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Chaosmark
November 1, 2007
Hits: 608
Comments: 0
Ideas: 0
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The Sacred Seven    Systems  (Divine/ Spirit)   (General)

The precepts of the Triguian faith, passed down from generation to generation. What not to do.

Chaosmark
September 18, 2007
Hits: 611
Comments: 1
Ideas: 0
No votes
Hereditas, Blood of Divinity    Systems  (Divine/ Spirit)   (Defining)

The world is populated by people. Hundreds, thousands, millions of people. Of those people, there tend to be the noble families that rise up and rule the ‘common’ person. However, of those noble families, there is a breed that rises up and above even the other nobles. These are the Hereditas, those who have the Blood of Divinity.

manfred
August 31, 2007
Hits: 1748
Comments: 0
Ideas: 0
No votes
Priests of Geryon    Systems  (Divine/ Spirit)   (Specific)

Priests of the god of agriculture.

Ria Hawk
July 1, 2007
Hits: 14610
Comments: 18
Ideas: 0
Votes: 10 / 4.700000
The Court of a Thousand and Nine Sorrows    Systems  (Divine/ Spirit)   (General)

Humans are very emotional beings, and feel things much more strongly than most other creatures.  Sometimes, they feel things a little too strongly.

Cheka Man
June 12, 2007
Hits: 5509
Comments: 21
Ideas: 0
Votes: 16 / 4.406250
The God of Small Things    Systems  (Divine/ Spirit)   (Defining)

For want of a nail a horse was lost
For want of a horse a rider was lost
For want of a rider a message was lost
For want of a message a battle was lost
For want of a battle a kingdom was lost…

Which serves as a warning not to get on the wrong side of the God of Smalll Things.

Scrasamax
March 17, 2007
Hits: 3826
Comments: 6
Ideas: 0
Votes: 5 / 5.000000
Elementals of Aterrizar    Systems  (Divine/ Spirit)   (Specific)

Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.

Chaosmark
December 23, 2006
Hits: 7752
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Divine Gifts    Systems  (Divine/ Spirit)   (General)

The few, the Proud, the Gifted.

MoonHunter
December 3, 2006
Hits: 3161
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Preserver Thought    Systems  (Divine/ Spirit)   (Specific)

Preserver Thought is “The School of Thought” on Kerren. It motivated the Colonist to colonize. It is what led them to their unique technolgical and social mix. These Preservers live up to their own ideals.

Pariah
October 19, 2006
Hits: 7352
Comments: 14
Ideas: 11
Votes: 8 / 4.312500
Prayers of Our Faiths    Systems  (Divine/ Spirit)   (Historical)

Pie Jesu Domine *thwack*, dona eis requiem *thwack*...

Chaosmark
October 13, 2006
Hits: 5481
Comments: 12
Ideas: 0
Votes: 9 / 4.166667
The Way    Systems  (Divine/ Spirit)   (Historical)

The Way is the predominant faith in Tyren, and thus it’s precepts hold major influence in the world.

axlerowes
September 7, 2006
Hits: 4273
Comments: 14
Ideas: 0
Votes: 4 / 4.000000
Creation and the Great Wager    Systems  (Divine/ Spirit)   (Specific)

A creation myth that sets up a Job like contest between the gods for the souls men. It explains the origins of monsters, magic, death and demi-humans.

Scrasamax
August 13, 2006
Hits: 3535
Comments: 7
Ideas: 0
Votes: 8 / 3.562500
Zufa, god of Misplaced Things    Systems  (Divine/ Spirit)   (Defining)

Zufa is a trickster god, one who is cursed daily by those who suffer from his minor inconveniences.

MoonHunter
August 10, 2006
Hits: 6262
Comments: 15
Ideas: 0
Votes: 6 / 4.666667
Pathkeepers of the Eternal Pattern    Systems  (Divine/ Spirit)   (Defining)

The Celestrial Dance, The Weave of the Spirit, The Dance of Time, The Song of Reality, and The Flow of the Seasons, are aspects of the Eternal Pattern.  The Gods are the walkers, dancer, weaver, paths, and guidepoints of the reoccuring pattern. They are the manifest primal forces that make up the pattern of the universe - The Eternal Pattern

manfred
July 19, 2006
Hits: 5803
Comments: 11
Ideas: 0
Votes: 8 / 4.437500
Debeth, the God of Knowledge    Systems  (Divine/ Spirit)   (General)

What is the worship of knowledge for some, can be revenge for a few, and unwanted revelations for others.

manfred
July 13, 2006
Hits: 19246
Comments: 11
Ideas: 4
Votes: 7 / 4.642857
Spirit World    Systems  (Divine/ Spirit)   (Defining)

A world of spirits, that exists alongside to ours.

Pariah
July 2, 2006
Hits: 5965
Comments: 11
Ideas: 0
Votes: 9 / 4.333333
The Stories of Sama    Systems  (Divine/ Spirit)   (Defining)

You have been born into a rebellious world.  The whole of history is treason; your blood was spilt before you were even born; the various creeds are but an infidelity to the Truth; and Man’s laws are but treason to his Maker. -Passage from the Samahhi

Maggot
June 25, 2006
Hits: 4780
Comments: 13
Ideas: 0
Votes: 12 / 4.416667
The Flayed One    Systems  (Divine/ Spirit)   (Specific)

Doom and hope, misery and joy, are but two sides of the same mirror to this ancient force that has withstood the annihlation of an entire culture..

B9anders
May 25, 2006
Hits: 4341
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Enia    Systems  (Divine/ Spirit)   (Specific)

The Earth Mother, Spirit of Life

B9anders
May 25, 2006
Hits: 3554
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Laulas    Systems  (Divine/ Spirit)   (Specific)

The Sky Father, the Star Lord.

B9anders
May 24, 2006
Hits: 3490
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Miran    Systems  (Divine/ Spirit)   (Specific)

The Moon Lady, Sea Queen, Water Mistress

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Random Idea Seed View All Idea Seeds

       By: manfred

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.

And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.

Encounter  ( Locations ) | April 28, 2004 | View | UpVote 0xp


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