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MoonHunter
November 23, 2005
Hits: 4603
Comments: 7
Ideas: 0
Votes: 2 / 4.000000
Danu    Systems  (Divine/ Spirit)   (General)

The Worship of Danu has changed over time. Originally, the worship of Danu, was a worship of faith, rather than respect/ miracle. The worshipers were magically transported to Arth, a world of many spirit beings. Upon travelling to Arth, they accepted that there were new and mighty spirits to respect, but continued to worship Danu and the principle of Masque. Now, they have found that the master of masques exists in Arth. Their worship empowers Danu and in turn, he empowers his priests. Most KnownWorlders do not understand why the MaskLanders would worship a mere master. They do not understand the word Masque.

CaptainPenguin
November 23, 2005
Hits: 2592
Comments: 4
Ideas: 0
Votes: 3 / 3.166667
Uedha-a    Systems  (Divine/ Spirit)   (Defining)

Uedha-a is the God who dwells here. That I am not afraid, he makes me so- Uedha-a bolsters hearts with iron, and with-holds souls from the Shadow Himself.

manfred
November 23, 2005
Hits: 3656
Comments: 9
Ideas: 1
Votes: 3 / 4.000000
The Judge    Systems  (Divine/ Spirit)   (Defining)

The Judge is the Ultimate Judge, who judges all beings after death. After death, you face The One. He measures your worth and determines your faith appropriately.

MoonHunter
November 23, 2005
Hits: 4306
Comments: 7
Ideas: 0
Votes: 5 / 3.900000
God of The People    Systems  (Divine/ Spirit)   (Defining)

In this world, each race had its own Spirit, or Diety it revered. It personified the race.  The Mythic people (Elves, Dwarves, Goblins, et al) had worshiped their spirits since before time began, long before Humans crawled out of their caves and became a speaking race.

MoonHunter
November 23, 2005
Hits: 4686
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
BA'AN and The Messenger    Systems  (Divine/ Spirit)   (Defining)

"Harken to The Word of the Messenger, He who is heralding new age, one without the upsurping lesser Gods."

MoonHunter
November 23, 2005
Hits: 20401
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
One Deity Fantasy    Systems  (Divine/ Spirit)   (Defining)

This scroll is for posting monotheistic religions to be used in games.

manfred
November 23, 2005
Hits: 20141
Comments: 4
Ideas: 7
Votes: 1 / 3.500000
Icathian Gods    Systems  (Divine/ Spirit)   (Specific)

Those who have created the world. Those who are few but seem like many. Those who will be worshipped forever, if but in a different guise.

CaptainPenguin
November 22, 2005
Hits: 3433
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Hubal and the Tisqoshu    Systems  (Divine/ Spirit)   (Defining)

A complex mythology with a full set of deities.

Maggot
November 22, 2005
Hits: 3540
Comments: 3
Ideas: 0
Votes: 1 / 3.000000
The Old One    Systems  (Divine/ Spirit)   (Specific)

The Old One is the living core of Tarrod.

Kinslayer
November 22, 2005
Hits: 2934
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
Midian Religions, Faiths, & Beliefs    Systems  (Divine/ Spirit)   (Specific)

Midian is a dark fantasy game. Most churches in Midian are moral belief structures & guidelines rather than a system that contains a deific figurehead (or many such) and an afterlife.

svincent
November 22, 2005
Hits: 4488
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
The Gods of Zetacron    Systems  (Divine/ Spirit)   (Specific)

Context: The gods of Zetacron are physically present in the world. You can go and meet them if you like.  Additionally, they are very human, with flaws and quirks—possibly more than regular people.

CaptainPenguin
November 22, 2005
Hits: 3333
Comments: 3
Ideas: 0
Votes: 1 / 3.500000
The Four Dragons and the Four Fiends    Systems  (Divine/ Spirit)   (Defining)

In this pantheon, there are four dragons, and only four, and they are gods. They are opposed by four fiends, and only four, and they are demons.

MoonHunter
November 22, 2005
Hits: 5653
Comments: 10
Ideas: 10
Votes: 6 / 4.083333
Kitchen Gods- Modern Day Deities    Systems  (Divine/ Spirit)   (General)

In addition to the Gods listed elsewhere, there are several minor mythological beings spoken of in current Western culture and may be taken more or less seriously. These are commonly called Kitchen Gods.

CaptainPenguin
November 22, 2005
Hits: 53074
Comments: 11
Ideas: 17
Votes: 7 / 4.428571
These Are Our Gods    Systems  (Divine/ Spirit)   (General)

Across the Thousand Thousand Worlds, there are many gods. We, the Knowers of All Worlds, shall now endeavor to list all of the gods of a few select worlds.

CaptainPenguin
November 21, 2005
Hits: 7868
Comments: 6
Ideas: 13
Votes: 4 / 4.000000
Roman-themed Gods    Systems  (Divine/ Spirit)   (General)

Gods for the Roman-themed nation of Imperial Arcturus.

Ria Hawk
November 16, 2005
Hits: 11338
Comments: 6
Ideas: 9
Votes: 4 / 2.750000
Prophecies    Systems  (Divine/ Spirit)   (General)

Vague predictions of the future and lead one to adventure.

Ancient Gamer
October 28, 2005
Hits: 5152
Comments: 5
Ideas: 0
Votes: 5 / 4.800000
Of Spirits    Systems  (Divine/ Spirit)   (Specific)

When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own, as did the winds, the rain and the storms.

Ancient Gamer
October 28, 2005
Hits: 29384
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
Of Saints    Systems  (Divine/ Spirit)   (General)

Saints and Sainthood: The inside story on the ascended

Ancient Gamer
October 28, 2005
Hits: 14258
Comments: 9
Ideas: 0
Votes: 7 / 4.357143
Of Angels    Systems  (Divine/ Spirit)   (Specific)

Angels are the guardians of Order, the forces that oversee that the purpose of existence is indeed fulfilled.

Ancient Gamer
October 28, 2005
Hits: 6411
Comments: 13
Ideas: 0
Votes: 8 / 4.625000
Of Dreams    Systems  (Divine/ Spirit)   (General)

“Dreams are the only reality” suggests some of the ancient manuscripts. Dreams and the dreamers often reveal secrets long forgotten, or dreams can hide the truth only to make it resurface decades or even centuries later

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       By: ephemeralstability

A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?

Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.

Encounter  ( Any ) | September 23, 2003 | View | UpVote 2xp


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