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Dozus
February 3, 2014
Hits: 1261
Comments: 8
Ideas: 0
Votes: 6 / 4.333333
Jampiri    Systems  (Divine/ Spirit)   (Specific)

"De Kanaar folk tink all dere gods and medicines are secret. But I live in dese marshes long enough to hear dere gods, whether pointy-ear folk like it or not. I can hear dere comin's and goin's, an' I can make dem see you or skip you as you like."
- Tonis, hillaq of Rakart Village

Scrasamax
December 19, 2013
Hits: 1239
Comments: 4
Ideas: 1
Votes: 3 / 4.500000
Genetic Castes    Systems  (Societal/ Cultural)   (Specific)

One of the side effects of the rampant cloning and genetic augmentation in the Cosmic Era is the slow emergence of genetic castes.

Gossamer
September 6, 2013
Hits: 1381
Comments: 12
Ideas: 0
Votes: 7 / 4.285714
Dwarven Calendar    Systems  (Societal/ Cultural)   (Specific)

How does a culture measure time underground, without any sun? The dwarves have got it covered.

caesar193
August 9, 2013
Hits: 1559
Comments: 8
Ideas: 0
Votes: 8 / 4.312500
Lunism    Systems  (Divine/ Spirit)   (Specific)
"And Lo; today Alea Waxes, and she shall blesses us. For soon a great change is upon us, for soon our beliefs shall be hallowed! We as a group, we as a people, we as a religion, shall be acknowledged. Our efforts shall no longer be in vain!"

--The Prophet John, Sermon to the Capitol

Scrasamax
June 29, 2013
Hits: 1110
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Somantic Parapsychic Powers    Systems  (Mystical)   (Specific)

Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.

Moonlake
June 2, 2013
Hits: 1612
Comments: 18
Ideas: 1
Votes: 14 / 3.357143
The Dragon And Its Nine Offsprings    Systems  (Knowledge/Lore)   (Specific)

A mythical tale in wide circulation within the Dragon Empire about the Dragon, one of the First, and its Nine Off-springs

Scrasamax
March 18, 2013
Hits: 1096
Comments: 10
Ideas: 0
Votes: 8 / 4.375000
Angel BioModification    Systems  (Technical/ Mechanical)   (Specific)

An uncommon, but visually dramatic body modification in the Cosmic era

Scrasamax
January 29, 2013
Hits: 1728
Comments: 7
Ideas: 0
Votes: 3 / 4.166667
Environmental Parapsychic Powers    Systems  (Mystical)   (Specific)

A list of Parapsychic powers that have physical manifestations

chaoticwaffle
December 1, 2012
Hits: 871
Comments: 8
Ideas: 0
Votes: 2 / 3.750000
Art of the weilder    Systems  (Combat/ Warfare)   (Specific)

 

Forganthus
November 29, 2012
Hits: 1820
Comments: 11
Ideas: 0
Votes: 11 / 4.454545
Non-Euclidean Architecture: Part 2    Systems  (Architectural)   (Specific)

In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.  

This isn't nonsense--this is logic!

Cheka Man
September 21, 2012
Hits: 1179
Comments: 8
Ideas: 0
Votes: 8 / 4.437500
30 Wacky Wedding Customs    Systems  (Societal/ Cultural)   (Specific)

30 wierd, wonderful and wacky wedding customs for your worlds.

caesar193
September 18, 2012
Hits: 1199
Comments: 9
Ideas: 0
Votes: 2 / 3.250000
Rune Lore    Systems  (Mystical)   (Specific)

A system of rune making, allowing for various effects.

chaoticwaffle
August 26, 2012
Hits: 814
Comments: 4
Ideas: 0
Votes: 2 / 3.250000
Divine One Chrysani    Systems  (Divine/ Spirit)   (Specific)

"What a pretty place momma." "Yes it was made by the Divine One Chrysani as she died."

Commoners in the Goddess Forest

chaoticwaffle
August 26, 2012
Hits: 856
Comments: 2
Ideas: 0
Votes: 2 / 2.750000
Divine One Hizeel    Systems  (Divine/ Spirit)   (Specific)

"Checkmate." The crowd looked with awe. The best player in the world beaten second turn. How was it possible.
                                                                                                   Hizeel playing chess champion in the 3rd century

chaoticwaffle
August 22, 2012
Hits: 753
Comments: 8
Ideas: 0
Votes: 3 / 2.166667
Divine One Kolou    Systems  (Divine/ Spirit)   (Specific)

"Kolou, oh mighty Divine One I ask of thee to grant me strength in the upcoming battle. To have the strength to stare fear in the eyes and charge courageously into battle."

Praying warrior

Scrasamax
August 9, 2012
Hits: 1633
Comments: 3
Ideas: 1
Votes: 3 / 4.000000
Cloning in the Cosmic Era    Systems  (Mercantile)   (Specific)

Following the conclusion of the Human Genome Project, and the 2nd Human Genome project, it was just a matter of time and funding before human cloning not only became possible, but a profitable

Moonlake
August 8, 2012
Hits: 995
Comments: 7
Ideas: 2
Votes: 4 / 2.875000
Soul Craft    Systems  (Technical/ Mechanical)   (Specific)

A technique that craftsmen use for creating the masterpiece of their lives (100 word submisson)

Moonlake
July 23, 2012
Hits: 939
Comments: 14
Ideas: 0
Votes: 8 / 3.750000
Setam, the Goddess of Nerves    Systems  (Divine/ Spirit)   (Specific)

100-word Placeholder God submission no 2

Forganthus
June 7, 2012
Hits: 4502
Comments: 21
Ideas: 0
Votes: 16 / 4.687500
Non-Euclidean Architecture: Part 1    Systems  (Architectural)   (Specific)

 

From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”.  But what is it, and how can it be included in your games in a way that is interesting and fun?

Scrasamax
December 6, 2011
Hits: 1087
Comments: 11
Ideas: 0
Votes: 3 / 4.166667
Of Summons    Systems  (Mystical)   (Specific)

Summons are a common theme in fantasy games, the following is a simplified summoning system

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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