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Ancient Gamer
September 10, 2015
Hits: 218
Comments: 4
Ideas: 1
Votes: 2 / 4.000000
Bleakwood Character Creation II: Perks & Psionics    Systems  (Technical/ Mechanical)   (Defining)

After rolling stats, Bleakwood characters are given certain perks. They get 4 ability points, plus another 2 if they choose to have a dark side.

This submission covers special abilities (including psionics), special backgrounds, special items and dark sides.

November 17, 2014
Hits: 389
Comments: 5
Ideas: 0
Votes: 2 / 4.500000
Divinity, Faith, and the Divine Significance of the Materium    Systems  (Divine/ Spirit)   (Defining)

An explanation of gods; what they are, where they come from, how their power works, how they affect mortal life. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.

August 7, 2014
Hits: 600
Comments: 3
Ideas: 0
Votes: 2 / 4.500000
Teratology    Systems  (Mystical)   (Defining)

In the years before the advent of arcanotechnology and dimensional fatigue events, teratology was the study of abnormalities and biological deformations. In the wake of the second renaissance, it became the study of exomorphs, extradimensional entities, and most prominently, teratomorphs, more commonly and vulgarly known as kaiju.

February 9, 2014
Hits: 353
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
National Corporatism    Systems  (Mercantile)   (Defining)

One of the current political paradigms of the Cosmic Era.

June 26, 2013
Hits: 772
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
A Tale of Two Rituals    Systems  (Mystical)   (Defining)

An exploration of the differences between sorcerous and cultic vampires.

June 23, 2013
Hits: 687
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
Technological Parapsychic Powers    Systems  (Technical/ Mechanical)   (Defining)

The vast majority of parapsychic powers do NOT manifest as freeform pyrokinesis or rotating thunder kicks.

March 26, 2013
Hits: 1087
Comments: 22
Ideas: 0
Votes: 10 / 4.600000
The Other Side    Plots  (Divine/ Spirit)   (Defining)
Kovel the fighter sat at the bar table with his sorcerous companion, Errat, and and the roguish woman, Vena. Laughing, they raised their drinks to a succesful heist - they were all much richer after robbing and slaying the fat merchant earlier on the road and were celebrating a job well done. But deeds such as this attract the attention of many people.
Some hours into their night, a woman approached the friends with a friendly smile, "Greetings Kovel. Good eve, Vena and Errat. I wish to have a word with you. Yes, I know your names. We have been watching you for some time, and we like what we see. I am here to offer you a part in something great. And yes; there will be money. You will have power. Come with me; let us talk."

January 9, 2013
Hits: 671
Comments: 8
Ideas: 0
Votes: 8 / 4.312500
Maddux    Systems  (Geological/ Geographical)   (Defining)

Changing the Maddux is a difficult as changing the weather. And like the storm on the horizon, all one can do when Maddux sings is to prepare yourself as best you can.

December 23, 2012
Hits: 720
Comments: 5
Ideas: 0
Votes: 5 / 3.600000
How Weapons Become Magic Weapons    Systems  (Combat/ Warfare)   (Defining)

"And Arathinos brandished the Foe-Reaper, and let loose a battle cry. He stood, with rain pouring out of the heavens, on a mountain of bodies. The rain washed the blood through channels in the corpses. Arathinos raised the Foe-Reaper and saluted the fleeing enemies before him, as lightning crashed around him.

The Foe-Reaper is a great blade. With the years spent in Arathinos's hands, it has taken up a myriad of powers. And most prominent among those powers is dramatic effect. What is more morale-sapping than seeing your enemy with a backdrop of lightning, as if the arrows of the heavens stand with your foe?"

October 15, 2012
Hits: 755
Comments: 12
Ideas: 0
Votes: 9 / 4.222222
Othamm, the God of Completion    Systems  (Divine/ Spirit)   (Defining)

Patron deity of the Cult of Done, Othamm is always working to counter Mathom's influence.

August 24, 2012
Hits: 590
Comments: 5
Ideas: 2
No votes
The 9 Divine Ones and 3 Exalted Ones    Systems  (Divine/ Spirit)   (Defining)

"The 9 Divine One's you ask? 'Ow can ye not know of them? They made e'erythin'. From the tiniest pebble all the way to the high species. "

August 21, 2012
Hits: 1570
Comments: 13
Ideas: 0
Votes: 8 / 4.562500
The River of Sorrow    Systems  (Mystical)   (Defining)

Science has many answers, and with the advent of hypertechnology and arcanotechnology it seemed that there were no questions left to be conquered. But the manifestation of parapsychic abilities, wastelands, and the 'Storm' left many questions and no answers.

August 3, 2012
Hits: 757
Comments: 7
Ideas: 0
Votes: 5 / 4.400000
Kingdom Property    Systems  (Mercantile)   (Defining)

Because, after a while, even the oldest adventurer will need a place to settle as he grows tired.

July 6, 2012
Hits: 862
Comments: 7
Ideas: 0
Votes: 7 / 3.214286
Zxtkvf, God of the Unfathomable and Unbelievable    Systems  (Divine/ Spirit)   (Defining)

A 100-word submission about a Placeholder God

July 4, 2012
Hits: 955
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Eyre Magick - Disciplines of Magick    Systems  (Mystical)   (Defining)

An overview of the Disciplines of Magick within the Eyre System.

Includes: Alteration (and Transfer-Alteration), Soul-Command, Ritual, Soul-Leech, and Abysmal-Craft.

June 23, 2012
Hits: 866
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
Eyre Magick - Introduction    Systems  (Mystical)   (Defining)

An introduction to the key ideas to the sources of Magick in the Eyre System. Includes an overview of Elemental-Mana and Soul-Mana, along with the various types within each.


June 4, 2012
Hits: 717
Comments: 12
Ideas: 0
Votes: 9 / 4.444444
Slys, Die of the Damned    Systems  (Divine/ Spirit)   (Defining)

When Vegma, Judge of the Dead, was called away to witness Mathom's trial, he left Slys in charge of the recently deceased.  Intended as a simple placeholder, she has come to be something more.

October 24, 2011
Hits: 727
Comments: 2
Ideas: 0
No votes
The Language Archeoc    Systems  (Societal/ Cultural)   (Defining)

"Archeoc isn't just a language, it's a piece of our history. Great empires rose and fell on the pillars of that great tongue, and it's legacy will forever, and inextricably bind Greatlanders together."

-Author Hedron Gadolfini

Alexande Doyle
October 20, 2011
Hits: 731
Comments: 5
Ideas: 0
No votes
Alexander's Theory of Magic    Systems  (Mystical)   (Defining)

A short summery of my homebrew theories of maigc.

September 17, 2011
Hits: 1133
Comments: 15
Ideas: 0
Votes: 3 / 3.833333
Mid-Orbital Active-Defense Deployment Systems (MADDS)    Systems  (Combat/ Warfare)   (Defining)

MADDS - the impregnable Planetary fortress system of the 25th Century

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       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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