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Forganthus
June 14, 2012
Hits: 657
Comments: 8
Ideas: 0
Votes: 5 / 3.400000
Just in Time    Articles  (At Table)   (Game Mastering)

So you’ve finally done it.  With the best of intentions all around the table, your PCs have finally blundered into the blender like curious gerbils, and now they are hopelessly outnumbered and outgunned.  They are doomed, unless you unleash Secret GM Gambit #4 on them.

Chaosmark
March 7, 2012
Hits: 746
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Generating Fear: Disappearing Pursuit    Articles  (At Table)   (Gaming - Genre)

Bob and Alice are being chased by something/someone dangerous. They move into a new area, and the pursuit suddenly is nowhere to be found. What does the pursuer know that our heroes don't?

Drackler
February 25, 2011
Hits: 1135
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Zombies in the House!    Articles  (At Table)   (Gaming - Genre)

 A short, simple, rough RPG that I wrote for fun. I've only played it a couple of times, so any feedback on how it works would be much appreciated.

Chaosmark
December 17, 2008
Hits: 663
Comments: 0
Ideas: 0
No votes
Running A Dungeon-Maze    Articles  (At Table)   (Game Mastering)

A few ways to handle PCs navigating a maze within your games.

Silveressa
November 15, 2008
Hits: 3477
Comments: 18
Ideas: 0
Votes: 9 / 4.444444
Some Guidelines For Adventure Creation and GMing    Articles  (At Table)   (Game Mastering)

Quick effective tips on making adventure design and gming a little easier.

Michael Jotne Slayer
December 10, 2007
Hits: 5429
Comments: 23
Ideas: 18
Votes: 13 / 4.461538
Playtesting    Articles  (At Table)   (Game Mastering)

This is where the citadellians share and collect our tales of playtesting each others submissions.

ephemeralstability
December 8, 2005
Hits: 23538
Comments: 22
Ideas: 37
Votes: 8 / 4.562500
Music during a game    Articles  (At Table)   (Game Mastering)

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I’d recommend for different situations.

MoonHunter
November 26, 2005
Hits: 5663
Comments: 10
Ideas: 0
Votes: 5 / 3.800000
Hollywood's Musical Movie Magic    Articles  (At Table)   (Game Mastering)

Music and Gaming, two great things that actually do go together. And movies show us how.

MoonHunter
November 17, 2005
Hits: 8784
Comments: 30
Ideas: 0
Votes: 14 / 4.750000
Winter is a Character    Articles  (At Table)   (Game Mastering)

The weather is something that everyone always notices and talks about, but can’t do anything about.  It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.

MoonHunter
November 9, 2005
Hits: 5918
Comments: 11
Ideas: 0
Votes: 7 / 4.000000
Running a Game, the MoonHunter way    Articles  (At Table)   (Game Mastering)

Running a Game, the MoonHunter way. It is pretty bare bones, but it is pretty self explanatory.

MoonHunter
October 30, 2005
Hits: 8869
Comments: 22
Ideas: 0
Votes: 12 / 4.583333
More Boo!    Articles  (At Table)   (Gaming - Genre)

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

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       By: ephemeralstability

The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.

Encounter  ( Mountains ) | September 23, 2003 | View | UpVote 0xp


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