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By: Drackler

2011-02-25 10:32 PM
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Comments: 3
Ideas: 0

Votes: 2 / 4.000000
Zombies in the House! Articles  (At Table)   (Gaming - Genre)

 A short, simple, rough RPG that I wrote for fun. I've only played it a couple of times, so any feedback on how it works would be much appreciated.

By: Silveressa

2008-11-15 06:07 AM
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Comments: 15
Ideas: 0

Votes: 8 / 4.437500
Some Guidelines For Adventure Creation and GMing Articles  (At Table)   (Game Mastering)

Quick effective tips on making adventure design and gming a little easier.

By: Michael Jotne Slayer

2007-12-10 08:53 PM
Hits: 4757
Comments: 16
Ideas: 12

Votes: 11 / 4.409091
Playtesting Articles  (At Table)   (Game Mastering)

This is where the citadellians share and collect our tales of playtesting each others submissions.

By: ephemeralstability

2005-12-08 11:09 AM
Hits: 22160
Comments: 20
Ideas: 36

Votes: 7 / 4.500000
Music during a game Articles  (At Table)   (Game Mastering)

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I’d recommend for different situations.

By: MoonHunter

2005-11-27 12:11 AM
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Comments: 8
Ideas: 0

Votes: 4 / 3.750000
Hollywood's Musical Movie Magic Articles  (At Table)   (Game Mastering)

Music and Gaming, two great things that actually do go together. And movies show us how.

By: MoonHunter

2005-11-17 01:13 AM
Hits: 8010
Comments: 28
Ideas: 0

Votes: 12 / 4.791667
Winter is a Character Articles  (At Table)   (Game Mastering)

The weather is something that everyone always notices and talks about, but can’t do anything about.  It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.

By: MoonHunter

2005-11-10 12:22 AM
Hits: 5442
Comments: 11
Ideas: 0

Votes: 7 / 4.000000
Running a Game, the MoonHunter way Articles  (At Table)   (Game Mastering)

Running a Game, the MoonHunter way. It is pretty bare bones, but it is pretty self explanatory.

By: MoonHunter

2005-10-30 12:56 PM
Hits: 7855
Comments: 21
Ideas: 0

Votes: 11 / 4.636364
More Boo! Articles  (At Table)   (Gaming - Genre)

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

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The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.
By: Michael Jotne Slayer | UpVote