A quote from my solo campaign that really got me thinking about how players perceive Npcs.
Does your players treat your precious Npcs like nothing but obstacles, exploits and cannon fodder, whether they are gelatinous cubes or humans?
And if so, what can we do to change it?
Seven things I've learned about NPCs
Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.
Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The focus too often is on gold, gems, and magic items when the fun could be enriched by recognizing some awkward, but just as valuable, alternate items. Don’t pass up that ornately carved throne gathering dust in the lair of ogres. Don’t pass up that odd colored flower that your character has never seen. Take it all with you. You never know what you might get for it.
As you emerge from the shop in the alleyway, not-too-distant clanging and stamping makes you wary. Further investigation reveals a massive Balgrian protest march flooding the main street, banners roaring about the inhuman conditions in which this ethnic group is forced to live. City guards stand helplessly by, beating up the odd protestor, but unable to hold back the flow. Onlookers throw vegetables at the Balgrians, and shout abuse.