The 4 Sentence Tool is a quick way to describe a NPCs personality in greater detail using the 4 sentences: Fascinated by, Seduced by, Offended by and Frightened by.
Knowing more about your NPC's personality and behavioral patterns as a GM, makes it easier for you to interact with the players and create memorable NPCs.
From the cradle to the grave, the small things that define every human life.
Hello? Is there anybody out there, can anybody hear me?
The Cosmic Era starts now, in the era of fossil fuels.
The secret horrors of food in the Cosmic Era
Based on the system gaming research of Petroleum Era technologist Vincent Ocasla, Ocaslan planning maximizes the efficiency of everything from planned settlements to space habitats and arcology plans.
The original LAbyNite game started as a yahoo group BB game, and it mixed Vampire the Masquerade and The Fast and the Furious. There was a mix of cars, guns, violence, sex, street life and the underground worlds of both criminals and of the undead. That game ended some years ago, and there was been an interest in reviving/rebooting it. The following are going to be some flagpole ideas for the new game and revised setting.
Found this article in 'the facebooks' and it read like a breakdown of the Cosmic Era.
A proposed system for managing a party's reputation with various NPCs
The challenge is simple, write a 500 word location submission, with the theme of Winter being prominent. Entries will be added to this codex.
Dwarven runes are (mostly) an alphabetic substitution cipher on the Futhark runes. An oldie but goodie from Tolkien!
The humble scarf can be used for a large number of things, some legal,others not
Confronting the men who were about to break into his flat, Kevin hopes for answers. Instead, he finds more unanswered questions.
Someone complained that orcs, in the campaigns he knew, were just cannon fodder -- there was nothing horrible, or terrifying, about them. This was the answer I gave. It proved a controversial one, and some may think it takes a stronger stomach to contemplate than they appreciate. This is your content warning: if you're easily revolted, I won't mind if you give this one a miss.
I had someone ask me, recently, why I not only allowed such characters in my campaign, but didn't seem to care that anyone wanted to do so. Parts of my response seemed worth sharing.
1. Please comment and vote
2. Seriously, please comment and vote3. Don't be a d!ck about it
A set of character responses to situations or questions (or anything else :D), trying to create an outline to understand what type of an answer or response your character (or an NPC for that matter) can give.
Just in case, and because some others have put these up.
"Before everything else, there's only orbs, and then The Creator creates his majestic creations from them" - Vleda, The Master Archive
"From the Three Orbs, I created Felenthur from the Dark Orb and then Impthus from the Light Orb. Last but not least, the world that holds my garden" - Book of Pen, Words of The Creator, pg 200
Time manipulation has a special place in the realm of the supernatural. It offers endless possibilities and limitless power, but because of this can easily become game-breaking, create onerous repetition, or cause excessive confusion. This post has taken special care to present chrono-themed special abilities that play well with others and mesh with the role-playing format, all while still presenting a new collection of choices and mechanics to explore.
To purify the water from a certain river the monks have carved a section of the river that goes over a stone bed. Through holy carvings of gods, godesses, and holy symbols and then the river flowing over them, it purifies the water making it safe for drinking and/or makes it holy water. For rivers that do not have natural rock bottoms, large smooth stones can be carved and added to the water to fully cover the bottom.