"Absent gods, here's another bunch of them," Chav drawled, irritation in her voice.
"I hear them," I grunted, shifting my back against the tree to find a more comfortable angle. Well, I'd heard the horses' clopping, any how. I opened a single eye, and sure enough, Chav was right. Four of them this time, green as grass. You wonder if they really thought wearing brown homespun tunics and trousers were going to fool anyone into thinking they were Just Folks ... while riding Sadasian stallions and those gorgeous tooled Mithlantri saddles.
Unfortunately, they also heard us. The chickling at their head spurred over to us, and raised her arm in salute to me. "Captain? My name is Amberstar. We heard in Redwave that one of the orc columns were headed this way." She grinned at me with her cheeks puffed out like a bleeding squirrel. "We want to help!"
Joy and rapture unbounded.
A colourful but universally applicable calendar.
Thirty systems of justice-or the most rank injustice, in some cases.
A system for samurai ranks. Still having trouble with the output of this one.
A short summary of the ranks used by the Gurkha Regiments of the British Indian Army.
An attempt to codify the Byzantine military system.
Ranks of the members of a particular craft guild or livery company.
A simplified explanation of the nobility of the Ottoman Empire.
A fantasy version of nobility from a Middle-Eastern type setting.
The hierarchy of the Hashashin, also known as the Order of Assassins or Silver Band.
The hierarchy of the Thuggee Cult.
Hierarchy of the Shinto religion.
Titles & Ranks for monastic religious organizations.
A summary of the various ranks found within the geisha community.
Ranks & Titles for Chivalric & Theocratic Knightly Orders
Mongol Military Ranks & Civil Organization
Titles & Ranks for a standard organized church hierarchy.
Land Forces military ranks for fantasy settings.
Expanded ninja ranks as used by myself.
As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.