimus

Darkornyx
March 26, 2013
Hits: 739
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Suhym, Sufyn and Suhyl, the Dragons of Ashantar    Articles  (Character)   (Players)

If the Misshapen have Arfthar, Bura and Xasmir. Then the human have Suhym, Sufyn and Suhyl, the Dragons of Ashantar...

Darkornyx
March 23, 2013
Hits: 1002
Comments: 15
Ideas: 0
Votes: 5 / 3.400000
Valadaar, Hand of Ashantar    Articles  (Character)   (Players)

A warrior that never tremble, a warrior that always line forward, a warrior that always spearheading the battle. His bravery is unimaginable... It's Valadaar, the Hand of Ashantar...

Darkornyx
March 22, 2013
Hits: 843
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
The Athlran    Lifeforms  (Character)   (Citadel Help)

The Creator had created Impthus out of the very essence of light itself. And so do all of his fellow followers. The Athlran glow endlessly, no matter where they are. They have a pair of white wings and their form radiates bright light, as the High Heaven itself.

Darkornyx
March 21, 2013
Hits: 792
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
The Demon Princess and Princesses    Lifeforms  (Character)   (Citadel Help)

At the beginning of life, before the Living World was created, the Creator had created only Felenthur and Impthus, that he made them both as brothers. One with the heart of darkness and one with the heart of light. Impthus was given the High Heaven with the Orb of Light. While, Felenthur was given the scorching plains, where soon, he transformed the plains into the Burning Hell as soon as he managed to made a plea to the Creator. A plea which he asked to create an ally for him. Thus, the Demon Princess and Princesses were born into the Burning Hell.

Gossamer
March 20, 2013
Hits: 1263
Comments: 33
Ideas: 0
Votes: 11 / 3.454545
But they're only minions...    Articles  (Character)   (Game Mastering)

A quote from my solo campaign that really got me thinking about how players perceive Npcs.
Does your players treat your precious Npcs like nothing but obstacles, exploits and cannon fodder, whether they are gelatinous cubes or humans?

And if so, what can we do to change it?

Dossta
September 28, 2012
Hits: 1494
Comments: 9
Ideas: 3
Votes: 8 / 3.937500
101 Useless or Trivial Super/Mutant Powers    Articles  (Character)   (Players)

In a world where mutant powers are real, not everyone can be a Storm, Cyclops or Wolverine.  Here's a list of super powers for those who were a little less lucky.  They probably won't want to be sharing them anytime soon.

EmilioV
July 27, 2012
Hits: 1253
Comments: 10
Ideas: 1
Votes: 6 / 4.000000
Personalised Armour    Articles  (Character)   (Gaming - In General)

Armour should not just be for protection. It should tell a story, your story!

Scrasamax
July 5, 2012
Hits: 1266
Comments: 8
Ideas: 0
Votes: 8 / 4.187500
7 Things about NPCs    Articles  (Character)   (Game Mastering)

Seven things I've learned about NPCs

chilled
June 4, 2012
Hits: 977
Comments: 4
Ideas: 1
Votes: 1 / 3.500000
Current Characters    Articles  (Character)   (Players)

A collection of everyone's current characters!

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Random Idea Seed View All Idea Seeds

Tripping over the Golden Bough

       By: Wulfhere

Nearly every primitive culture has had rituals and celebrations to guarantee the proper passage of the seasons and to ensure the fertility of crops and animals. Oversight of these ceremonies was generally the provenance of local kings or priests.

Suppose that the adventurers dispatch one of these fellows. The local peasants may become hysterical, fearing famine and death will stalk the land. Alternatively, they may want one of the new heroes to become king. For a while, this can be a good thing, but the first time that the crops fail, the superstitious locals will want to sacrifice their new leader.

Ideas  ( Plots ) | September 11, 2006 | View | UpVote 1xp


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