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Hall of Honour Featured

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Mourngrymn
May 26, 2006
Hits: 7457
Comments: 6
Ideas: 0
Votes: 4 / 3.875000
Static Light Drives    Systems  (Transportation)   (Defining)

What is static light travel you may ask? A point to point form of traveling instantly through space. Traveling faster than the speed of light is virtually impossible. In order to travel faster than light, you would be traveling faster than time which means that the place you are trying to travel too is not the place you want to go. Or, not the same time you want to go to. Where time travel is possible, faster than light is not without its issues. The static light drive fixes that.

-Proffessor Anette Othies

manfred
May 26, 2006
Hits: 10659
Comments: 16
Ideas: 11
Votes: 9 / 4.166667
FTL drives    Systems  (Transportation)   (Defining)

Tell me, who wouldn’t want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can’t we just get around them? Seriously: how could a Faster-Than-Light drive work?

Pariah
May 25, 2006
Hits: 7174
Comments: 16
Ideas: 0
Votes: 13 / 4.615385
Beggar's War or Year of the Blood Flag    Systems  (Knowledge/Lore)   (Historical)

It is the Year of Furtive Shadows, and everyone can smell the changes in the wind.  Everyone, from the lowest scully boy up to the regents, knew, deep down, that something must happen soon.

B9anders
May 25, 2006
Hits: 4287
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Enia    Systems  (Divine/ Spirit)   (Specific)

The Earth Mother, Spirit of Life

B9anders
May 25, 2006
Hits: 3496
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Laulas    Systems  (Divine/ Spirit)   (Specific)

The Sky Father, the Star Lord.

B9anders
May 24, 2006
Hits: 3451
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Miran    Systems  (Divine/ Spirit)   (Specific)

The Moon Lady, Sea Queen, Water Mistress

B9anders
May 24, 2006
Hits: 3410
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Arun    Systems  (Divine/ Spirit)   (Specific)

The Sun King, Lord of Fire, The Blazing Sage

B9anders
May 24, 2006
Hits: 10353
Comments: 11
Ideas: 0
Votes: 3 / 3.833333
The Gods of Éran    Systems  (Divine/ Spirit)   (Defining)

A detailed listing of all the major deities in Ã?ran. A work in progress.

B9anders
May 24, 2006
Hits: 3178
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
The Mythology of Éran    Systems  (Divine/ Spirit)   (Defining)

A tale of the creation of Theras, the world in which the continent of Ã?ran is set in.

Scrasamax
May 21, 2006
Hits: 9741
Comments: 8
Ideas: 7
Votes: 5 / 4.200000
Meta-Magic and Spell Components    Systems  (Mystical)   (General)

Somewhat system specific, but bear with me.

Siren no Orakio
May 10, 2006
Hits: 6848
Comments: 14
Ideas: 0
Votes: 5 / 3.600000
The Way of Fang and Claw    Systems  (Combat/ Warfare)   (Specific)

Welcome, Gentlemen. I’ll be brief about this. As you already know, as of 07:12 yesterday, we are at war with the bloody granola eaters of West Sylvania. I’m here to tell you how these elves fight.

MoonHunter
April 17, 2006
Hits: 6705
Comments: 12
Ideas: 0
Votes: 7 / 4.642857
Capathan Spiritual Beliefs    Systems  (Divine/ Spirit)   (General)

Every Society believes in certain spiritual beliefs. Those beliefs color everything they do.  The Capathan people are a warrior culture, semi-nomadic over a wide range of plains, steppes, and hill country. Their belief systems make them quite different from what you would expect.

MoonHunter
April 10, 2006
Hits: 7377
Comments: 13
Ideas: 0
Votes: 8 / 4.250000
Galron Stones    Systems  (Mystical)   (General)

Galron has found lasting fame for simply being the first one who mentioned the stones in the record.  This ancient parchments, translated into so many languages, is a hodge podge of various techniques that can be done, processes to do many of them, and vague hints about what can be done what the older magics.

Scrasamax
April 8, 2006
Hits: 5137
Comments: 8
Ideas: 0
Votes: 8 / 4.187500
Elvenesque    Systems  (Architectural)   (General)

Organic elements, flowing lines, and an absence of sharp angles and corners all are elements of the Elvenesque style of architecture.

Chaosmark
March 5, 2006
Hits: 6437
Comments: 9
Ideas: 0
Votes: 5 / 3.700000
Elements of the Creation    Systems  (Mystical)   (Specific)

All that was, all that is, all that will be, all Creation is formed of the Five Elements.

Chaosmark
March 4, 2006
Hits: 5959
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Ritual Magic In Tyren    Systems  (Mystical)   (Specific)

Ritual Magic, a viable (albeit forgotten) alternative to Kren.

Chaosmark
March 4, 2006
Hits: 7675
Comments: 14
Ideas: 0
Votes: 10 / 4.150000
Kren, the Name of a Card    Systems  (Mystical)   (Defining)

The Kren glowed with mystic power, and with a small flash of light, the physical form of the card disappeared, the energy within rushing outwards…

strom
March 4, 2006
Hits: 7007
Comments: 2
Ideas: 0
Votes: 1 / 2.500000
Rise of the Fallen (1st campaign)    Systems  (Knowledge/Lore)   (Defining)

This is the first overview of two or three campaigns I call, Lords of the Fallen. Within this first installment the players will take part in the forging of the first Kingdoms of Earthen. They will witness the beginnings of slavery; join the ranks of the world’s first armies; be jolted by the anger of the Almighty Lord.

This is the time when the first legends are born. A Character could, perhaps, even become one themselves. The classes of magicians and warriors are very basic and limited. Socities, being in their infancy, are being created, and influenced, by them (intentionally, or accidentally). Life is hard, but endurable.

From this I will expand these ideas into quests, and races that dwell within this campaign. I will try to leave these overviews and quests as generic as possible, but with historical suggestions.

Spark
February 13, 2006
Hits: 88595
Comments: 12
Ideas: 0
Votes: 5 / 4.000000
Being of a Clerical or Holy Nature    Systems  (Divine/ Spirit)   (General)

A compendium of the tales of martyrs, the quests of clerics, and the ways of the holy, and all who walk in the graces of the light of the holy hand.

EchoMirage
February 7, 2006
Hits: 6395
Comments: 7
Ideas: 0
Votes: 5 / 4.500000
Theories on Art and Magic    Systems  (Artistic/Performance)   (Defining)

The mind of a wizard is more open to the more esoteric elements of his surroundings ââ?¬â?? this is why he is able to perceive the weave of the Great Tapestry that is the multiverse, and pull at the strings. This increased sensitivity can manifest in several ways.

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       By: Ancient Gamer

The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.

The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.

Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.

Encounter  ( Other ) | December 8, 2004 | View | UpVote 0xp


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