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Drackler
May 23, 2009
Hits: 1612
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
Floating Marches    Systems  (Ecological)   (General)

Elephants crossing the seas!

MoonHunter
October 28, 2008
Hits: 1730
Comments: 1
Ideas: 0
No votes
Malign Hypercognition Disorder    Systems  (Ecological)   (General)

It is not an infectious disease, but it is a plague upon the world.

For it spawns villains. And not your garden variety villains, but epic villains, master villains of the most dangerous kind Evil Geniuses.

Scrasamax
June 3, 2007
Hits: 5198
Comments: 9
Ideas: 1
Votes: 5 / 3.800000
Pnathic Sorcery    Systems  (Ecological)   (General)

Pnathic sorcery has existed for ages, crudely used by magi who no idea the true forces they were fumbling with.

Scrasamax
May 23, 2007
Hits: 3306
Comments: 6
Ideas: 0
Votes: 4 / 4.625000
Of Druids    Systems  (Ecological)   (General)

An article concerning the nature and role of druids in an RPG enviroment.

Scrasamax
October 23, 2006
Hits: 21634
Comments: 6
Ideas: 5
Votes: 2 / 4.000000
The Bestiary of Aterrizar    Systems  (Ecological)   (Specific)

Of creatures great and small

MoonHunter
November 27, 2005
Hits: 6096
Comments: 11
Ideas: 0
Votes: 7 / 4.428571
The Omen Plague    Systems  (Ecological)   (Specific)

The Omen Plague has other names. It is known as The Star Plague and even The Mundane Plague. It is still with us today, now known by the common name of the Shaking Death. To set the stage, the stars were aligned in all the wrong signs. Everyone new something bad was going to happen. When winter set in hard and early, they thought that was it. They were wrong.

Michael Jotne Slayer
November 27, 2005
Hits: 18442
Comments: 16
Ideas: 19
Votes: 4 / 4.000000
Plagues and Great Disease    Systems  (Ecological)   (General)

Plagues and other great diseases are important parts of history and some settings. They defy man and may even defy God in their swift and terrible punishment upon the body of society.

MoonHunter
November 27, 2005
Hits: 22128
Comments: 6
Ideas: 4
Votes: 2 / 3.500000
Disease, Medicine, and your Game    Systems  (Ecological)   (General)

Plagues, diseases, injuries, and healing, are all things adventurers face.

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Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp


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