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Maggot
June 25, 2006
Hits: 4266
Comments: 13
Ideas: 0
Votes: 12 / 4.416667
The Flayed One    Systems  (Divine/ Spirit)   (Specific)

Doom and hope, misery and joy, are but two sides of the same mirror to this ancient force that has withstood the annihlation of an entire culture..

B9anders
May 25, 2006
Hits: 3839
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Enia    Systems  (Divine/ Spirit)   (Specific)

The Earth Mother, Spirit of Life

B9anders
May 25, 2006
Hits: 3119
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Laulas    Systems  (Divine/ Spirit)   (Specific)

The Sky Father, the Star Lord.

B9anders
May 24, 2006
Hits: 3117
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Miran    Systems  (Divine/ Spirit)   (Specific)

The Moon Lady, Sea Queen, Water Mistress

B9anders
May 24, 2006
Hits: 3064
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Arun    Systems  (Divine/ Spirit)   (Specific)

The Sun King, Lord of Fire, The Blazing Sage

Siren no Orakio
May 10, 2006
Hits: 6538
Comments: 14
Ideas: 0
Votes: 5 / 3.600000
The Way of Fang and Claw    Systems  (Combat/ Warfare)   (Specific)

Welcome, Gentlemen. I’ll be brief about this. As you already know, as of 07:12 yesterday, we are at war with the bloody granola eaters of West Sylvania. I’m here to tell you how these elves fight.

Chaosmark
March 5, 2006
Hits: 6062
Comments: 8
Ideas: 0
Votes: 4 / 3.750000
Elements of the Creation    Systems  (Mystical)   (Specific)

All that was, all that is, all that will be, all Creation is formed of the Five Elements.

Chaosmark
March 4, 2006
Hits: 5522
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Ritual Magic In Tyren    Systems  (Mystical)   (Specific)

Ritual Magic, a viable (albeit forgotten) alternative to Kren.

Nobody
February 1, 2006
Hits: 7988
Comments: 15
Ideas: 0
Votes: 7 / 4.642857
Music of Mordalin    Systems  (Artistic/Performance)   (Specific)

This is the music played by the music box of Mordalin. It can be downloaded and comes in two mp3 versions: a repeatable version, and a non-repeatable version.

Pariah
January 31, 2006
Hits: 5169
Comments: 9
Ideas: 0
Votes: 5 / 4.100000
Yr, the Flaming Sun    Systems  (Divine/ Spirit)   (Specific)

Worshipped by the barbaric warlike people of the southern deserts this sun god takes on the cruelety of the desert sun.

CaptainPenguin
January 23, 2006
Hits: 4031
Comments: 8
Ideas: 0
Votes: 4 / 4.000000
Houtsunomuh    Systems  (Divine/ Spirit)   (Specific)

The hideous and hairy Houtsunomuh is the mythological Stalker of Graveyards and Eater of the Dead, one of the Eight Great Monsters of Enohountsun mythology.

Spark
January 11, 2006
Hits: 4170
Comments: 6
Ideas: 0
Votes: 2 / 4.000000
Hammar's Code    Systems  (Political)   (Specific)

A set of laws that could be used for any feudal fantasy kingdom. Throw it into a library or a courthouse if you want!

Cheka Man
January 3, 2006
Hits: 3144
Comments: 6
Ideas: 0
Votes: 1 / 2.500000
The Way of the Many    Systems  (Mystical)   (Specific)

One spellcaster cannot achieve very much, but many minds can. Like insects, spellcasters are at their most formidable when they are united.

MoonHunter
November 26, 2005
Hits: 5008
Comments: 9
Ideas: 0
Votes: 5 / 4.300000
The Omen Plague    Systems  (Ecological)   (Specific)

The Omen Plague has other names. It is known as The Star Plague and even The Mundane Plague. It is still with us today, now known by the common name of the Shaking Death. To set the stage, the stars were aligned in all the wrong signs. Everyone new something bad was going to happen. When winter set in hard and early, they thought that was it. They were wrong.

manfred
November 23, 2005
Hits: 19444
Comments: 4
Ideas: 7
Votes: 1 / 3.500000
Icathian Gods    Systems  (Divine/ Spirit)   (Specific)

Those who have created the world. Those who are few but seem like many. Those who will be worshipped forever, if but in a different guise.

Maggot
November 22, 2005
Hits: 2949
Comments: 3
Ideas: 0
Votes: 1 / 3.000000
The Old One    Systems  (Divine/ Spirit)   (Specific)

The Old One is the living core of Tarrod.

Kinslayer
November 22, 2005
Hits: 2414
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Midian Religions, Faiths, & Beliefs    Systems  (Divine/ Spirit)   (Specific)

Midian is a dark fantasy game. Most churches in Midian are moral belief structures & guidelines rather than a system that contains a deific figurehead (or many such) and an afterlife.

svincent
November 22, 2005
Hits: 4146
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
The Gods of Zetacron    Systems  (Divine/ Spirit)   (Specific)

Context: The gods of Zetacron are physically present in the world. You can go and meet them if you like.  Additionally, they are very human, with flaws and quirks—possibly more than regular people.

ephemeralstability
November 11, 2005
Hits: 9390
Comments: 25
Ideas: 0
Votes: 15 / 4.900000
Ars Dracopodemiae    Systems  (Knowledge/Lore)   (Specific)

A transcription, beyng the seminal introduction by Mr S J Ponsuler to the theory and praxis of Dracapodemy, the studie of Dragons’ migration patterns. This tome ys to be founde in the librarie of Anserne University, alonge with many years of copies of the Dracapodemyst’s Almanac not to mention verious othere tomes on the subjecte.

(Another submission I’m transferring over to the main site from the fora).

Mourngrymn
November 10, 2005
Hits: 2679
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
The Fourth Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

Right after the 1000 years of human prosperity, it all suddenly came crashing down. Mortals became cocky with the returned use of magic. They were soon tested with the arrival of Dubaku’s children. While he was long lost to history, his children finally awoke.

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Random Idea Seed View All Idea Seeds

Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.
By: MoonHunter | Visit | UpVote 0xp

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