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MoonHunter
May 28, 2006
Hits: 6008
Comments: 14
Ideas: 0
Votes: 8 / 4.062500
Battle Sashes    Systems  (Combat/ Warfare)   (Defining)

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Now the complex code of knots and colors allows Elites to know "who is who" as well as their affiliations.

CaptainPenguin
May 26, 2006
Hits: 5509
Comments: 11
Ideas: 0
Votes: 8 / 4.625000
The Battle of Sahhur    Systems  (Knowledge/Lore)   (Historical)

The battle of Sahhur, more generally known as the infamous Massacre at Blood Lake, was among the most brutal battles to take place during the early years of the Great War.

Mourngrymn
May 26, 2006
Hits: 8107
Comments: 7
Ideas: 0
Votes: 5 / 3.900000
Static Light Drives    Systems  (Transportation)   (Defining)

What is static light travel you may ask? A point to point form of traveling instantly through space. Traveling faster than the speed of light is virtually impossible. In order to travel faster than light, you would be traveling faster than time which means that the place you are trying to travel too is not the place you want to go. Or, not the same time you want to go to. Where time travel is possible, faster than light is not without its issues. The static light drive fixes that.

-Proffessor Anette Othies

manfred
May 26, 2006
Hits: 11905
Comments: 16
Ideas: 11
Votes: 9 / 4.166667
FTL drives    Systems  (Transportation)   (Defining)

Tell me, who wouldn’t want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can’t we just get around them? Seriously: how could a Faster-Than-Light drive work?

Pariah
May 25, 2006
Hits: 7871
Comments: 16
Ideas: 0
Votes: 13 / 4.615385
Beggar's War or Year of the Blood Flag    Systems  (Knowledge/Lore)   (Historical)

It is the Year of Furtive Shadows, and everyone can smell the changes in the wind.  Everyone, from the lowest scully boy up to the regents, knew, deep down, that something must happen soon.

B9anders
May 25, 2006
Hits: 5217
Comments: 5
Ideas: 0
Votes: 4 / 3.875000
Enia    Systems  (Divine/ Spirit)   (Specific)

The Earth Mother, Spirit of Life

B9anders
May 25, 2006
Hits: 4315
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Laulas    Systems  (Divine/ Spirit)   (Specific)

The Sky Father, the Star Lord.

B9anders
May 24, 2006
Hits: 4095
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Miran    Systems  (Divine/ Spirit)   (Specific)

The Moon Lady, Sea Queen, Water Mistress

B9anders
May 24, 2006
Hits: 4129
Comments: 4
Ideas: 0
Votes: 3 / 3.000000
Arun    Systems  (Divine/ Spirit)   (Specific)

The Sun King, Lord of Fire, The Blazing Sage

B9anders
May 24, 2006
Hits: 10885
Comments: 11
Ideas: 0
Votes: 3 / 3.833333
The Gods of Éran    Systems  (Divine/ Spirit)   (Defining)

A detailed listing of all the major deities in Ã?ran. A work in progress.

B9anders
May 24, 2006
Hits: 3981
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
The Mythology of Éran    Systems  (Divine/ Spirit)   (Defining)

A tale of the creation of Theras, the world in which the continent of Ã?ran is set in.

Scrasamax
May 21, 2006
Hits: 10898
Comments: 10
Ideas: 7
Votes: 6 / 4.166667
Meta-Magic and Spell Components    Systems  (Mystical)   (General)

Somewhat system specific, but bear with me.

Siren no Orakio
May 10, 2006
Hits: 8539
Comments: 14
Ideas: 0
Votes: 5 / 3.600000
The Way of Fang and Claw    Systems  (Combat/ Warfare)   (Specific)

Welcome, Gentlemen. I’ll be brief about this. As you already know, as of 07:12 yesterday, we are at war with the bloody granola eaters of West Sylvania. I’m here to tell you how these elves fight.

MoonHunter
April 17, 2006
Hits: 7409
Comments: 13
Ideas: 0
Votes: 8 / 4.625000
Capathan Spiritual Beliefs    Systems  (Divine/ Spirit)   (General)

Every Society believes in certain spiritual beliefs. Those beliefs color everything they do.  The Capathan people are a warrior culture, semi-nomadic over a wide range of plains, steppes, and hill country. Their belief systems make them quite different from what you would expect.

MoonHunter
April 10, 2006
Hits: 8149
Comments: 13
Ideas: 0
Votes: 8 / 4.250000
Galron Stones    Systems  (Mystical)   (General)

Galron has found lasting fame for simply being the first one who mentioned the stones in the record.  This ancient parchments, translated into so many languages, is a hodge podge of various techniques that can be done, processes to do many of them, and vague hints about what can be done what the older magics.

Scrasamax
April 8, 2006
Hits: 5841
Comments: 8
Ideas: 0
Votes: 8 / 4.187500
Elvenesque    Systems  (Architectural)   (General)

Organic elements, flowing lines, and an absence of sharp angles and corners all are elements of the Elvenesque style of architecture.

Chaosmark
March 5, 2006
Hits: 7350
Comments: 9
Ideas: 0
Votes: 5 / 3.700000
Elements of the Creation    Systems  (Mystical)   (Specific)

All that was, all that is, all that will be, all Creation is formed of the Five Elements.

Chaosmark
March 4, 2006
Hits: 6716
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Ritual Magic In Tyren    Systems  (Mystical)   (Specific)

Ritual Magic, a viable (albeit forgotten) alternative to Kren.

Chaosmark
March 4, 2006
Hits: 8465
Comments: 14
Ideas: 0
Votes: 10 / 4.150000
Kren, the Name of a Card    Systems  (Mystical)   (Defining)

The Kren glowed with mystic power, and with a small flash of light, the physical form of the card disappeared, the energy within rushing outwards…

strom
March 4, 2006
Hits: 7451
Comments: 2
Ideas: 0
Votes: 1 / 2.500000
Rise of the Fallen (1st campaign)    Systems  (Knowledge/Lore)   (Defining)

This is the first overview of two or three campaigns I call, Lords of the Fallen. Within this first installment the players will take part in the forging of the first Kingdoms of Earthen. They will witness the beginnings of slavery; join the ranks of the world’s first armies; be jolted by the anger of the Almighty Lord.

This is the time when the first legends are born. A Character could, perhaps, even become one themselves. The classes of magicians and warriors are very basic and limited. Socities, being in their infancy, are being created, and influenced, by them (intentionally, or accidentally). Life is hard, but endurable.

From this I will expand these ideas into quests, and races that dwell within this campaign. I will try to leave these overviews and quests as generic as possible, but with historical suggestions.

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Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp


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