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By: Ted
2012-05-17 06:56 AM
Hits: 57
Comments: 3
Ideas: 0

Votes: 1 / 3.000000
CRTF: Session 6 Articles  (Campaign)   (Game Mastering)

And the walls came tumbling down...

By: Ted
2012-05-15 04:05 AM
Hits: 82
Comments: 2
Ideas: 0

Votes: 1 / 3.000000
CRTF: Session 5 Articles  (Campaign)   (Game Mastering)

Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it)

By: Ted
2012-05-08 12:12 AM
Hits: 84
Comments: 3
Ideas: 0

Votes: 2 / 3.250000
CRTF: Session 4 Articles  (Campaign)   (Game Mastering)

Get ready, a great deal happened.

By: Ted
2012-05-02 05:03 PM
Hits: 106
Comments: 3
Ideas: 0

Votes: 3 / 3.166667
CRTF: Session 3 Articles  (Campaign)   (Game Mastering)

Interrogating the suspects doesn't go as planned.

 

By: Ted
2012-04-23 11:46 PM
Hits: 87
Comments: 1
Ideas: 0

Votes: 1 / 3.500000
CRTF: Session 2 Articles  (Campaign)   (Game Mastering)

My commentary and thoughts on the session we played tonight.

By: Ted
2012-04-22 04:57 AM
Hits: 125
Comments: 1
Ideas: 0

Votes: 1 / 4.500000
CRTF: Session 1 Articles  (Campaign)   (Game Mastering)

My commentary and thoughts on the campaign I started tonight.

By: PoisonAlchemist
2011-08-01 01:15 PM
Hits: 479
Comments: 10
Ideas: 0

Votes: 8 / 4.062500
The Ten-Second Story Articles  (Campaign)   (Game Mastering)

Giving NPCs memories can go a long way to making a more realistic and enjoyable game world. 

This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different.

By: Silveressa
2011-07-10 10:11 PM
Hits: 504
Comments: 6
Ideas: 2

Votes: 2 / 4.250000
Organizing Your Campaign On the Computer Articles  (Campaign)   (Game Mastering)

After a little urgin gfrom Valadarr I've put togther a short article detailing how to organize your campaign on a compuiter to make finding notes and key images a breeze to show the players or print for handouts as desired.

By: Mourngrymn
2011-04-16 12:21 AM
Hits: 5595
Comments: 18
Ideas: 0

Votes: 11 / 4.227273
Campaign Level Thinking Articles  (Campaign)   (Game Mastering)

The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.

By: Murometz
2008-12-14 01:57 AM
Hits: 3887
Comments: 28
Ideas: 0

Votes: 13 / 4.461538
30 Beers Articles  (Campaign)   (Gaming - In General)

Food of the gods.

Codex Codex
By: valadaar
2008-04-27 07:30 PM
Hits: 11442
Comments: 17
Ideas: 4

Votes: 10 / 4.400000
30+ Burial Customs Articles  (Campaign)   (Game Mastering)

30+ Burial Customs for building cultures

Codex Codex
By: Kuseru Satsujin
2008-03-11 10:24 AM
Hits: 3438
Comments: 10
Ideas: 0

Votes: 7 / 4.142857
Cult Generation Articles  (Campaign)   (Game Mastering)

Twenty questions to help create a cult.

Codex Codex
By: MoonHunter
2007-12-25 12:56 AM
Hits: 5441
Comments: 11
Ideas: 0

Votes: 4 / 4.000000
Black Christmas the Campaign Articles  (Campaign)   (Game Mastering)

It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition).

Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches. 

Continued Below...

By: Michael Jotne Slayer
2007-12-17 08:17 PM
Hits: 1778
Comments: 8
Ideas: 0

Votes: 5 / 4.000000
PC's- Family and Friends Articles  (Campaign)   (Players)

An article for GM’s and players alike upon the matter of the family and friends of the players.

By: Murometz
2007-04-20 07:57 PM
Hits: 7631
Comments: 22
Ideas: 23

Votes: 10 / 4.300000
Short and Sweet Articles  (Campaign)   (Game Mastering)

Spare me your Epics!

By: MoonHunter
2006-11-30 01:34 PM
Hits: 12101
Comments: 6
Ideas: 2

Votes: 4 / 4.000000
Against the Storms - The Kerren Setting Articles  (Campaign)   (Game Mastering)

For hundreds of years colonist from Earth have lived on Kerren.  They came to Karren to live a simplier peaceful life. A pity that dream never materialized. 

Kerren is a world in an age of Saurians.  Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows.  The Humans live in Clusters, walled cities usually along cliffs, to protect themselves. 

Kerren is a world of little metal.  The colonists expected resources to maintain a minimal level of technology.  Those resources did not exist or were unobtainable given their tools.  They adapted to the materials they had.

In short their life was simplier, but it was not peaceful. 

Zhan are extradimensonal blobs that fall from rifts caused by electrical storms.  Zhan infect living things, twisting them into rampaging monsters.  If Kerren was not dangerous enough, now “things” roamed the lands.

However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people.  Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony.

By: valadaar
2006-09-15 07:31 PM
Hits: 5215
Comments: 10
Ideas: 0

Votes: 7 / 3.642857
30 Curses Articles  (Campaign)   (Gaming - In General)

30 Minor Curses

By: manfred
2005-12-25 03:54 PM
Hits: 7643
Comments: 9
Ideas: 5

Votes: 5 / 4.400000
One player campaigns Articles  (Campaign)   (Game Mastering)

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

By: MoonHunter
2005-12-09 05:38 PM
Hits: 3811
Comments: 9
Ideas: 0

Votes: 7 / 4.142857
I want a Battle of Pelennor Fields in my campaign Articles  (Campaign)   (Game Mastering)

Did you, like me, sit in the cinema thinking “Now this is what I want to achieve for my campaign climax”? Did you sit around afterwords trying to figure out how? Well I did, and here it is.

By: MoonHunter
2005-11-26 05:19 PM
Hits: 4904
Comments: 9
Ideas: 0

Votes: 3 / 4.666667
Character Weaving Articles  (Campaign)   (Game Mastering)

Do you understand Six Degrees of Seperation?

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Nine times out of ten, it’s the undead that do the running. Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom. Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia. The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it. Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location. In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort. Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.
By: Raptyr | UpVote

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