Title says it all
In the years before the advent of arcanotechnology and dimensional fatigue events, teratology was the study of abnormalities and biological deformations. In the wake of the second renaissance, it became the study of exomorphs, extradimensional entities, and most prominently, teratomorphs, more commonly and vulgarly known as kaiju.
An exploration of the differences between sorcerous and cultic vampires.
Science has many answers, and with the advent of hypertechnology and arcanotechnology it seemed that there were no questions left to be conquered. But the manifestation of parapsychic abilities, wastelands, and the 'Storm' left many questions and no answers.
An overview of the Disciplines of Magick within the Eyre System.
Includes: Alteration (and Transfer-Alteration), Soul-Command, Ritual, Soul-Leech, and Abysmal-Craft.
An introduction to the key ideas to the sources of Magick in the Eyre System. Includes an overview of Elemental-Mana and Soul-Mana, along with the various types within each.
"Sorry?! There's nothing to be sorry about boy! That was a conflagration worthy of my applause, my commendation even. Now excuse me, I have to go don new robes. These are a bit...burnt."
-Circle Master Caius Aurelias, to his Apprentice Idimus
"Anyone can draw a map, boy - there's no more difficulty in that than laying brick. What makes maps useful is when they are so proper, so precise, that they are living images of the places they represent. Encompassing knowledge of the geography, and mastery of the very space itself - that, child, is cartogramancy."
- Sage Pakpao Sasithorn, Chief Lecturer, the Ezagun-Darkbolt College of Cartogramancy
30 more limitations to the practise of magic, aka Why Everyone Cant be a Magic User
Why are most people not users of magic? Why does magic not rule the whole world? Because...
Magik is slippery and dangerous to work with, and failure can have disastrous results. Yet the Sorcerer's continue to ply their art without the benfit of the engines and machines now widely recognized as essential to the making of magik.
"Looking at the clean shatter with surrounding structural damage, I’d say it was most likely a bass with mezzo-soprano backup, possibly accompanied by a skilled bassist."
Thaumatechnology - in a world where straight magic has an unnerving tendency to get the user killed, either by magical catastrophe or by being lynched by an upset mob, this is a much safer form of magical use… Even if it does occasionally explode.
Power Sigils, Glyphs, Puissant Symbols - The Art of Sigil Magic is everywhere in Locastus, City of Mirrors
"He’s dead, Sir Paladin." "... What?" "Hens-bane, my Lord, a false tooth. Not even our best interrogators could get an answer from him now." "Bring the corpse to me. The veil of death will be pierced."
The Zoimorph School of Magic is a school of magic specialized in altering and creating variants of life, sometimes referred to as Arcanaeugenics.
The sum of all spellcasting traditions of one world - or most of them - in one place.
Ah, MAGIC. A simple word, yes, but with countless meanings, endless depth, and doubtless power.
The Kren glowed with mystic power, and with a small flash of light, the physical form of the card disappeared, the energy within rushing outwards…
The Magic of Tyren goes deeper than what one might expect…
When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.