Hall of Honour Featured

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Maggot
November 22, 2005
Hits: 3887
Comments: 3
Ideas: 0
Votes: 1 / 3.000000
The Old One    Systems  (Divine/ Spirit)   (Specific)

The Old One is the living core of Tarrod.

Kinslayer
November 22, 2005
Hits: 3203
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
Midian Religions, Faiths, & Beliefs    Systems  (Divine/ Spirit)   (Specific)

Midian is a dark fantasy game. Most churches in Midian are moral belief structures & guidelines rather than a system that contains a deific figurehead (or many such) and an afterlife.

svincent
November 22, 2005
Hits: 4725
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
The Gods of Zetacron    Systems  (Divine/ Spirit)   (Specific)

Context: The gods of Zetacron are physically present in the world. You can go and meet them if you like.  Additionally, they are very human, with flaws and quirks—possibly more than regular people.

CaptainPenguin
November 22, 2005
Hits: 3587
Comments: 4
Ideas: 0
Votes: 2 / 2.750000
The Four Dragons and the Four Fiends    Systems  (Divine/ Spirit)   (Defining)

In this pantheon, there are four dragons, and only four, and they are gods. They are opposed by four fiends, and only four, and they are demons.

MoonHunter
November 22, 2005
Hits: 5952
Comments: 10
Ideas: 10
Votes: 6 / 4.083333
Kitchen Gods- Modern Day Deities    Systems  (Divine/ Spirit)   (General)

In addition to the Gods listed elsewhere, there are several minor mythological beings spoken of in current Western culture and may be taken more or less seriously. These are commonly called Kitchen Gods.

CaptainPenguin
November 22, 2005
Hits: 53812
Comments: 11
Ideas: 17
Votes: 7 / 4.428571
These Are Our Gods    Systems  (Divine/ Spirit)   (General)

Across the Thousand Thousand Worlds, there are many gods. We, the Knowers of All Worlds, shall now endeavor to list all of the gods of a few select worlds.

ephemeralstability
November 22, 2005
Hits: 4804
Comments: 9
Ideas: 0
Votes: 3 / 4.166667
The Carycian Calendar    Systems  (Societal/ Cultural)   (Defining)

The Carycian calendar has been adopted by many countries since its invention by the Blue Monk, Frezzi Alberto, in the year 1. It evolved from the wonderment Alberto felt for the natural cycles and his attempts to understand and predict them.

CaptainPenguin
November 21, 2005
Hits: 8212
Comments: 6
Ideas: 13
Votes: 4 / 4.000000
Roman-themed Gods    Systems  (Divine/ Spirit)   (General)

Gods for the Roman-themed nation of Imperial Arcturus.

Ria Hawk
November 16, 2005
Hits: 11629
Comments: 6
Ideas: 9
Votes: 4 / 2.750000
Prophecies    Systems  (Divine/ Spirit)   (General)

Vague predictions of the future and lead one to adventure.

Siren no Orakio
November 16, 2005
Hits: 7829
Comments: 12
Ideas: 0
Votes: 9 / 3.611111
Rune-Slivers    Systems  (Mystical)   (Defining)

A form of magic whereupon talismans are grafted to the skin in order to grant power.

ephemeralstability
November 11, 2005
Hits: 10965
Comments: 25
Ideas: 0
Votes: 15 / 4.900000
Ars Dracopodemiae    Systems  (Knowledge/Lore)   (Specific)

A transcription, beyng the seminal introduction by Mr S J Ponsuler to the theory and praxis of Dracapodemy, the studie of Dragons’ migration patterns. This tome ys to be founde in the librarie of Anserne University, alonge with many years of copies of the Dracapodemyst’s Almanac not to mention verious othere tomes on the subjecte.

(Another submission I’m transferring over to the main site from the fora).

