An explanation of gods; what they are, where they come from, how their power works, how they affect mortal life. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.
"De Kanaar folk tink all dere gods and medicines are secret. But I live in dese marshes long enough to hear dere gods, whether pointy-ear folk like it or not. I can hear dere comin's and goin's, an' I can make dem see you or skip you as you like."
- Tonis, hillaq of Rakart Village
"And Lo; today Alea Waxes, and she shall blesses us. For soon a great change is upon us, for soon our beliefs shall be hallowed! We as a group, we as a people, we as a religion, shall be acknowledged. Our efforts shall no longer be in vain!"
--The Prophet John, Sermon to the Capitol
Patron deity of the Cult of Done, Othamm is always working to counter Mathom's influence.
"What a pretty place momma." "Yes it was made by the Divine One Chrysani as she died."
Commoners in the Goddess Forest
"Checkmate." The crowd looked with awe. The best player in the world beaten second turn. How was it possible.
Hizeel playing chess champion in the 3rd century
"The 9 Divine One's you ask? 'Ow can ye not know of them? They made e'erythin'. From the tiniest pebble all the way to the high species. "
"Kolou, oh mighty Divine One I ask of thee to grant me strength in the upcoming battle. To have the strength to stare fear in the eyes and charge courageously into battle."
100-word Placeholder God submission no 2
A 100-word submission about a Placeholder God
When Vegma, Judge of the Dead, was called away to witness Mathom's trial, he left Slys in charge of the recently deceased. Intended as a simple placeholder, she has come to be something more.
That very special day when the people try to use up all of the most horrible deaths for the coming year.
A sampling of 30 gods, separated into pantheons.
A fairly blunt, systemic look at The Shattering. For flowery prose, look elsewhere ;)
Death and Resurrection
Life is commonly difficult, especially for those who choose a life of hardship and adventurous excitement. The cycle of life is never ending and continues its birth, life, death cycle for everyone. With divine aid and assistance, however, at times it can extend this cycle greatly, even halting it for a time. Death is different among nearly all game settings. Please read this with the understanding that it may not fit your particular game setting and style, but is an alternative.
"Fear not this new night, my brothers, the terrors of an everlasting darkness are as nothing when compared to the darkness in Man's heart. For, who among you knows what Man might do when Hunger sleeps in his bed and Famine is his child's only playmate?" --Prelude
A Totemos is a spirit or little god strongly associated with a human group, organization, or urban location.
The Rite of Children is a beautiful service. The children practice their parts for a month under the tutalage of the local priests. Then they will sing, recite, and pray for their parents and the sults of the congregation.
Consisting of the most fundamental concepts of the universe, the Six are the deities upon which all other things rest. Their very existence and interaction defines the world.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir