"Don’t think for a minute just because you’re “go’in commando” it’s going to improve your gun skills or our chances of gettin out of this alive.” -Jessy Hannaford, commenting on Heather’s lack of undergarments.
“Cheap talk from the guy wearing *my* panties on his leg.” -Heather Wilks, pointing to her makeshift bandage adorning Jessy’s leg wound.
“On second thought I might just get ‘mself a preachers collar and a rabbi cap, jus in case.” -Jessy Hannaford discussing the “spray and pray” method of full auto fire with Riley.
“You’d better bring a bible for your last rites as well, and shovel, ’cause if your “friendly fire” comes within spitting distance of me or my pups again, I’ll bury your grizzled, dehydrated, jerky lov’n ass on boot hill!” -Heather Wilks, still fumed about Jessy’s last full auto experience almost killing her.
“I see why they call her a hound master now, that gals one right bitch most’a the time.”-Jessy Hannaford’s quiet observation spoken to Riley.
“A road trip? In this mess that used to be America? Yer outta your minds, I’d rather sleep with a rabid porcupine!” -Phil McGuire Ranch Hand on the Happy Trails Horse Ranch when asked about coming with the group to find a safer haven up north.
A Dead Reign zombie apocalypse campaign synopsis, Session #1 of 32.
A few quick and techniques any GM can use to make a zombie apocalypse campaign a success without becoming to stressful or repetitive for to run over the long term:
Learn how to apply one of screenwriting's most effective tools to your own campaign, for a game with better pacing and solid endings.
And the walls came tumbling down...
Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it)
Get ready, a great deal happened.
Interrogating the suspects doesn't go as planned.
My commentary and thoughts on the session we played tonight.
My commentary and thoughts on the campaign I started tonight.
Giving NPCs memories can go a long way to making a more realistic and enjoyable game world.
This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different.
After a little urgin gfrom Valadarr I've put togther a short article detailing how to organize your campaign on a compuiter to make finding notes and key images a breeze to show the players or print for handouts as desired.
The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.
Food of the gods.
A rare and localized school of contagion magic. An offshoot of Entwining.
30+ Burial Customs for building cultures
Twenty questions to help create a cult.
It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition).
Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.