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Hall of Honour Featured

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Spark
February 13, 2006
Hits: 88016
Comments: 12
Ideas: 0
Votes: 5 / 4.000000
Being of a Clerical or Holy Nature    Systems  (Divine/ Spirit)   (General)

A compendium of the tales of martyrs, the quests of clerics, and the ways of the holy, and all who walk in the graces of the light of the holy hand.

EchoMirage
February 7, 2006
Hits: 6177
Comments: 7
Ideas: 0
Votes: 5 / 4.500000
Theories on Art and Magic    Systems  (Artistic/Performance)   (Defining)

The mind of a wizard is more open to the more esoteric elements of his surroundings ââ?¬â?? this is why he is able to perceive the weave of the Great Tapestry that is the multiverse, and pull at the strings. This increased sensitivity can manifest in several ways.

Scrasamax
February 7, 2006
Hits: 22540
Comments: 17
Ideas: 13
Votes: 9 / 4.444444
Low Sorcery    Systems  (Societal/ Cultural)   (Defining)

In too many games, role-playing takes a back seat to Kewl Powerz, a tag given to the multitude of spell lists, special abilities, and innate powers claimed by a character. Many times this is a problem of munchkins, or blowing up stuff becoming more important in a game than role-playing though alternate personas.

Iain
February 6, 2006
Hits: 5640
Comments: 11
Ideas: 1
Votes: 7 / 4.428571
Theory of Elements    Systems  (Mystical)   (General)

“...the experiment performed last year by Michelson and Morley, in which the movement of the Earth with respect to the Ether was successfully measured, has only compounded the problem by adding yet another member to the list of so-called “fundamental” elements. The seemingly unending proliferation of this “element zoo” is one of the most pressing questions in natural philosphy and thaumatics…”

Ancient Gamer
February 4, 2006
Hits: 23120
Comments: 11
Ideas: 21
Votes: 5 / 4.600000
The Magic of Art    Systems  (Artistic/Performance)   (General)

This is a scroll for posting spells to be used with fantasy art, or just debating possible effects and uses for magic together with art. Come join the creative effort.

Nobody
February 1, 2006
Hits: 8014
Comments: 15
Ideas: 0
Votes: 7 / 4.642857
Music of Mordalin    Systems  (Artistic/Performance)   (Specific)

This is the music played by the music box of Mordalin. It can be downloaded and comes in two mp3 versions: a repeatable version, and a non-repeatable version.

Pariah
January 31, 2006
Hits: 5179
Comments: 9
Ideas: 0
Votes: 5 / 4.100000
Yr, the Flaming Sun    Systems  (Divine/ Spirit)   (Specific)

Worshipped by the barbaric warlike people of the southern deserts this sun god takes on the cruelety of the desert sun.

CaptainPenguin
January 30, 2006
Hits: 5003
Comments: 10
Ideas: 0
Votes: 7 / 4.285714
The Epic of the Howler    Systems  (Societal/ Cultural)   (Historical)

In all of Centasi history, from the mythical prehistory of the Old Kingdom to the countless wars and petty conflicts of the modern age of the Hundred, there is no figure so feared, so influential, so historical, as the Howler.

manfred
January 30, 2006
Hits: 33924
Comments: 76
Ideas: 1
Votes: 33 / 4.606061
Mathom, the God of Delays    Systems  (Divine/ Spirit)   (Defining)

Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.

MoonHunter
January 30, 2006
Hits: 4672
Comments: 11
Ideas: 0
Votes: 8 / 4.125000
The Strong Orcish Gods    Systems  (Divine/ Spirit)   (General)

A small pantheon of deities worshiped by Orcs (or other barbarous races) through their shamans. This write up shows the Orc view of these things, rather than the relative view.

CaptainPenguin
January 23, 2006
Hits: 4049
Comments: 8
Ideas: 0
Votes: 4 / 4.000000
Houtsunomuh    Systems  (Divine/ Spirit)   (Specific)

The hideous and hairy Houtsunomuh is the mythological Stalker of Graveyards and Eater of the Dead, one of the Eight Great Monsters of Enohountsun mythology.

Spark
January 11, 2006
Hits: 4194
Comments: 6
Ideas: 0
Votes: 2 / 4.000000
Hammar's Code    Systems  (Political)   (Specific)

A set of laws that could be used for any feudal fantasy kingdom. Throw it into a library or a courthouse if you want!

Chaosmark
January 11, 2006
Hits: 14584
Comments: 7
Ideas: 0
Votes: 3 / 1.833333
Magic in Tyren    Systems  (Mystical)   (Defining)

The Magic of Tyren goes deeper than what one might expect…

Cheka Man
January 3, 2006
Hits: 3155
Comments: 6
Ideas: 0
Votes: 1 / 2.500000
The Way of the Many    Systems  (Mystical)   (Specific)

One spellcaster cannot achieve very much, but many minds can. Like insects, spellcasters are at their most formidable when they are united.

Spark
January 2, 2006
Hits: 7038
Comments: 5
Ideas: 6
Votes: 5 / 4.400000
On Death and Undeath    Systems  (Mystical)   (Defining)

Have you ever been confused by the mess of rules and philosophies concerning death and the undead? Here’s an attempt to lay down a set of rules to end all confusion.

Ancient Gamer
December 27, 2005
Hits: 8980
Comments: 9
Ideas: 12
Votes: 5 / 4.200000
Battles out of History    Systems  (Combat/ Warfare)   (General)

A follow up thread to MoonHunter’s NPCs out of History. These are battles out of history that may serve to inspire GMs to create cool battle scenarios or mythical battles / rumours of battles.

manfred
December 24, 2005
Hits: 6545
Comments: 5
Ideas: 4
Votes: 1 / 4.000000
Adventurer Guilds    Systems  (Societal/ Cultural)   (General)

An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as “adventurers”. It can can offer interesting options, in-game and out-of-game.

Strolen
December 23, 2005
Hits: 5916
Comments: 8
Ideas: 0
Votes: 6 / 3.916667
Adventurers Guild Contract    Systems  (Societal/ Cultural)   (General)

I could think of many times such a party contract would of come in handy.

Scrasamax
December 18, 2005
Hits: 4766
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
The Year of Red Leaves    Systems  (Mystical)   (Defining)

In the royal year 451, also known as the year of Red Leaves, something strange occured. A star fell blazing from the heavens, in to the Midlands. Imperial Wizardry could be sent to examine the object. However things changed in the area. Royal Viziers were unable to postulate a cause for the matter, but the fact that none of the countyfolk were alive led to the whisper of one, chilling word. Zombie.

Spark
December 17, 2005
Hits: 3542
Comments: 6
Ideas: 0
Votes: 3 / 3.333333
The Four Magi: A Children's Folk Tale of the North    Systems  (Societal/ Cultural)   (General)

Upon the fourth night of Winterkiss, a lord of the land was visited by four Magi.

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