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manfred
July 13, 2006
Hits: 18510
Comments: 9
Ideas: 4
Votes: 5 / 4.700000
Spirit World    Systems  (Divine/ Spirit)   (Defining)

A world of spirits, that exists alongside to ours.

Pariah
July 2, 2006
Hits: 5554
Comments: 11
Ideas: 0
Votes: 9 / 4.333333
The Stories of Sama    Systems  (Divine/ Spirit)   (Defining)

You have been born into a rebellious world.  The whole of history is treason; your blood was spilt before you were even born; the various creeds are but an infidelity to the Truth; and Man’s laws are but treason to his Maker. -Passage from the Samahhi

Dragon Lord
May 31, 2006
Hits: 4677
Comments: 6
Ideas: 0
Votes: 4 / 3.000000
Alchemy    Systems  (Knowledge/Lore)   (Defining)

Scientific disciple of magical art - depends how you look at it really

MoonHunter
May 28, 2006
Hits: 4983
Comments: 12
Ideas: 0
Votes: 6 / 4.166667
Battle Sashes    Systems  (Combat/ Warfare)   (Defining)

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Now the complex code of knots and colors allows Elites to know "who is who" as well as their affiliations.

Mourngrymn
May 26, 2006
Hits: 7143
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
Static Light Drives    Systems  (Transportation)   (Defining)

What is static light travel you may ask? A point to point form of traveling instantly through space. Traveling faster than the speed of light is virtually impossible. In order to travel faster than light, you would be traveling faster than time which means that the place you are trying to travel too is not the place you want to go. Or, not the same time you want to go to. Where time travel is possible, faster than light is not without its issues. The static light drive fixes that.

-Proffessor Anette Othies

manfred
May 26, 2006
Hits: 9949
Comments: 16
Ideas: 11
Votes: 9 / 4.166667
FTL drives    Systems  (Transportation)   (Defining)

Tell me, who wouldn’t want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can’t we just get around them? Seriously: how could a Faster-Than-Light drive work?

B9anders
May 24, 2006
Hits: 10090
Comments: 11
Ideas: 0
Votes: 3 / 3.833333
The Gods of Éran    Systems  (Divine/ Spirit)   (Defining)

A detailed listing of all the major deities in Ã?ran. A work in progress.

B9anders
May 24, 2006
Hits: 2829
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
The Mythology of Éran    Systems  (Divine/ Spirit)   (Defining)

A tale of the creation of Theras, the world in which the continent of Ã?ran is set in.

Chaosmark
March 4, 2006
Hits: 7236
Comments: 13
Ideas: 0
Votes: 9 / 4.166667
Kren, the Name of a Card    Systems  (Mystical)   (Defining)

The Kren glowed with mystic power, and with a small flash of light, the physical form of the card disappeared, the energy within rushing outwards…

strom
March 4, 2006
Hits: 6680
Comments: 2
Ideas: 0
Votes: 1 / 2.500000
Rise of the Fallen (1st campaign)    Systems  (Knowledge/Lore)   (Defining)

This is the first overview of two or three campaigns I call, Lords of the Fallen. Within this first installment the players will take part in the forging of the first Kingdoms of Earthen. They will witness the beginnings of slavery; join the ranks of the world’s first armies; be jolted by the anger of the Almighty Lord.

This is the time when the first legends are born. A Character could, perhaps, even become one themselves. The classes of magicians and warriors are very basic and limited. Socities, being in their infancy, are being created, and influenced, by them (intentionally, or accidentally). Life is hard, but endurable.

From this I will expand these ideas into quests, and races that dwell within this campaign. I will try to leave these overviews and quests as generic as possible, but with historical suggestions.

EchoMirage
February 7, 2006
Hits: 6161
Comments: 7
Ideas: 0
Votes: 5 / 4.500000
Theories on Art and Magic    Systems  (Artistic/Performance)   (Defining)

The mind of a wizard is more open to the more esoteric elements of his surroundings ââ?¬â?? this is why he is able to perceive the weave of the Great Tapestry that is the multiverse, and pull at the strings. This increased sensitivity can manifest in several ways.

Scrasamax
February 7, 2006
Hits: 22496
Comments: 17
Ideas: 13
Votes: 9 / 4.444444
Low Sorcery    Systems  (Societal/ Cultural)   (Defining)

In too many games, role-playing takes a back seat to Kewl Powerz, a tag given to the multitude of spell lists, special abilities, and innate powers claimed by a character. Many times this is a problem of munchkins, or blowing up stuff becoming more important in a game than role-playing though alternate personas.

manfred
January 30, 2006
Hits: 33805
Comments: 76
Ideas: 1
Votes: 33 / 4.606061
Mathom, the God of Delays    Systems  (Divine/ Spirit)   (Defining)

Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.

Chaosmark
January 11, 2006
Hits: 14559
Comments: 7
Ideas: 0
Votes: 3 / 1.833333
Magic in Tyren    Systems  (Mystical)   (Defining)

The Magic of Tyren goes deeper than what one might expect…

Spark
January 2, 2006
Hits: 7010
Comments: 5
Ideas: 6
Votes: 5 / 4.400000
On Death and Undeath    Systems  (Mystical)   (Defining)

Have you ever been confused by the mess of rules and philosophies concerning death and the undead? Here’s an attempt to lay down a set of rules to end all confusion.

Scrasamax
December 18, 2005
Hits: 4733
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
The Year of Red Leaves    Systems  (Mystical)   (Defining)

In the royal year 451, also known as the year of Red Leaves, something strange occured. A star fell blazing from the heavens, in to the Midlands. Imperial Wizardry could be sent to examine the object. However things changed in the area. Royal Viziers were unable to postulate a cause for the matter, but the fact that none of the countyfolk were alive led to the whisper of one, chilling word. Zombie.

manfred
December 10, 2005
Hits: 6054
Comments: 3
Ideas: 10
Votes: 2 / 3.500000
Unique Magic Items    Systems  (Mystical)   (Defining)

Magic is a strange power, that can be harnessed (or not?), but never fully understood. Magic should be unique. Magic could be REALLY unique on this one world…

Iain
December 3, 2005
Hits: 71124
Comments: 13
Ideas: 23
Votes: 9 / 4.777778
Gemstone Magic    Systems  (Mystical)   (Defining)

The magic in my roleplay system is based around gemstones. It started off with the fact that wizards could use gems to regain lost mana: essentially, the gems were nothing more than glorified potions of mana. Since then I’ve managed to expand the uses of gems considerably and make them much more integral to the magic system; however, I still feel there is a lot more that I could do with them if I could only think of it! Basically, I’m asking for any ideas and suggestions that people have on how to make the gems and magic more interlinked.

MoonHunter
December 1, 2005
Hits: 3729
Comments: 6
Ideas: 6
Votes: 1 / 3.500000
Dreaming Lord and String of Worlds Cosmology    Systems  (Divine/ Spirit)   (Defining)

The worlds are nothing more than bubbles on the strings on the plane of dreams.

MoonHunter
November 30, 2005
Hits: 16971
Comments: 16
Ideas: 17
Votes: 11 / 4.818182
Garan- The Name of Magic    Systems  (Mystical)   (Defining)

Magic is a living entity, simple and non-sentient, but reactive to large-scale emotional states. Its name, like we might call a dog, “Dog”, is Garan. It is better to think of it as a huge astreal vine like plant, rather than an animal.

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a child is born and he is discovered to be a god and they need him to complete a ritual to end all evil, if the one true evil gets hold of him then he will use his life source to end the world, he is ocumpained by three warriors to help him on his way,
By: Callista Miala Moonshade | Visit | UpVote 0xp

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