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Chaosmark
March 5, 2006
Hits: 6441
Comments: 9
Ideas: 0
Votes: 5 / 3.700000
Elements of the Creation    Systems  (Mystical)   (Specific)

All that was, all that is, all that will be, all Creation is formed of the Five Elements.

Chaosmark
March 4, 2006
Hits: 5963
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Ritual Magic In Tyren    Systems  (Mystical)   (Specific)

Ritual Magic, a viable (albeit forgotten) alternative to Kren.

Nobody
February 1, 2006
Hits: 8571
Comments: 17
Ideas: 0
Votes: 8 / 4.687500
Music of Mordalin    Systems  (Artistic/Performance)   (Specific)

This is the music played by the music box of Mordalin. It can be downloaded and comes in two mp3 versions: a repeatable version, and a non-repeatable version.

Pariah
January 31, 2006
Hits: 5366
Comments: 10
Ideas: 0
Votes: 6 / 4.083333
Yr, the Flaming Sun    Systems  (Divine/ Spirit)   (Specific)

Worshipped by the barbaric warlike people of the southern deserts this sun god takes on the cruelety of the desert sun.

CaptainPenguin
January 23, 2006
Hits: 4327
Comments: 9
Ideas: 0
Votes: 5 / 4.000000
Houtsunomuh    Systems  (Divine/ Spirit)   (Specific)

The hideous and hairy Houtsunomuh is the mythological Stalker of Graveyards and Eater of the Dead, one of the Eight Great Monsters of Enohountsun mythology.

Spark
January 11, 2006
Hits: 4479
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
Hammar's Code    Systems  (Political)   (Specific)

A set of laws that could be used for any feudal fantasy kingdom. Throw it into a library or a courthouse if you want!

Cheka Man
January 3, 2006
Hits: 3348
Comments: 6
Ideas: 0
Votes: 1 / 2.500000
The Way of the Many    Systems  (Mystical)   (Specific)

One spellcaster cannot achieve very much, but many minds can. Like insects, spellcasters are at their most formidable when they are united.

MoonHunter
November 27, 2005
Hits: 5454
Comments: 11
Ideas: 0
Votes: 7 / 4.428571
The Omen Plague    Systems  (Ecological)   (Specific)

The Omen Plague has other names. It is known as The Star Plague and even The Mundane Plague. It is still with us today, now known by the common name of the Shaking Death. To set the stage, the stars were aligned in all the wrong signs. Everyone new something bad was going to happen. When winter set in hard and early, they thought that was it. They were wrong.

manfred
November 23, 2005
Hits: 19844
Comments: 4
Ideas: 7
Votes: 1 / 3.500000
Icathian Gods    Systems  (Divine/ Spirit)   (Specific)

Those who have created the world. Those who are few but seem like many. Those who will be worshipped forever, if but in a different guise.

Maggot
November 22, 2005
Hits: 3278
Comments: 3
Ideas: 0
Votes: 1 / 3.000000
The Old One    Systems  (Divine/ Spirit)   (Specific)

The Old One is the living core of Tarrod.

Kinslayer
November 22, 2005
Hits: 2734
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Midian Religions, Faiths, & Beliefs    Systems  (Divine/ Spirit)   (Specific)

Midian is a dark fantasy game. Most churches in Midian are moral belief structures & guidelines rather than a system that contains a deific figurehead (or many such) and an afterlife.

svincent
November 22, 2005
Hits: 4327
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
The Gods of Zetacron    Systems  (Divine/ Spirit)   (Specific)

Context: The gods of Zetacron are physically present in the world. You can go and meet them if you like.  Additionally, they are very human, with flaws and quirks—possibly more than regular people.

ephemeralstability
November 11, 2005
Hits: 9983
Comments: 25
Ideas: 0
Votes: 15 / 4.900000
Ars Dracopodemiae    Systems  (Knowledge/Lore)   (Specific)

A transcription, beyng the seminal introduction by Mr S J Ponsuler to the theory and praxis of Dracapodemy, the studie of Dragons’ migration patterns. This tome ys to be founde in the librarie of Anserne University, alonge with many years of copies of the Dracapodemyst’s Almanac not to mention verious othere tomes on the subjecte.

(Another submission I’m transferring over to the main site from the fora).

Mourngrymn
November 10, 2005
Hits: 2987
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
The Fourth Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

Right after the 1000 years of human prosperity, it all suddenly came crashing down. Mortals became cocky with the returned use of magic. They were soon tested with the arrival of Dubaku’s children. While he was long lost to history, his children finally awoke.

Mourngrymn
November 10, 2005
Hits: 3402
Comments: 8
Ideas: 0
Votes: 3 / 4.000000
The Third Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

With nearly 1000 years of there being an absence of the Gods that fell in the war of the Gods, things began to change. No one knows why but a shift in the politics of the Gods came to startling events.

Mourngrymn
November 9, 2005
Hits: 4467
Comments: 8
Ideas: 0
Votes: 4 / 4.500000
The Second Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

The second era started off in better light than the 1st era ended. For almost 500 years there was a rebuilding going on with the Gison, continued growth for the Olwynn, and understanding with the Derevo about the different factions in their families. Like all things, this time had come to and end.

ephemeralstability
November 9, 2005
Hits: 5239
Comments: 5
Ideas: 2
Votes: 5 / 4.200000
Rangerspeak    Systems  (Societal/ Cultural)   (Specific)

This thread is for the development of rangerspeak, the dialect of the mountain rangers who guard the passes, known as munnum to those who hear it, for its resemblance to a mumbling noise…

Mourngrymn
November 8, 2005
Hits: 11112
Comments: 9
Ideas: 0
Votes: 7 / 4.857143
The First Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

In the early days of Hewdamia, the Gods squabbled over the world and took what they could from the each other. There was little here but water and soil, yet the Three Gods fought over it still. The arrival of the newer Gods marked a turning point in the world as well as the Gods. The arrival marked the beginning of a war that wouldn’t see the first blow for centuries.

CaptainPenguin
October 30, 2005
Hits: 3620
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
The School of Jundera    Systems  (Mystical)   (Specific)

The School of Jundera is the most ancient school of Amandaeanic magic. Few know it’s history.

MoonHunter
October 30, 2005
Hits: 4426
Comments: 6
Ideas: 0
Votes: 3 / 3.000000
BlenderofSixElement's Way aka Magic    Systems  (Mystical)   (Specific)

BlenderofSixElement’s Way is the system of magick known to all the known world of Arth. There may be native minor magic systems, but the only effective system is BlenderofSixElement’s Way.

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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