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By: PoisonAlchemist

2011-08-01 01:15 PM
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Votes: 7 / 4.142857
The Ten-Second Story Articles  (Campaign)   (Game Mastering)

Giving NPCs memories can go a long way to making a more realistic and enjoyable game world. 

This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different.

By: Silveressa

2011-07-10 10:11 PM
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Ideas: 2

Votes: 2 / 4.250000
Organizing Your Campaign On the Computer Articles  (Campaign)   (Game Mastering)

After a little urgin gfrom Valadarr I've put togther a short article detailing how to organize your campaign on a compuiter to make finding notes and key images a breeze to show the players or print for handouts as desired.

By: Mourngrymn

2011-04-16 12:21 AM
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Votes: 11 / 4.227273
Campaign Level Thinking Articles  (Campaign)   (Game Mastering)

The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.

By: valadaar

2008-04-27 07:30 PM
Hits: 11277
Comments: 17
Ideas: 4

Votes: 10 / 4.400000
30+ Burial Customs Articles  (Campaign)   (Game Mastering)

30+ Burial Customs for building cultures

Codex Codex
By: Kuseru Satsujin

2008-03-11 10:24 AM
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Votes: 6 / 4.083333
Cult Generation Articles  (Campaign)   (Game Mastering)

Twenty questions to help create a cult.

Codex Codex
By: MoonHunter

2007-12-25 12:56 AM
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Comments: 11
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Votes: 4 / 4.000000
Black Christmas the Campaign Articles  (Campaign)   (Game Mastering)

It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition).

Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches. 

Continued Below...

By: Murometz

2007-04-20 07:57 PM
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Comments: 22
Ideas: 23

Votes: 10 / 4.300000
Short and Sweet Articles  (Campaign)   (Game Mastering)

Spare me your Epics!

By: MoonHunter

2006-11-30 01:34 PM
Hits: 12043
Comments: 6
Ideas: 2

Votes: 4 / 4.000000
Against the Storms - The Kerren Setting Articles  (Campaign)   (Game Mastering)

For hundreds of years colonist from Earth have lived on Kerren.  They came to Karren to live a simplier peaceful life. A pity that dream never materialized. 

Kerren is a world in an age of Saurians.  Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows.  The Humans live in Clusters, walled cities usually along cliffs, to protect themselves. 

Kerren is a world of little metal.  The colonists expected resources to maintain a minimal level of technology.  Those resources did not exist or were unobtainable given their tools.  They adapted to the materials they had.

In short their life was simplier, but it was not peaceful. 

Zhan are extradimensonal blobs that fall from rifts caused by electrical storms.  Zhan infect living things, twisting them into rampaging monsters.  If Kerren was not dangerous enough, now “things” roamed the lands.

However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people.  Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony.

By: manfred

2005-12-25 03:54 PM
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Ideas: 5

Votes: 5 / 4.400000
One player campaigns Articles  (Campaign)   (Game Mastering)

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

By: MoonHunter

2005-12-09 05:38 PM
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Comments: 9
Ideas: 0

Votes: 7 / 4.142857
I want a Battle of Pelennor Fields in my campaign Articles  (Campaign)   (Game Mastering)

Did you, like me, sit in the cinema thinking “Now this is what I want to achieve for my campaign climax”? Did you sit around afterwords trying to figure out how? Well I did, and here it is.

By: MoonHunter

2005-11-26 05:19 PM
Hits: 4818
Comments: 9
Ideas: 0

Votes: 3 / 4.666667
Character Weaving Articles  (Campaign)   (Game Mastering)

Do you understand Six Degrees of Seperation?

By: MoonHunter

2005-11-10 12:17 AM
Hits: 7219
Comments: 10
Ideas: 1

Votes: 3 / 4.666667
Starting a Campaign the MoonHunter way. Articles  (Campaign)   (Game Mastering)

Starting a Campaign the MoonHunter way, what more is there to say?

By: MoonHunter

2005-11-09 11:51 PM
Hits: 4919
Comments: 8
Ideas: 0

Votes: 5 / 4.400000
It's midnight (GM time crunch) Articles  (Campaign)   (Game Mastering)

Pieh asked:Its around midnight, you are scheduled to play some RPG at about 10am. All of a sudden you find out the DM is sick (sore throat, ect) and he knows you’re planning a game. The problem is you only have a world map. You don’t want to disappoint everyone by letting them show up with no game to play, what do you do?

By: MoonHunter

2005-10-30 01:31 PM
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Comments: 4
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Votes: 4 / 4.500000
Never Get Involved in a land war in Asia- Classic GM Blunder Articles  (Campaign)   (Game Mastering)

You fell victim to one of the classic blunders. The most famous is “Never get involved in a land war in Asia.” But only slightly less well known is this: “Never go in against a Sicilian when death is on the line.”

By: MoonHunter

2005-10-30 12:05 PM
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Votes: 4 / 4.250000
Setting Up a Campaign Climax Articles  (Campaign)   (Game Mastering)

Great drama is at the core of the Gaming Experience. The character’s can’t be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC’s and NPC’s should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.

By: MoonHunter

2005-10-30 11:42 AM
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Votes: 15 / 4.566667
Getting players information... World Packs Articles  (Campaign)   (Game Mastering)

World Packs are the ONLY WAY TO GO!

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One thing you must realise is that there is no such thing as pure iron/steel these days. Iron/steel isn't nearly as strong now as it was in medieval times. However, with that said, iron in early medieval times was so soft you could hack right through a helm with a sword and leave a nice lil mark on the skull (depending on the grade of iron used on the sword and the helm, ofcaurse). After many hundreds of years of fine tuning, however, the only use the sword had was to puncture the plate. That was very difficult, however, since the grade of steel was so hard... only blunt instruments and weighted axes had any use against plate armor in later medieval times. Makes me wonder why rapiers were so popular then and why less people wore plate (Other than it's obsene costs... a nice suit of armor would cost as much as a nice lexus does now... and a kings suit would be as much as a rols royce).
By: hopfrog16 | UpVote