The founder of Procrastinamancy was a man called Frederick Johnson. A normal guy who grew up in a place without Mathom, Fred had one "flaw." It was procrastination. Fred took the art of Procrastination and turned into magic.
The Achturardackians were pioneers of sigil based magic, and their techniques for building glyphs, sigils and seals remain the foundation of magic inscription.
A special method of fortune telling (100 word submission for the Ye Olde Archaic Word Challenge)
Babies-In-The-Eyes: The miniature reflection of himself which a person sees in the pupil of another's eye on looking closely into it.
More than just ink and dedication, these tats pack some serious power.
Casting spells is a difficult, oftentimes dangerous task. Power can be attained in spades by those so inclined, but controlling it once unleashed is something else entirely. There are a number of different ways that the form of the spell, the spell matrix, can be encoded, each with their own advantages and disadvantages.
More cantrips for a wizard who likes options
The magic of Cannibalism or Asuramancy is the weird sister of Necromancy and a distant cousin to Alchemy, although Alchemy denies it.
Many begin to path to master the seven-fold flame, but with one exception, no one has ever mastered all seven faces of fire.
the word Phthano- translates to ‘prevent’ and is the root of one of the most common enchantments in the wizarding world.
"Don’t worry, I’ve fought necromancers before! Wait, what the…"
"RUN! HE’S DANCING THE MAMBO!"
-The last thoughts of an adventurer who crossed a Spelldancer.
What the… since when could it do THAT?
A greater examination of the Magician’s best friend, his familiar.
A methodology for the magic behind the magic weapon.
Not all magic is pretty, or fair. Some is cold and exploitive. This is that kind of magic.
"So you want to be a wizard, eh? Well, then, this week we have a special on the Rite of Greater Induction that IÃ‚Â´m sure you will be MOST interested in. Step right into my office and let me tell you more….."
Vampires have strange powers indeed.
To the winds with memorizing spells and counting mana points.
Dire Ape, I choose you!!!
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.