A short summery of my homebrew theories of maigc.
MADDS - the impregnable Planetary fortress system of the 25th Century
A scholar and his student sat in the garden, drinking wine, breaking bread and pondering.
And so the student asked the scholar "O' great and wise Master please answer to me this; what word should describe the practice every man and every woman should do at all times?"
With no hesitance, the scholar replied "O' learned disciple, 'Reciprocity' is the word ye seek."
- The Biv, Tome of Life, The Ethical Collections (6), Parable 32
"Sorry?! There's nothing to be sorry about boy! That was a conflagration worthy of my applause, my commendation even. Now excuse me, I have to go don new robes. These are a bit...burnt."
-Circle Master Caius Aurelias, to his Apprentice Idimus
"Anyone can draw a map, boy - there's no more difficulty in that than laying brick. What makes maps useful is when they are so proper, so precise, that they are living images of the places they represent. Encompassing knowledge of the geography, and mastery of the very space itself - that, child, is cartogramancy."
- Sage Pakpao Sasithorn, Chief Lecturer, the Ezagun-Darkbolt College of Cartogramancy
A fairly blunt, systemic look at The Shattering. For flowery prose, look elsewhere ;)
More cantrips for a wizard who likes options
Old cultures since the dawn of written time have seen pictures in the night sky and asked questions of them. Who they were, where did they come from, and why do they return? The earliest efforts to distinguish these nightly visitors and give them names and meanings dates back to before the Contention of Aborior. Those first observations were different than what is seen today but most still hold true to their original origins.
What most people call aliens and monsters are usually extra-dimensional creatures.
An annotated play list for Bards, Musical Mages, Sirens, and Supernatural Musicians regardless of time frame or setting.
Time is measured for most by the events that are both constant and special. "How many Christmas's ago was that?" It should be no different for Halflings.
Death and Resurrection
Life is commonly difficult, especially for those who choose a life of hardship and adventurous excitement. The cycle of life is never ending and continues its birth, life, death cycle for everyone. With divine aid and assistance, however, at times it can extend this cycle greatly, even halting it for a time. Death is different among nearly all game settings. Please read this with the understanding that it may not fit your particular game setting and style, but is an alternative.
30 more limitations to the practise of magic, aka Why Everyone Cant be a Magic User
Why are most people not users of magic? Why does magic not rule the whole world? Because...
It is taken for granted that medical technologies will advance apace in the future, permitting rapid healing and perhaps even shaping of the human body. This submission is to provide possible flavors for that medicine to come in.
You came here in that? You are brave
The magic of Cannibalism or Asuramancy is the weird sister of Necromancy and a distant cousin to Alchemy, although Alchemy denies it.
A twisted zombiepocalypse creates a new holiday season.
"Fear not this new night, my brothers, the terrors of an everlasting darkness are as nothing when compared to the darkness in Man's heart. For, who among you knows what Man might do when Hunger sleeps in his bed and Famine is his child's only playmate?" --Prelude
Magik is slippery and dangerous to work with, and failure can have disastrous results. Yet the Sorcerer's continue to ply their art without the benfit of the engines and machines now widely recognized as essential to the making of magik.
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.