Hall of Honour Featured

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Scrasamax
June 3, 2007
Hits: 5682
Comments: 9
Ideas: 1
Votes: 5 / 3.800000
Pnathic Sorcery    Systems  (Ecological)   (General)

Pnathic sorcery has existed for ages, crudely used by magi who no idea the true forces they were fumbling with.

Scrasamax
May 23, 2007
Hits: 3595
Comments: 6
Ideas: 0
Votes: 4 / 4.625000
Of Druids    Systems  (Ecological)   (General)

An article concerning the nature and role of druids in an RPG enviroment.

MindForge
May 5, 2007
Hits: 5876
Comments: 16
Ideas: 0
Votes: 9 / 3.666667
The Art of the Orcish War Drum    Systems  (Combat/ Warfare)   (General)

The lost art of the orcish drum has been rediscovered in the hands of Gromek of the Gripfang tribe.

Scrasamax
April 16, 2007
Hits: 5630
Comments: 9
Ideas: 0
Votes: 7 / 4.857143
Paradigm Shift and Magic    Systems  (Mystical)   (General)

"a new (scientific) truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it."

Max Planck

Scrasamax
March 29, 2007
Hits: 4145
Comments: 9
Ideas: 0
Votes: 6 / 3.666667
The Warcraft of Worlds    Systems  (Combat/ Warfare)   (General)

War is the biggest business of the future.

Scrasamax
March 17, 2007
Hits: 4459
Comments: 6
Ideas: 0
Votes: 5 / 5.000000
Elementals of Aterrizar    Systems  (Divine/ Spirit)   (Specific)

Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.

Ria Hawk
March 14, 2007
Hits: 23728
Comments: 22
Ideas: 15
Votes: 9 / 5.000000
X-Jacks    Systems  (Mystical)   (General)

I have never been happy with the way that magical constructs were presented in games.  Admittedly, a large statue stomping the surrounding countryside is an impressive image.  But the logic (or lack thereof) involved has always bothered me.

Chaosmark
January 6, 2007
Hits: 2172
Comments: 0
Ideas: 0
No votes
Nether Energy    Systems  (Mystical)   (Specific)

"The nothing outside of Creation defies our description and reasonings, leaving us with just the effects and our attempts to explain it." ~Energies of the Universe, Praetor Skelundus H’renta

Chaosmark
December 23, 2006
Hits: 8512
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Divine Gifts    Systems  (Divine/ Spirit)   (General)

The few, the Proud, the Gifted.

manfred
December 18, 2006
Hits: 5318
Comments: 7
Ideas: 15
Votes: 2 / 4.750000
Icathian Magic    Systems  (Mystical)   (Defining)

The sum of all spellcasting traditions of one world - or most of them - in one place.

valadaar
December 16, 2006
Hits: 10858
Comments: 35
Ideas: 5
Votes: 8 / 4.187500
School of Entwiners    Systems  (Mystical)   (General)

The school of Entwiners is formed around the art of creating magic with rope and knots.

Cheka Man
December 3, 2006
Hits: 4289
Comments: 7
Ideas: 1
Votes: 6 / 3.416667
The Celebration Thread    Systems  (Societal/ Cultural)   (General)

The many worlds of the Universe have their multiple festivals-some may be to celebrate the turning of the year, the coming of the rains or the return of the sun.

MoonHunter
December 3, 2006
Hits: 3883
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Preserver Thought    Systems  (Divine/ Spirit)   (Specific)

Preserver Thought is “The School of Thought” on Kerren. It motivated the Colonist to colonize. It is what led them to their unique technolgical and social mix. These Preservers live up to their own ideals.

MoonHunter
December 2, 2006
Hits: 2658
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Ryder Honor Code    Systems  (Societal/ Cultural)   (Specific)

“If you are going to live in the Warren, you need to live by The Rules,” The Edge said.

“I can follow the Ward Rules as good as anyone,” the Green Ryder said.

He waves dismissively. “Those are not the rules I speak of. I speak of the ones that make you more than just another fool with a dragon mount. I speak of the ones that make you a True Ryder.”

MoonHunter
December 2, 2006
Hits: 6233
Comments: 10
Ideas: 4
Votes: 8 / 4.250000
The Old Code    Systems  (Societal/ Cultural)   (General)

“Who are you to tell me what is right to do?”, Sir Aldros said.
“I am a follower of The Old Code”, the older knight said.

Chivalry was disciplined by a code of conduct that was clearly understood although it was never clearly formulated. ~ Léon Gautier ~

MoonHunter
November 30, 2006
Hits: 3998
Comments: 9
Ideas: 1
Votes: 4 / 4.125000
Encyclopedia Kerrenica    Systems  (Knowledge/Lore)   (Specific)

While someday this will be available in the twenty three GIP soft leather bound volume set, this abbreviated version is here for your viewing

MoonHunter
November 30, 2006
Hits: 5828
Comments: 3
Ideas: 1
Votes: 3 / 2.833333
Sagas of Kerren    Systems  (Knowledge/Lore)   (Specific)

Sagas are the “oral tradition” of Kerren. Sure they are written down, but they tell stories of The Days of the Ships, of Onterio, of Earlier Days. In addition to history, they are used to teach moral lessons and Preserver Ideals to the younger generations. Though the Sagas, one learns to of Kerren and how to be Kerrenese.

Wulfhere
November 28, 2006
Hits: 8956
Comments: 8
Ideas: 0
Votes: 7 / 4.500000
Justice in the Free Cities    Systems  (Political)   (General)

Within the Lands of the Free Cities, the Courts of Justice are a varied lot: Truth and Tragedy mix wildly within their halls.

Scrasamax
October 23, 2006
Hits: 21817
Comments: 6
Ideas: 5
Votes: 2 / 4.000000
The Bestiary of Aterrizar    Systems  (Ecological)   (Specific)

Of creatures great and small

manfred
October 22, 2006
Hits: 5885
Comments: 17
Ideas: 0
Votes: 7 / 4.071429
Order of the Holy Swine    Systems  (Mystical)   (General)

Deep forests hide many secrets, and traditions older and stranger than civilization itself.

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       By: MoonHunter

It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.

Then the night came.

It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.

And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.

(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)

Of course, in the morning, it all becomes sweet and light.

Encounter  ( Locations ) | November 10, 2004 | View | UpVote 1xp


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