Hall of Honour Featured

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Scrasamax
August 20, 2006
Hits: 6507
Comments: 12
Ideas: 0
Votes: 9 / 4.222222
The Elven Art of War    Systems  (Mystical)   (General)

Elven soldiers, elven armies? What a human, and therefore shortsighted, idea…

Athiyk student quote

Spark
August 13, 2006
Hits: 5650
Comments: 9
Ideas: 11
Votes: 7 / 4.428571
Theologa Arcana    Systems  (Mystical)   (Defining)

Ah, MAGIC. A simple word, yes, but with countless meanings, endless depth, and doubtless power.

Scrasamax
August 13, 2006
Hits: 3885
Comments: 7
Ideas: 0
Votes: 8 / 3.562500
Zufa, god of Misplaced Things    Systems  (Divine/ Spirit)   (Defining)

Zufa is a trickster god, one who is cursed daily by those who suffer from his minor inconveniences.

MoonHunter
August 10, 2006
Hits: 6492
Comments: 15
Ideas: 0
Votes: 6 / 4.666667
Pathkeepers of the Eternal Pattern    Systems  (Divine/ Spirit)   (Defining)

The Celestrial Dance, The Weave of the Spirit, The Dance of Time, The Song of Reality, and The Flow of the Seasons, are aspects of the Eternal Pattern.  The Gods are the walkers, dancer, weaver, paths, and guidepoints of the reoccuring pattern. They are the manifest primal forces that make up the pattern of the universe - The Eternal Pattern

Mourngrymn
August 3, 2006
Hits: 5418
Comments: 13
Ideas: 0
Votes: 10 / 3.950000
Knuckle Roller    Systems  (Technical/ Mechanical)   (Defining)

A dice game of secrecy and side bets where even the looser can win.

manfred
July 19, 2006
Hits: 6274
Comments: 11
Ideas: 0
Votes: 8 / 4.437500
Debeth, the God of Knowledge    Systems  (Divine/ Spirit)   (General)

What is the worship of knowledge for some, can be revenge for a few, and unwanted revelations for others.

manfred
July 13, 2006
Hits: 19832
Comments: 11
Ideas: 4
Votes: 7 / 4.642857
Spirit World    Systems  (Divine/ Spirit)   (Defining)

A world of spirits, that exists alongside to ours.

Pariah
July 2, 2006
Hits: 6446
Comments: 12
Ideas: 0
Votes: 10 / 4.350000
The Stories of Sama    Systems  (Divine/ Spirit)   (Defining)

You have been born into a rebellious world.  The whole of history is treason; your blood was spilt before you were even born; the various creeds are but an infidelity to the Truth; and Man’s laws are but treason to his Maker. -Passage from the Samahhi

Maggot
June 25, 2006
Hits: 5157
Comments: 13
Ideas: 0
Votes: 12 / 4.416667
The Flayed One    Systems  (Divine/ Spirit)   (Specific)

Doom and hope, misery and joy, are but two sides of the same mirror to this ancient force that has withstood the annihlation of an entire culture..

Dragon Lord
May 31, 2006
Hits: 5439
Comments: 7
Ideas: 0
Votes: 4 / 3.000000
Alchemy    Systems  (Knowledge/Lore)   (Defining)

Scientific disciple of magical art - depends how you look at it really

MoonHunter
May 28, 2006
Hits: 5688
Comments: 14
Ideas: 0
Votes: 8 / 4.062500
Battle Sashes    Systems  (Combat/ Warfare)   (Defining)

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Now the complex code of knots and colors allows Elites to know "who is who" as well as their affiliations.

CaptainPenguin
May 26, 2006
Hits: 5052
Comments: 11
Ideas: 0
Votes: 8 / 4.625000
The Battle of Sahhur    Systems  (Knowledge/Lore)   (Historical)

The battle of Sahhur, more generally known as the infamous Massacre at Blood Lake, was among the most brutal battles to take place during the early years of the Great War.

Mourngrymn
May 26, 2006
Hits: 7811
Comments: 7
Ideas: 0
Votes: 5 / 3.900000
Static Light Drives    Systems  (Transportation)   (Defining)

What is static light travel you may ask? A point to point form of traveling instantly through space. Traveling faster than the speed of light is virtually impossible. In order to travel faster than light, you would be traveling faster than time which means that the place you are trying to travel too is not the place you want to go. Or, not the same time you want to go to. Where time travel is possible, faster than light is not without its issues. The static light drive fixes that.

-Proffessor Anette Othies

manfred
May 26, 2006
Hits: 11285
Comments: 16
Ideas: 11
Votes: 9 / 4.166667
FTL drives    Systems  (Transportation)   (Defining)

Tell me, who wouldn’t want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can’t we just get around them? Seriously: how could a Faster-Than-Light drive work?

Pariah
May 25, 2006
Hits: 7532
Comments: 16
Ideas: 0
Votes: 13 / 4.615385
Beggar's War or Year of the Blood Flag    Systems  (Knowledge/Lore)   (Historical)

It is the Year of Furtive Shadows, and everyone can smell the changes in the wind.  Everyone, from the lowest scully boy up to the regents, knew, deep down, that something must happen soon.

B9anders
May 25, 2006
Hits: 4765
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Enia    Systems  (Divine/ Spirit)   (Specific)

The Earth Mother, Spirit of Life

B9anders
May 25, 2006
Hits: 3929
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Laulas    Systems  (Divine/ Spirit)   (Specific)

The Sky Father, the Star Lord.

B9anders
May 24, 2006
Hits: 3772
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Miran    Systems  (Divine/ Spirit)   (Specific)

The Moon Lady, Sea Queen, Water Mistress

B9anders
May 24, 2006
Hits: 3783
Comments: 4
Ideas: 0
Votes: 3 / 3.000000
Arun    Systems  (Divine/ Spirit)   (Specific)

The Sun King, Lord of Fire, The Blazing Sage

B9anders
May 24, 2006
Hits: 10629
Comments: 11
Ideas: 0
Votes: 3 / 3.833333
The Gods of Éran    Systems  (Divine/ Spirit)   (Defining)

A detailed listing of all the major deities in Ã?ran. A work in progress.

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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