Hall of Honour Featured

  • You are challenged to go find a Article worthy of a Hall of Honour Vote!

Random Gold Golden

Random

Articles » At Table » Game MasteringView GoldenView HoHNorm

Forganthus
June 14, 2012
Hits: 1025
Comments: 8
Ideas: 0
Votes: 5 / 3.400000
Just in Time    Articles  (At Table)   (Game Mastering)

So you’ve finally done it.  With the best of intentions all around the table, your PCs have finally blundered into the blender like curious gerbils, and now they are hopelessly outnumbered and outgunned.  They are doomed, unless you unleash Secret GM Gambit #4 on them.

Chaosmark
December 17, 2008
Hits: 935
Comments: 0
Ideas: 1
No votes
Running A Dungeon-Maze    Articles  (At Table)   (Game Mastering)

A few ways to handle PCs navigating a maze within your games.

Silveressa
November 15, 2008
Hits: 4134
Comments: 18
Ideas: 0
Votes: 9 / 4.444444
Some Guidelines For Adventure Creation and GMing    Articles  (At Table)   (Game Mastering)

Quick effective tips on making adventure design and gming a little easier.

Michael Jotne Slayer
December 10, 2007
Hits: 5941
Comments: 24
Ideas: 18
Votes: 13 / 4.461538
Playtesting    Articles  (At Table)   (Game Mastering)

This is where the citadellians share and collect our tales of playtesting each others submissions.

ephemeralstability
December 8, 2005
Hits: 24399
Comments: 22
Ideas: 37
Votes: 8 / 4.562500
Music during a game    Articles  (At Table)   (Game Mastering)

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I’d recommend for different situations.

MoonHunter
November 27, 2005
Hits: 6204
Comments: 12
Ideas: 0
Votes: 6 / 4.000000
Hollywood's Musical Movie Magic    Articles  (At Table)   (Game Mastering)

Music and Gaming, two great things that actually do go together. And movies show us how.

MoonHunter
November 17, 2005
Hits: 9632
Comments: 31
Ideas: 0
Votes: 15 / 4.766667
Winter is a Character    Articles  (At Table)   (Game Mastering)

The weather is something that everyone always notices and talks about, but can’t do anything about.  It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.

MoonHunter
November 10, 2005
Hits: 6359
Comments: 12
Ideas: 0
Votes: 8 / 4.000000
Running a Game, the MoonHunter way    Articles  (At Table)   (Game Mastering)

Running a Game, the MoonHunter way. It is pretty bare bones, but it is pretty self explanatory.

 < 1 2
Reset Sorting
Total for selections: (28)
Sort By:







Random Idea Seed View All Idea Seeds

       By: ephemeralstability

In Azur, the streets are crowded, and the PCs' poor grasp of Azuran makes it hard for them to find out why. Still, they shoulder their way through the crowds, trying to get to the house of the renowned wizard they seek, when suddenly they realise they are standing very much alone. The crowds have ceased their talking and their gazes are fixed on the PCs. The imperiously clothed man standing before them smiles and speaks in Azuran: "Ah! Volunteers! And so eager too!"

Encounter  ( City/ Ruin ) | September 23, 2003 | View | UpVote 3xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0628