MoonHunter
November 10, 2005
Hits: 6630
Comments: 9
Ideas: 0
Votes: 5 / 4.300000
Imperial Gate System - Twilight Tunnels    Systems  (Transportation)   (Defining)

The Twilight Tunnels, the Imperial Gate system, were the backbones of the Imperium. The ability to travel almost anywhere via the Twilight Tunnels, allowing for near unlimited trade for little money, quick communication (any message anywhere nearly instantly (or within 3 days for the hinterlands), and easy personal travel. This system can be adapted to any gate system.

Mourngrymn
November 10, 2005
Hits: 3535
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
The Fourth Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

Right after the 1000 years of human prosperity, it all suddenly came crashing down. Mortals became cocky with the returned use of magic. They were soon tested with the arrival of Dubaku’s children. While he was long lost to history, his children finally awoke.

Mourngrymn
November 10, 2005
Hits: 12208
Comments: 9
Ideas: 1
Votes: 2 / 4.000000
History of Hewdamia    Systems  (Societal/ Cultural)   (Historical)

In the early days of Hewdamia, the Gods squabbled over the world and took what they could from the each other. There was little here but water and soil, yet the Three Gods fought over it still. The arrival of the newer Gods marked a turning point in the world as well as the Gods. The arrival marked the beginning of a war that wouldn’t see the first blow for centuries.

Mourngrymn
November 10, 2005
Hits: 4014
Comments: 8
Ideas: 0
Votes: 3 / 4.000000
The Third Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

With nearly 1000 years of there being an absence of the Gods that fell in the war of the Gods, things began to change. No one knows why but a shift in the politics of the Gods came to startling events.

Mourngrymn
November 9, 2005
Hits: 5201
Comments: 8
Ideas: 0
Votes: 4 / 4.500000
The Second Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

The second era started off in better light than the 1st era ended. For almost 500 years there was a rebuilding going on with the Gison, continued growth for the Olwynn, and understanding with the Derevo about the different factions in their families. Like all things, this time had come to and end.

ephemeralstability
November 9, 2005
Hits: 5707
Comments: 5
Ideas: 2
Votes: 5 / 4.200000
Rangerspeak    Systems  (Societal/ Cultural)   (Specific)

This thread is for the development of rangerspeak, the dialect of the mountain rangers who guard the passes, known as munnum to those who hear it, for its resemblance to a mumbling noise…

Mourngrymn
November 8, 2005
Hits: 11983
Comments: 9
Ideas: 0
Votes: 7 / 4.857143
The First Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

In the early days of Hewdamia, the Gods squabbled over the world and took what they could from the each other. There was little here but water and soil, yet the Three Gods fought over it still. The arrival of the newer Gods marked a turning point in the world as well as the Gods. The arrival marked the beginning of a war that wouldn’t see the first blow for centuries.

Mourngrymn
November 7, 2005
Hits: 6121
Comments: 8
Ideas: 0
Votes: 7 / 3.928571
Tenets of Shadow    Systems  (Societal/ Cultural)   (Defining)

When one views a knight from afar thoughts of chivalry and deeds of heroic good flood the mind of the youthful and dreamers. But what does it mean when someone takes those same ideals and alter them to a darker view? When the thought of chivalry of light is replaced with a code of darkness? The Tenets of Shadows prevail.

Mourngrymn
November 7, 2005
Hits: 5185
Comments: 6
Ideas: 0
Votes: 5 / 3.900000
Tenets of Knighthood    Systems  (Societal/ Cultural)   (Defining)

When one views a knight from afar thoughts of chivalry and deeds of heroic good flood the mind of the youthful and dreamers. But what does it take to gain that title? What is it to follow the code of all knights? The Tenets of Knighthood determine that.

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Ink Gauntlet

       By: Scrasamax

The idea of using tattoos to contain magic powers is not a new one. The Ink gauntlet follows the basic premise of using rare and precious inks to inscribe spells into the skin of a mage or would be spell-imbued person. Some of these inked spells might be permanent, while others might fade after being used once, or a preset number of times.

Ideas  ( System ) | October 16, 2006 | View | UpVote 3xp


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