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manfred
May 26, 2006
Hits: 11626
Comments: 16
Ideas: 11
Votes: 9 / 4.166667
FTL drives    Systems  (Transportation)   (Defining)

Tell me, who wouldn’t want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can’t we just get around them? Seriously: how could a Faster-Than-Light drive work?

Pariah
May 25, 2006
Hits: 7685
Comments: 16
Ideas: 0
Votes: 13 / 4.615385
Beggar's War or Year of the Blood Flag    Systems  (Knowledge/Lore)   (Historical)

It is the Year of Furtive Shadows, and everyone can smell the changes in the wind.  Everyone, from the lowest scully boy up to the regents, knew, deep down, that something must happen soon.

B9anders
May 25, 2006
Hits: 5018
Comments: 5
Ideas: 0
Votes: 4 / 3.875000
Enia    Systems  (Divine/ Spirit)   (Specific)

The Earth Mother, Spirit of Life

B9anders
May 25, 2006
Hits: 4101
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Laulas    Systems  (Divine/ Spirit)   (Specific)

The Sky Father, the Star Lord.

B9anders
May 24, 2006
Hits: 3932
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Miran    Systems  (Divine/ Spirit)   (Specific)

The Moon Lady, Sea Queen, Water Mistress

B9anders
May 24, 2006
Hits: 3960
Comments: 4
Ideas: 0
Votes: 3 / 3.000000
Arun    Systems  (Divine/ Spirit)   (Specific)

The Sun King, Lord of Fire, The Blazing Sage

B9anders
May 24, 2006
Hits: 10741
Comments: 11
Ideas: 0
Votes: 3 / 3.833333
The Gods of Éran    Systems  (Divine/ Spirit)   (Defining)

A detailed listing of all the major deities in Ã?ran. A work in progress.

B9anders
May 24, 2006
Hits: 3775
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
The Mythology of Éran    Systems  (Divine/ Spirit)   (Defining)

A tale of the creation of Theras, the world in which the continent of Ã?ran is set in.

Scrasamax
May 21, 2006
Hits: 10581
Comments: 10
Ideas: 7
Votes: 6 / 4.166667
Meta-Magic and Spell Components    Systems  (Mystical)   (General)

Somewhat system specific, but bear with me.

Siren no Orakio
May 10, 2006
Hits: 8213
Comments: 14
Ideas: 0
Votes: 5 / 3.600000
The Way of Fang and Claw    Systems  (Combat/ Warfare)   (Specific)

Welcome, Gentlemen. I’ll be brief about this. As you already know, as of 07:12 yesterday, we are at war with the bloody granola eaters of West Sylvania. I’m here to tell you how these elves fight.

MoonHunter
April 17, 2006
Hits: 7259
Comments: 13
Ideas: 0
Votes: 8 / 4.625000
Capathan Spiritual Beliefs    Systems  (Divine/ Spirit)   (General)

Every Society believes in certain spiritual beliefs. Those beliefs color everything they do.  The Capathan people are a warrior culture, semi-nomadic over a wide range of plains, steppes, and hill country. Their belief systems make them quite different from what you would expect.

MoonHunter
April 10, 2006
Hits: 7927
Comments: 13
Ideas: 0
Votes: 8 / 4.250000
Galron Stones    Systems  (Mystical)   (General)

Galron has found lasting fame for simply being the first one who mentioned the stones in the record.  This ancient parchments, translated into so many languages, is a hodge podge of various techniques that can be done, processes to do many of them, and vague hints about what can be done what the older magics.

Scrasamax
April 8, 2006
Hits: 5668
Comments: 8
Ideas: 0
Votes: 8 / 4.187500
Elvenesque    Systems  (Architectural)   (General)

Organic elements, flowing lines, and an absence of sharp angles and corners all are elements of the Elvenesque style of architecture.

Chaosmark
March 5, 2006
Hits: 7113
Comments: 9
Ideas: 0
Votes: 5 / 3.700000
Elements of the Creation    Systems  (Mystical)   (Specific)

All that was, all that is, all that will be, all Creation is formed of the Five Elements.

Chaosmark
March 4, 2006
Hits: 6518
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Ritual Magic In Tyren    Systems  (Mystical)   (Specific)

Ritual Magic, a viable (albeit forgotten) alternative to Kren.

Chaosmark
March 4, 2006
Hits: 8255
Comments: 14
Ideas: 0
Votes: 10 / 4.150000
Kren, the Name of a Card    Systems  (Mystical)   (Defining)

The Kren glowed with mystic power, and with a small flash of light, the physical form of the card disappeared, the energy within rushing outwards…

strom
March 4, 2006
Hits: 7356
Comments: 2
Ideas: 0
Votes: 1 / 2.500000
Rise of the Fallen (1st campaign)    Systems  (Knowledge/Lore)   (Defining)

This is the first overview of two or three campaigns I call, Lords of the Fallen. Within this first installment the players will take part in the forging of the first Kingdoms of Earthen. They will witness the beginnings of slavery; join the ranks of the world’s first armies; be jolted by the anger of the Almighty Lord.

This is the time when the first legends are born. A Character could, perhaps, even become one themselves. The classes of magicians and warriors are very basic and limited. Socities, being in their infancy, are being created, and influenced, by them (intentionally, or accidentally). Life is hard, but endurable.

From this I will expand these ideas into quests, and races that dwell within this campaign. I will try to leave these overviews and quests as generic as possible, but with historical suggestions.

Spark
February 13, 2006
Hits: 89317
Comments: 12
Ideas: 0
Votes: 5 / 4.000000
Being of a Clerical or Holy Nature    Systems  (Divine/ Spirit)   (General)

A compendium of the tales of martyrs, the quests of clerics, and the ways of the holy, and all who walk in the graces of the light of the holy hand.

EchoMirage
February 7, 2006
Hits: 6799
Comments: 8
Ideas: 0
Votes: 6 / 4.416667
Theories on Art and Magic    Systems  (Artistic/Performance)   (Defining)

The mind of a wizard is more open to the more esoteric elements of his surroundings - this is why he is able to perceive the weave of the Great Tapestry that is the multiverse, and pull at the strings. This increased sensitivity can manifest in several ways.

Scrasamax
February 7, 2006
Hits: 24193
Comments: 17
Ideas: 13
Votes: 9 / 4.444444
Low Sorcery    Systems  (Societal/ Cultural)   (Defining)

In too many games, role-playing takes a back seat to Kewl Powerz, a tag given to the multitude of spell lists, special abilities, and innate powers claimed by a character. Many times this is a problem of munchkins, or blowing up stuff becoming more important in a game than role-playing though alternate personas.

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Random Idea Seed View All Idea Seeds

       By: Skyblue

I once read a book about a group of people who discovered a hidden temple city in a mountain range, where the Incas-the ancient civilisation of Peru- had fled to when the spanish invaded. When this group found the burial chamber of one of the inca high priests, they unleashed a powerful curse upon them all...

Ideas  ( Society/ Organization ) | February 5, 2004 | View | UpVote 0xp


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