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MoonHunter
May 18, 2008
Hits: 3389
Comments: 5
Ideas: 0
Votes: 3 / 3.500000
The Mummers Prance    Systems  (Artistic/Performance)   (General)

It was quite the odd sight, clusters of people dressed like jesters, or prancing devil, or one group were in badly done Lyran dance costumes, all dancing, running about, making noise or music (well, the music was mostly noise), all on the day after the New Year’s Birth. It is quite sobering. I should know. I was there staring out at it from my inn window. I soon got dressed, moved myself slowly downstairs, and made "sophisticated and urbane sounding inquires" (which were neither thanks to the amount of mead the previous night) of the Inn Keeper. He who told me all about this mad tradition of his city’s while I had bread and beer for breakfast. Baldius and the Trader’s Way Blue Press 1524

MoonHunter
March 27, 2008
Hits: 1075
Comments: 0
Ideas: 0
No votes
The Rite of the Children    Systems  (Divine/ Spirit)   (General)

The Rite of Children is a beautiful service. The children practice their parts for a month under the tutalage of the local priests. Then they will sing, recite, and pray for their parents and the sults of the congregation.

Kuseru Satsujin
March 23, 2008
Hits: 2961
Comments: 4
Ideas: 0
Votes: 4 / 1.625000
Chinese Titles of Nobility    Systems  (Societal/ Cultural)   (General)

Generic usage military and nobility titles from China.

Kuseru Satsujin
March 22, 2008
Hits: 18002
Comments: 6
Ideas: 0
Votes: 3 / 3.000000
Yakuza Ranking System    Systems  (Societal/ Cultural)   (General)

The standard system of ranking within a Yakuza syndicate.

valadaar
February 8, 2008
Hits: 851
Comments: 0
Ideas: 0
No votes

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Shipborne Icestorm Events    Systems  ()   (Specific)

Possible Events while clearing Ice on ship deck

Scrasamax
January 27, 2008
Hits: 5861
Comments: 9
Ideas: 0
Votes: 8 / 4.312500
Of Familiars    Systems  (Mystical)   (General)

A greater examination of the Magician’s best friend, his familiar.

Siren no Orakio
January 19, 2008
Hits: 5435
Comments: 12
Ideas: 0
Votes: 9 / 4.555556
The Six Who Are    Systems  (Divine/ Spirit)   (Defining)

Consisting of the most fundamental concepts of the universe, the Six are the deities upon which all other things rest. Their very existence and interaction defines the world.

MoonHunter
January 13, 2008
Hits: 5361
Comments: 7
Ideas: 11
Votes: 4 / 3.750000
Sports    Systems  (Societal/ Cultural)   (General)

Sports and other competitions are common in every society. They allow healthy competition and release for competitive nature. What sports do you have in your world?

Chaosmark
January 12, 2008
Hits: 2088
Comments: 0
Ideas: 0
No votes
Cloud Hopping    Systems  (Combat/ Warfare)   (Specific)

In the land of Epoa, Cloud Hoppers are some of the craziest people you’ll meet. Cloud Hopping is their job.

Kassil
January 8, 2008
Hits: 7626
Comments: 14
Ideas: 0
Votes: 9 / 4.777778
Thaumatechnology    Systems  (Mystical)   (Defining)

Thaumatechnology - in a world where straight magic has an unnerving tendency to get the user killed, either by magical catastrophe or by being lynched by an upset mob, this is a much safer form of magical use… Even if it does occasionally explode.

Siren no Orakio
January 7, 2008
Hits: 3442
Comments: 7
Ideas: 0
Votes: 7 / 3.571429
Yau Calabi Fold Engine    Systems  (Transportation)   (Specific)

Mathematically twisting the fabric of space, the Yau-Calabi Fold Engine allows for FTL travel without violation of causality.

MoonHunter
December 26, 2007
Hits: 2040
Comments: 0
Ideas: 0
No votes
Black Christmas    Systems  (Societal/ Cultural)   (Specific)

Black Christmas started on Dec 24, sunset in London, UK. It is the when the Grinches first attacked… and The Elfs came to Humanity’s rescue.

Scrasamax
December 24, 2007
Hits: 3398
Comments: 8
Ideas: 0
Votes: 7 / 3.500000
Spirit of the Steel    Systems  (Mystical)   (General)

A methodology for the magic behind the magic weapon.

valadaar
December 18, 2007
Hits: 1883
Comments: 1
Ideas: 1
No votes
Valadaars Hall of Shame    Systems  (Knowledge/Lore)   (Defining)

A collection of my substandard subs as they were before being redone…

valadaar
November 21, 2007
Hits: 7024
Comments: 7
Ideas: 1
Votes: 5 / 4.200000
School of Parasitism    Systems  (Mystical)   (General)

Not all magic is pretty, or fair. Some is cold and exploitive.  This is that kind of magic.

Ouroboros
November 10, 2007
Hits: 6383
Comments: 9
Ideas: 0
Votes: 5 / 4.500000
The Art of Sigil Magic    Systems  (Mystical)   (Defining)

Power Sigils, Glyphs, Puissant Symbols - The Art of Sigil Magic is everywhere in Locastus, City of Mirrors

Chaosmark
November 1, 2007
Hits: 1060
Comments: 0
Ideas: 0
No votes
The Sacred Seven    Systems  (Divine/ Spirit)   (General)

The precepts of the Triguian faith, passed down from generation to generation. What not to do.

Ouroboros
October 29, 2007
Hits: 3842
Comments: 12
Ideas: 0
Votes: 6 / 4.083333
The Rite of Greater Induction    Systems  (Mystical)   (General)

"So you want to be a wizard, eh? Well, then, this week we have a special on the Rite of Greater Induction that I´m sure you will be MOST interested in. Step right into my office and let me tell you more….."

Scrasamax
October 16, 2007
Hits: 5278
Comments: 10
Ideas: 3
Votes: 6 / 4.083333
Olfactomancy    Systems  (Mystical)   (Specific)

The scent of magic

manfred
October 14, 2007
Hits: 4759
Comments: 10
Ideas: 3
Votes: 5 / 3.700000
True Vampires: Magic    Systems  (Mystical)   (General)

Vampires have strange powers indeed.

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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