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caesar193
December 23, 2012
Hits: 297
Comments: 5
Ideas: 0
Votes: 5 / 3.600000
How Weapons Become Magic Weapons    Systems  (Combat/ Warfare)   (Defining)

"And Arathinos brandished the Foe-Reaper, and let loose a battle cry. He stood, with rain pouring out of the heavens, on a mountain of bodies. The rain washed the blood through channels in the corpses. Arathinos raised the Foe-Reaper and saluted the fleeing enemies before him, as lightning crashed around him.

The Foe-Reaper is a great blade. With the years spent in Arathinos's hands, it has taken up a myriad of powers. And most prominent among those powers is dramatic effect. What is more morale-sapping than seeing your enemy with a backdrop of lightning, as if the arrows of the heavens stand with your foe?"

chaoticwaffle
December 1, 2012
Hits: 281
Comments: 8
Ideas: 0
Votes: 2 / 3.750000
Art of the weilder    Systems  (Combat/ Warfare)   (Specific)

 

Scrasamax
November 20, 2012
Hits: 206
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Cascade Martial Arts    Systems  (Combat/ Warfare)   (General)

The ki-yah and woooooOOOOOoooooo 

valadaar
October 17, 2012
Hits: 231
Comments: 5
Ideas: 0
No votes
Dwarven Heraldry    Systems  (Combat/ Warfare)   (General)

In the dark underground realms where Dwarves dwell, the colourful heraldy of humans is of less value.  Dwarven heraldry focuses more on the silhouette of the warrior, the shape of his shield, and in some cases, sound.

hylandpad
September 17, 2011
Hits: 630
Comments: 15
Ideas: 0
Votes: 3 / 3.833333
Mid-Orbital Active-Defense Deployment Systems (MADDS)    Systems  (Combat/ Warfare)   (Defining)

MADDS - the impregnable Planetary fortress system of the 25th Century

Chaosmark
January 12, 2008
Hits: 1035
Comments: 0
Ideas: 0
No votes
Cloud Hopping    Systems  (Combat/ Warfare)   (Specific)

In the land of Epoa, Cloud Hoppers are some of the craziest people you’ll meet. Cloud Hopping is their job.

MindForge
May 5, 2007
Hits: 4878
Comments: 16
Ideas: 0
Votes: 9 / 3.666667
The Art of the Orcish War Drum    Systems  (Combat/ Warfare)   (General)

The lost art of the orcish drum has been rediscovered in the hands of Gromek of the Gripfang tribe.

Scrasamax
March 29, 2007
Hits: 3043
Comments: 9
Ideas: 0
Votes: 6 / 3.666667
The Warcraft of Worlds    Systems  (Combat/ Warfare)   (General)

War is the biggest business of the future.

Mourngrymn
August 31, 2006
Hits: 16147
Comments: 16
Ideas: 9
Votes: 9 / 3.777778
Demon Legion Ranks    Systems  (Combat/ Warfare)   (Defining)

The six demonic legions are extremely structured compared to their seemingly chaotic nature. While to the outside, those looking in to the hate and rage filled beast of nightmares all that is seen is a lust for blood and death and suffering. While that is true to some degree it is all for a purpose and all for a reason.

This is a detail of the structure of the demonic military ranks and their leaders.

MoonHunter
May 28, 2006
Hits: 4983
Comments: 12
Ideas: 0
Votes: 6 / 4.166667
Battle Sashes    Systems  (Combat/ Warfare)   (Defining)

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Now the complex code of knots and colors allows Elites to know "who is who" as well as their affiliations.

Siren no Orakio
May 10, 2006
Hits: 6538
Comments: 14
Ideas: 0
Votes: 5 / 3.600000
The Way of Fang and Claw    Systems  (Combat/ Warfare)   (Specific)

Welcome, Gentlemen. I’ll be brief about this. As you already know, as of 07:12 yesterday, we are at war with the bloody granola eaters of West Sylvania. I’m here to tell you how these elves fight.

Ancient Gamer
December 27, 2005
Hits: 8950
Comments: 9
Ideas: 12
Votes: 5 / 4.200000
Battles out of History    Systems  (Combat/ Warfare)   (General)

A follow up thread to MoonHunter’s NPCs out of History. These are battles out of history that may serve to inspire GMs to create cool battle scenarios or mythical battles / rumours of battles.

Strolen
October 30, 2005
Hits: 12336
Comments: 10
Ideas: 0
Votes: 4 / 4.250000
Roman Legion Ranks    Systems  (Combat/ Warfare)   (Historical)

Rome. It was defined by its Glories and its Horrors. What were its military’s ranks.

Loki_Swiftstrike
October 29, 2005
Hits: 4294
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
The Deck of the White Sorcerer    Systems  (Combat/ Warfare)   (General)

This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat.

If your character has access to such a deck, you will use these rules.

shivamuffin
April 9, 2003
Hits: 10865
Comments: 17
Ideas: 0
Votes: 6 / 3.916667
Firearms & Artillery    Systems  (Combat/ Warfare)   (General)

Firearms & Artillery rules to simplify the addition of such weapons into a campaign setting.

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As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk. And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.
By: manfred | Visit | UpVote 0xp

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