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MoonHunter
November 23, 2005
Hits: 3853
Comments: 4
Ideas: 0
Votes: 3 / 3.166667
The Weaver    Systems  (Divine/ Spirit)   (Defining)

The Weaver spun time, space, fire earth, air, water, light, and spirit into existance from the primal chaos, the way a spinner spins threads out of cotton or wool. Weaving them together, The Weaver made all.

MoonHunter
November 23, 2005
Hits: 4895
Comments: 7
Ideas: 0
Votes: 2 / 4.000000
Danu    Systems  (Divine/ Spirit)   (General)

The Worship of Danu has changed over time. Originally, the worship of Danu, was a worship of faith, rather than respect/ miracle. The worshipers were magically transported to Arth, a world of many spirit beings. Upon travelling to Arth, they accepted that there were new and mighty spirits to respect, but continued to worship Danu and the principle of Masque. Now, they have found that the master of masques exists in Arth. Their worship empowers Danu and in turn, he empowers his priests. Most KnownWorlders do not understand why the MaskLanders would worship a mere master. They do not understand the word Masque.

CaptainPenguin
November 23, 2005
Hits: 2785
Comments: 4
Ideas: 0
Votes: 3 / 3.166667
Uedha-a    Systems  (Divine/ Spirit)   (Defining)

Uedha-a is the God who dwells here. That I am not afraid, he makes me so- Uedha-a bolsters hearts with iron, and with-holds souls from the Shadow Himself.

manfred
November 23, 2005
Hits: 4002
Comments: 9
Ideas: 1
Votes: 3 / 4.000000
The Judge    Systems  (Divine/ Spirit)   (Defining)

The Judge is the Ultimate Judge, who judges all beings after death. After death, you face The One. He measures your worth and determines your faith appropriately.

MoonHunter
November 23, 2005
Hits: 4601
Comments: 7
Ideas: 0
Votes: 5 / 3.900000
God of The People    Systems  (Divine/ Spirit)   (Defining)

In this world, each race had its own Spirit, or Diety it revered. It personified the race.  The Mythic people (Elves, Dwarves, Goblins, et al) had worshiped their spirits since before time began, long before Humans crawled out of their caves and became a speaking race.

MoonHunter
November 23, 2005
Hits: 4977
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
BA'AN and The Messenger    Systems  (Divine/ Spirit)   (Defining)

"Harken to The Word of the Messenger, He who is heralding new age, one without the upsurping lesser Gods."

MoonHunter
November 23, 2005
Hits: 20853
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
One Deity Fantasy    Systems  (Divine/ Spirit)   (Defining)

This scroll is for posting monotheistic religions to be used in games.

manfred
November 23, 2005
Hits: 20546
Comments: 4
Ideas: 7
Votes: 1 / 3.500000
Icathian Gods    Systems  (Divine/ Spirit)   (Specific)

Those who have created the world. Those who are few but seem like many. Those who will be worshipped forever, if but in a different guise.

CaptainPenguin
November 22, 2005
Hits: 3628
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Hubal and the Tisqoshu    Systems  (Divine/ Spirit)   (Defining)

A complex mythology with a full set of deities.

Maggot
November 22, 2005
Hits: 3825
Comments: 3
Ideas: 0
Votes: 1 / 3.000000
The Old One    Systems  (Divine/ Spirit)   (Specific)

The Old One is the living core of Tarrod.

Kinslayer
November 22, 2005
Hits: 3164
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
Midian Religions, Faiths, & Beliefs    Systems  (Divine/ Spirit)   (Specific)

Midian is a dark fantasy game. Most churches in Midian are moral belief structures & guidelines rather than a system that contains a deific figurehead (or many such) and an afterlife.

svincent
November 22, 2005
Hits: 4664
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
The Gods of Zetacron    Systems  (Divine/ Spirit)   (Specific)

Context: The gods of Zetacron are physically present in the world. You can go and meet them if you like.  Additionally, they are very human, with flaws and quirks—possibly more than regular people.

CaptainPenguin
November 22, 2005
Hits: 3528
Comments: 4
Ideas: 0
Votes: 2 / 2.750000
The Four Dragons and the Four Fiends    Systems  (Divine/ Spirit)   (Defining)

In this pantheon, there are four dragons, and only four, and they are gods. They are opposed by four fiends, and only four, and they are demons.

MoonHunter
November 22, 2005
Hits: 5910
Comments: 10
Ideas: 10
Votes: 6 / 4.083333
Kitchen Gods- Modern Day Deities    Systems  (Divine/ Spirit)   (General)

In addition to the Gods listed elsewhere, there are several minor mythological beings spoken of in current Western culture and may be taken more or less seriously. These are commonly called Kitchen Gods.

CaptainPenguin
November 22, 2005
Hits: 53693
Comments: 11
Ideas: 17
Votes: 7 / 4.428571
These Are Our Gods    Systems  (Divine/ Spirit)   (General)

Across the Thousand Thousand Worlds, there are many gods. We, the Knowers of All Worlds, shall now endeavor to list all of the gods of a few select worlds.

CaptainPenguin
November 21, 2005
Hits: 8151
Comments: 6
Ideas: 13
Votes: 4 / 4.000000
Roman-themed Gods    Systems  (Divine/ Spirit)   (General)

Gods for the Roman-themed nation of Imperial Arcturus.

Ria Hawk
November 16, 2005
Hits: 11577
Comments: 6
Ideas: 9
Votes: 4 / 2.750000
Prophecies    Systems  (Divine/ Spirit)   (General)

Vague predictions of the future and lead one to adventure.

Ancient Gamer
October 28, 2005
Hits: 5481
Comments: 6
Ideas: 0
Votes: 6 / 4.666667
Of Spirits    Systems  (Divine/ Spirit)   (Specific)

When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own, as did the winds, the rain and the storms.

Ancient Gamer
October 28, 2005
Hits: 29880
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
Of Saints    Systems  (Divine/ Spirit)   (General)

Saints and Sainthood: The inside story on the ascended

Ancient Gamer
October 28, 2005
Hits: 14505
Comments: 9
Ideas: 0
Votes: 7 / 4.357143
Of Angels    Systems  (Divine/ Spirit)   (Specific)

Angels are the guardians of Order, the forces that oversee that the purpose of existence is indeed fulfilled.

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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