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  • Miran By: B9anders
MoonHunter
January 13, 2008
Hits: 4814
Comments: 7
Ideas: 11
Votes: 4 / 3.750000
Sports    Systems  (Societal/ Cultural)   (General)

Sports and other competitions are common in every society. They allow healthy competition and release for competitive nature. What sports do you have in your world?

Chaosmark
January 12, 2008
Hits: 1296
Comments: 0
Ideas: 0
No votes
Cloud Hopping    Systems  (Combat/ Warfare)   (Specific)

In the land of Epoa, Cloud Hoppers are some of the craziest people you’ll meet. Cloud Hopping is their job.

Kassil
January 8, 2008
Hits: 5668
Comments: 14
Ideas: 0
Votes: 9 / 4.777778
Thaumatechnology    Systems  (Mystical)   (Defining)

Thaumatechnology - in a world where straight magic has an unnerving tendency to get the user killed, either by magical catastrophe or by being lynched by an upset mob, this is a much safer form of magical use… Even if it does occasionally explode.

Siren no Orakio
January 7, 2008
Hits: 2647
Comments: 6
Ideas: 0
Votes: 6 / 3.583333
Yau Calabi Fold Engine    Systems  (Transportation)   (Specific)

Mathematically twisting the fabric of space, the Yau-Calabi Fold Engine allows for FTL travel without violation of causality.

MoonHunter
December 26, 2007
Hits: 1233
Comments: 0
Ideas: 0
No votes
Black Christmas    Systems  (Societal/ Cultural)   (Specific)

Black Christmas started on Dec 24, sunset in London, UK. It is the when the Grinches first attacked… and The Elfs came to Humanity’s rescue.

Scrasamax
December 23, 2007
Hits: 2307
Comments: 8
Ideas: 0
Votes: 7 / 3.500000
Spirit of the Steel    Systems  (Mystical)   (General)

A methodology for the magic behind the magic weapon.

valadaar
December 18, 2007
Hits: 1051
Comments: 0
Ideas: 1
No votes
Valadaars Hall of Shame    Systems  (Knowledge/Lore)   (Defining)

A collection of my substandard subs as they were before being redone…

valadaar
November 21, 2007
Hits: 5848
Comments: 7
Ideas: 1
Votes: 5 / 4.200000
School of Parasitism    Systems  (Mystical)   (General)

Not all magic is pretty, or fair. Some is cold and exploitive.  This is that kind of magic.

Ouroboros
November 10, 2007
Hits: 5385
Comments: 9
Ideas: 0
Votes: 5 / 4.500000
The Art of Sigil Magic    Systems  (Mystical)   (Defining)

Power Sigils, Glyphs, Puissant Symbols - The Art of Sigil Magic is everywhere in Locastus, City of Mirrors

Chaosmark
November 1, 2007
Hits: 496
Comments: 0
Ideas: 0
No votes
The Sacred Seven    Systems  (Divine/ Spirit)   (General)

The precepts of the Triguian faith, passed down from generation to generation. What not to do.

Ouroboros
October 29, 2007
Hits: 3321
Comments: 12
Ideas: 0
Votes: 6 / 4.083333
The Rite of Greater Induction    Systems  (Mystical)   (General)

"So you want to be a wizard, eh? Well, then, this week we have a special on the Rite of Greater Induction that I´m sure you will be MOST interested in. Step right into my office and let me tell you more….."

Scrasamax
October 16, 2007
Hits: 4139
Comments: 10
Ideas: 3
Votes: 6 / 4.083333
Olfactomancy    Systems  (Mystical)   (Specific)

The scent of magic

manfred
October 14, 2007
Hits: 3745
Comments: 10
Ideas: 3
Votes: 5 / 3.700000
True Vampires: Magic    Systems  (Mystical)   (General)

Vampires have strange powers indeed.

Stomphoof
September 20, 2007
Hits: 2506
Comments: 9
Ideas: 0
Votes: 3 / 3.666667
The Creation of Erilensi    Systems  (Knowledge/Lore)   (Historical)

A Brief History of my custom campaign setting, Erilensi.  Details the creation of the world, birth of the Gods, and the birth of the Races.  Will be worked on further.

Chaosmark
September 18, 2007
Hits: 524
Comments: 1
Ideas: 0
No votes
Hereditas, Blood of Divinity    Systems  (Divine/ Spirit)   (Defining)

The world is populated by people. Hundreds, thousands, millions of people. Of those people, there tend to be the noble families that rise up and rule the ‘common’ person. However, of those noble families, there is a breed that rises up and above even the other nobles. These are the Hereditas, those who have the Blood of Divinity.

MoonHunter
September 18, 2007
Hits: 836
Comments: 0
Ideas: 0
No votes
Night Faire    Systems  (Societal/ Cultural)   (General)

It is that most magical night, it is time for the Night Faire

manfred
August 31, 2007
Hits: 1520
Comments: 0
Ideas: 0
No votes
Priests of Geryon    Systems  (Divine/ Spirit)   (Specific)

Priests of the god of agriculture.

Scrasamax
August 29, 2007
Hits: 3971
Comments: 17
Ideas: 0
Votes: 12 / 4.875000
Magic as an Attribute    Systems  (Mystical)   (General)

To the winds with memorizing spells and counting mana points.

MoonHunter
August 28, 2007
Hits: 3511
Comments: 7
Ideas: 0
Votes: 7 / 3.857143
The Festival and Its Book    Systems  (Political)   (General)

The modern definition of festival has four parts: 1. a day or time of religious or other celebration, marked by feasting, ceremonies, or other observances: the festival of Christmas; a Roman festival.  2. a periodic commemoration, anniversary, or celebration: an annual strawberry festival.  3. a period or program of festive activities, cultural events, or entertainment: a music festival.  4. gaiety; revelry; merrymaking. In the later eras of the European Rennaissance (early modern) there was an additional meaning; 5. The marking of important events in the life of a princely dynasty, such as marriage, the birth or christening of an heir, a coronation or a funeral, or the traveling to a new country/ state/ city.

Siren no Orakio
August 1, 2007
Hits: 2902
Comments: 5
Ideas: 0
Votes: 5 / 4.100000
The Pierced Veil    Systems  (Mystical)   (Defining)

"He’s dead, Sir Paladin." "... What?" "Hens-bane, my Lord, a false tooth. Not even our best interrogators could get an answer from him now." "Bring the corpse to me. The veil of death will be pierced."

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors

The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).

Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.

Ideas  ( Society/ Organization ) | March 30, 2004 | View | UpVote 1xp


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