Hall of Honour Featured

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Ria Hawk
March 14, 2007
Hits: 23230
Comments: 22
Ideas: 15
Votes: 9 / 5.000000
X-Jacks    Systems  (Mystical)   (General)

I have never been happy with the way that magical constructs were presented in games.  Admittedly, a large statue stomping the surrounding countryside is an impressive image.  But the logic (or lack thereof) involved has always bothered me.

Chaosmark
January 6, 2007
Hits: 1929
Comments: 0
Ideas: 0
No votes
Nether Energy    Systems  (Mystical)   (Specific)

"The nothing outside of Creation defies our description and reasonings, leaving us with just the effects and our attempts to explain it." ~Energies of the Universe, Praetor Skelundus H’renta

Chaosmark
December 23, 2006
Hits: 8224
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Divine Gifts    Systems  (Divine/ Spirit)   (General)

The few, the Proud, the Gifted.

manfred
December 18, 2006
Hits: 4960
Comments: 7
Ideas: 15
Votes: 2 / 4.750000
Icathian Magic    Systems  (Mystical)   (Defining)

The sum of all spellcasting traditions of one world - or most of them - in one place.

valadaar
December 16, 2006
Hits: 10376
Comments: 31
Ideas: 5
Votes: 7 / 4.142857
School of Entwiners    Systems  (Mystical)   (General)

The school of Entwiners is formed around the art of creating magic with rope and knots.

Cheka Man
December 3, 2006
Hits: 4074
Comments: 7
Ideas: 1
Votes: 6 / 3.416667
The Celebration Thread    Systems  (Societal/ Cultural)   (General)

The many worlds of the Universe have their multiple festivals-some may be to celebrate the turning of the year, the coming of the rains or the return of the sun.

MoonHunter
December 3, 2006
Hits: 3663
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Preserver Thought    Systems  (Divine/ Spirit)   (Specific)

Preserver Thought is “The School of Thought” on Kerren. It motivated the Colonist to colonize. It is what led them to their unique technolgical and social mix. These Preservers live up to their own ideals.

MoonHunter
December 2, 2006
Hits: 2543
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Ryder Honor Code    Systems  (Societal/ Cultural)   (Specific)

“If you are going to live in the Warren, you need to live by The Rules,” The Edge said.

“I can follow the Ward Rules as good as anyone,” the Green Ryder said.

He waves dismissively. “Those are not the rules I speak of. I speak of the ones that make you more than just another fool with a dragon mount. I speak of the ones that make you a True Ryder.”

MoonHunter
December 2, 2006
Hits: 5958
Comments: 10
Ideas: 4
Votes: 8 / 4.250000
The Old Code    Systems  (Societal/ Cultural)   (General)

“Who are you to tell me what is right to do?”, Sir Aldros said.
“I am a follower of The Old Code”, the older knight said.

Chivalry was disciplined by a code of conduct that was clearly understood although it was never clearly formulated. ~ Léon Gautier ~

MoonHunter
November 30, 2006
Hits: 3812
Comments: 9
Ideas: 1
Votes: 4 / 4.125000
Encyclopedia Kerrenica    Systems  (Knowledge/Lore)   (Specific)

While someday this will be available in the twenty three GIP soft leather bound volume set, this abbreviated version is here for your viewing

MoonHunter
November 30, 2006
Hits: 5611
Comments: 3
Ideas: 1
Votes: 3 / 2.833333
Sagas of Kerren    Systems  (Knowledge/Lore)   (Specific)

Sagas are the “oral tradition” of Kerren. Sure they are written down, but they tell stories of The Days of the Ships, of Onterio, of Earlier Days. In addition to history, they are used to teach moral lessons and Preserver Ideals to the younger generations. Though the Sagas, one learns to of Kerren and how to be Kerrenese.

Wulfhere
November 28, 2006
Hits: 8624
Comments: 8
Ideas: 0
Votes: 7 / 4.500000
Justice in the Free Cities    Systems  (Political)   (General)

Within the Lands of the Free Cities, the Courts of Justice are a varied lot: Truth and Tragedy mix wildly within their halls.

Scrasamax
October 23, 2006
Hits: 21672
Comments: 6
Ideas: 5
Votes: 2 / 4.000000
The Bestiary of Aterrizar    Systems  (Ecological)   (Specific)

Of creatures great and small

manfred
October 22, 2006
Hits: 5557
Comments: 17
Ideas: 0
Votes: 7 / 4.071429
Order of the Holy Swine    Systems  (Mystical)   (General)

Deep forests hide many secrets, and traditions older and stranger than civilization itself.

Pariah
October 19, 2006
Hits: 7935
Comments: 14
Ideas: 11
Votes: 8 / 4.312500
Prayers of Our Faiths    Systems  (Divine/ Spirit)   (Historical)

Pie Jesu Domine *thwack*, dona eis requiem *thwack*...

Scrasamax
October 16, 2006
Hits: 4950
Comments: 12
Ideas: 0
Votes: 10 / 4.100000
Falhathian Currency    Systems  (Mercantile)   (Specific)

Be it salt, wheat, silk or gold, money is money lad.

Chaosmark
October 13, 2006
Hits: 6097
Comments: 12
Ideas: 0
Votes: 9 / 4.166667
The Way    Systems  (Divine/ Spirit)   (Historical)

The Way is the predominant faith in Tyren, and thus it’s precepts hold major influence in the world.

Pariah
October 10, 2006
Hits: 5544
Comments: 9
Ideas: 5
Votes: 7 / 3.928571
Mama Always Said...    Systems  (Societal/ Cultural)   (General)

Life is like a box of chocolates, you never know what you’re gonna get.
-Forrest Gump

Scrasamax
October 10, 2006
Hits: 6768
Comments: 16
Ideas: 6
Votes: 11 / 4.500000
Tmesian Sorcery    Systems  (Mystical)   (General)

The art of putting spells within spells.

axlerowes
September 7, 2006
Hits: 4720
Comments: 14
Ideas: 0
Votes: 4 / 4.000000
Creation and the Great Wager    Systems  (Divine/ Spirit)   (Specific)

A creation myth that sets up a Job like contest between the gods for the souls men. It explains the origins of monsters, magic, death and demi-humans.

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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