“I’d Kiss you Jessy, but after everything that’s wound up in your beard of the past few weeks I’d probably catch the plague and become a zombie.” -Heather Wilks, grateful for Jessy’s brilliant landing location.
“That might jus be an improvement to both yer looks and yer attitude.”-Jessy Hannaford, being his sarcastic self.
Nuclear war, zombie outbreaks, meteor strikes, economic collapse, alien invasion, no matter how it happens an apocalypse makes for a unique and engaging setting to run a campaign in, even for a jaded GM.
Here’s a few quick tips that can make a good zombie or other post apocalypse game a great one, and keep the group coming back (from the dead?) for more.
“Hey uncle you know why the zombies were all over the airport? Because they wanted plaaaanes!” –Tommy Booths, making yet another zombie joke.
“I have enough trouble with airsickness kid without you giving me pundigestion.” -Riley, unamused at the endless string of lame zombie Jokes Tommy thought up.
“With how fast you go though bullets you should buy stock in an ammunition retailer.” -Renee’s advice to Jessy after realizing how fast he burned through over one hundred .9mm rounds.
“My chain of retail stores Hannaford’s actually sells a large selection of ammo, firearms, and firearm accessories.” –Jessy, his usual sarcastic self.
“Finally! Someone other then me gets covered in nasty crap!” –Jessy, relieved at avoiding being covered in dog puke.
“At least until you have to clean your nephew up anyway.” –Heather, reminding him of the unpleasantly obvious.
“I can’t imagine anything more disgusting then throwing up in a gas mask.” –Riley Setson, commenting on the fate of an unlucky pilot.
“Really? How about crapping yer drawers in a hazmat suit?” –Jessy Hannaford, proving yet again things can always be worse.
“What the hell’s wrong with that girl? She got some kinda death wish or somethin?”–Jessy Hannaford, commenting on Heather’s daring acrobatics.
“I think she’s trying to avoid the stench of your cigars uncle.” –Tommy Booths, repulsed by the smell of his uncles’ sewage dipped tobacco products.
In case you missed it, Session #6 may be found Here.
“Fly? Anyone can fly a plane, it’s easy. Landing it in one piece, now that’s a might bit trickier.” –Renee Black, clarifying her piloting skills.
“That reminds me why they tell you to put your head between your knees when assuming a crash position, it’s so you can kiss your ass goodbye.” –Jessy Hannaford, remembering basic flight safety.
“And to think this time last year, my biggest worry was keeping my bowels move’n on a regular schedule.” -Jessy Hannaford, reminiscing about the good o’l days.
“Hey, that’s one upside of a zombie apocalypse; you’re never constipated for very long.” -Riley Stetson, proving there’s a positive side to every situation.
Sometimes playing a major NPC that’s part of the party can be tough. After all, it’s hard not to have the NPC come up with a winning strategy, spot a piece of evidence or find a trap the PCs overlooked. However, if one does this too much, the NPC becomes the crutch the group leans on as soon a problem presents itself.
When done too little, the NPC is usually treated as a useless addition outside of menial labor and an extra weapon in combat. Here are a few techniques to keep them fun and useful , and become a party member the GM and players will like having around.
"Don’t think for a minute just because you’re “go’in commando” it’s going to improve your gun skills or our chances of gettin out of this alive.” -Jessy Hannaford, commenting on Heather’s lack of undergarments.
“Cheap talk from the guy wearing *my* panties on his leg.” -Heather Wilks, pointing to her makeshift bandage adorning Jessy’s leg wound.
“On second thought I might just get ‘mself a preachers collar and a rabbi cap, jus in case.” -Jessy Hannaford discussing the “spray and pray” method of full auto fire with Riley.
“You’d better bring a bible for your last rites as well, and shovel, ’cause if your “friendly fire” comes within spitting distance of me or my pups again, I’ll bury your grizzled, dehydrated, jerky lov’n ass on boot hill!” -Heather Wilks, still fumed about Jessy’s last full auto experience almost killing her.
“I see why they call her a hound master now, that gals one right bitch most’a the time.”-Jessy Hannaford’s quiet observation spoken to Riley.
“A road trip? In this mess that used to be America? Yer outta your minds, I’d rather sleep with a rabid porcupine!” -Phil McGuire Ranch Hand on the Happy Trails Horse Ranch when asked about coming with the group to find a safer haven up north.
A Dead Reign zombie apocalypse campaign synopsis, Session #1 of 32.
A few quick and techniques any GM can use to make a zombie apocalypse campaign a success without becoming to stressful or repetitive for to run over the long term:
Learn how to apply one of screenwriting's most effective tools to your own campaign, for a game with better pacing and solid endings.
And the walls came tumbling down...
Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it)
Get ready, a great deal happened.
Interrogating the suspects doesn't go as planned.
As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.
And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.