A groundbreaking sci-fi series from the mid 90s, Babylon 5 is now streaming on Amazon Prime, where I have revisited this childhood favorite show, the results... are mixed.
A brief piece of fiction, inspired by the video game No Man's Sky.
Sociological and Institutional storytelling versus psychological and individual storytelling
One of the biggest obstacles to life on a long duration ship voyage is boredom.
Often magical healing is commonplace, but here are seven reasons why it may not always be the best thing to do when one gets injured and more mundane forms of healing might be better.
Such a powerful and iconic figure from mythology cannot be reduced to a single entry for the Cosmic Era
AKA How to Ruin an Anime Series in Seven Steps
Having recently watched Pacific Rim: Uprising, I was very disappointed. Spoilers ahead.
Murder is highly illegal, but it is something that those on an adventure tend to commit. Assuming they didn't do it in public, they have the problem of a body to conceal to give them time to get away from either law enforcement or an angry lynch mob.
7 Things about James Gunn's 2010 film Super
Obvious Spoiler Warning is Obvious
Obvious spoiler warning is obvious
There is a certain section of motorcyclists who have organized themselves into outlaw biker clubs and here are their ranks.
Observations about Luc Besson's Valerian and the City of a Thousand Worlds
Seven encounters for your PCs to have whilst out in the hot desert wastes.
Filler for now
The Walking Dead has seen its rating plummet and critics score fall as well. This is not a fluke, and can be ascribed to a number of issues.
How to describe possession by or interaction with an entity be it a demon or otherwise without having to use a ton of magical woo woo. CURRENTLY BEING REVISED
Cosmic Era tech extrapolated from the Netflix Series Black Mirror
Seven types of wood, some of which are very useful for building things of splendour, others which have few uses.
An old spell of mine that got used in my surrounding gaming area, 100 word.
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.